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Re: First Warp3D Nova game released
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@Caras

Could you reupload ordinary version? Not every one can use Warp3D nova.

Nice game thanks. :)

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Re: First Warp3D Nova game released
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@utri007
OS4Depot may not allow multiple versions, so it would be best if the old (non-Warp3D Nova) version was included in the main archive.

Author of the PortablE programming language.
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Re: First Warp3D Nova game released
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@ChrisH

Os4depot does allow multiple versions, usually best to add a note to say that the new version is an alternative to rather than a replace of the previous version.

BUt if there a lot of data in the archive dual binaries might well be the way to go.


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Re: First Warp3D Nova game released
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I'll try and include the old version with the Warp3D Nova version in future releases. But that version is no longer being worked on.

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Re: First Warp3D Nova game released
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@Caras

just tried new version tonight and got guru after setting up the game and immediately after hitting create new world.
Submitted crashlog to OS4depot.

update:
after about 2 minutes of inactivity while I was loggin on here and typing this message all of a sudden the game screen popped up and I was playing minecraft fine on a 1920x1280 screen, game play was fine but a small bit laggy at times (I'm sure if I reduce screen size that won't be an issue). Dug a hole, built a small house, killed some sheep to eat and quit the game fine...strange.


Edited by 328gts on 2016/9/23 5:06:28
Edited by 328gts on 2016/9/23 5:07:02
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Re: First Warp3D Nova game released
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@328gts

Quote:
just tried new version tonight and got guru after setting up the game and immediately after hitting create new world.
Submitted crashlog to OS4depot.

update:
after about 2 minutes of inactivity while I was loggin on here and typing this message all of a sudden the game screen popped up and I was playing minecraft fine on a 1920x1280 screen, game play was fine but a small bit laggy at times (I'm sure if I reduce screen size that won't be an issue). Dug a hole, built a small house, killed some sheep to eat and quit the game fine...strange.


The guru happened and it still loaded up? Or did you try again and it worked after a few minutes? And it crashed immediately after pressing the 'create' button, or after a few seconds?

Changing the screen size will make it faster, but making the view distance smaller will help a lot more. The screen size also has nothing to do with the lag, just the frame rate.

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Re: First Warp3D Nova game released
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@CarasQuote:
guru happened and it still loaded up? Or did you try again and it worked after a few minutes? And it crashed immediately after pressing the 'create' button, or after a few seconds? Changing the screen size will make it faster, but making the view distance smaller will help a lot more. The screen size also has nothing to do with the lag, just the frame rate.


yes guru happened I clicked 'ignore dsi errros' and then opened OWB to post here.
It crashed immediately after hitting create.
Changing the view distance made a small improvement on forward/backward movement. left/right is always fast.

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Re: First Warp3D Nova game released
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For me the game runs fine but then after playing for a couple of minutes the whole OS locks up and I have to use the power button to reboot .

I will check if there is some useful data coming from the serial next time I try it.

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Re: First Warp3D Nova game released
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Serial log of AmiCraftNova lockup:
https://dl.dropboxusercontent.com/u/26599983/AmiCraftNova-1.0.log

The crashlog at the end is the only interesting part (unfortunately no stack trace).

I just noticed that there is a newer 1.0.1 version available so I will try that to see if it works any better for me.

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Re: First Warp3D Nova game released
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Version 1.0.1 locks up as well:
https://dl.dropboxusercontent.com/u/26599983/AmiCraftNova-1.0.1.log

Also still no stack trace.

So far I've only tested with my FE public install.

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Re: First Warp3D Nova game released
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@salass00

That's mostly gibberish to me, is it saying the DSI was in a kickstart module?

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Re: First Warp3D Nova game released
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@Caras
Quote:
That's mostly gibberish to me, is it saying the DSI was in a kickstart module?

Yes, it's crashing in the kernel. Unfortunately the machine froze before it could print the stack trace. Without the stack trace it's impossible to figure out where in your program the function call was made that ended up with a crash in the kernel.

The only way to debug stuff like this is to add progressively more IExec->DebugPrintF() calls to your code so you can narrow down where it's happening. Of course, that could alter the timing to the point where the crash no longer happens...

Hans

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Re: First Warp3D Nova game released
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@Caras

If you create a version of the executable with debug output as Hans suggested I can test it for you.

BTW I tried AmiCraftNova 1.0.1 on my beta install and it crashed in a different place in the kernel (on a load (lwz) instruction) but still no stack trace.

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Re: First Warp3D Nova game released
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@salass00

Quote:
If you create a version of the executable with debug output as Hans suggested I can test it for you.

BTW I tried AmiCraftNova 1.0.1 on my beta install and it crashed in a different place in the kernel (on a load (lwz) instruction) but still no stack trace.


Ok, I'll try and get that ready tomorrow.

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Re: First Warp3D Nova game released
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You should better not use (slow) printf
but better write to the screen the current line number
Something like

#define LL printline(__LINE__);

void printline(ULONG line)
{
struct RastPort *rp;
ULONG size;
UBYTE text[40];

rp=get it from your context stored as a global variable...
SetAPen(rp, 1);
Move(rp,10,10);
sprintf(text,"Line:%ld",line);
size=strlen(text);
Text(rp,(void*)text,size);
}

then just put LL everywhere in your code....

Alain Thellier

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Re: First Warp3D Nova game released
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@thellier

He should use DebugPrintF() as Hans suggested, anything else won't work because the game locks up the computer completely.

I have a null modem serial cable and serial to USB adapter that I use to catch the output on my PC.

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Re: First Warp3D Nova game released
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Adding some macros like ENTER()/LEAVE() at beginning and end of functions could help in determining what function the code is in when it crashes.

#ifdef DEBUG
#define ENTER() IExec->DebugPrintF("Entered %s\n", __func__)
#define LEAVE() IExec->DenugPrintF("Leaving %s\n", __func__)
#else
#define ENTER()
#define LEAVE()
#endif

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Re: First Warp3D Nova game released
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@salass00

https://www.dropbox.com/s/h723plgd3q6o6z1/AmiCraftNova.lha?dl=1

Select a large world when you start, the normal size generates at startup and is even more buggy.

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Re: First Warp3D Nova game released
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Re: First Warp3D Nova game released
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@salass00

Thanks, it didn't show where the crash was but it ruled out all the places I was looking. I've started testing and disabling other parts of the game and I've isolated the area where the crash occurs. Hopefully I can narrow it down and fix it tomorrow.

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