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Hydra Castle Labyrinth release
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There is a new game released for pure SDL2, so will works on every setup (you only need working MIDI in system to have music, so if you don't : install gus_soundfont.lha from os4depot).

At moment game in upload query on os4depot.

There is some screenshots (as usuall do "open in new tab" for full size images)

With upsampling algoritm turned off:

Resized Image Resized Image Resized Image


With upsampling algoritm turned on:

Resized Image Resized Image Resized Image


There is also youtube video 1920x1080:

https://www.youtube.com/watch?v=vc7WpxpycTg


...What is it...

This is amigaos4 port of the Hydra Castle Labirinth game, which has:

-- joysticks support
-- MIDI over timidity for music (you need to install http://os4depot.net/share/audio/play/gus_soundfont.lha)
-- fullscreen/window modes
-- scaling
-- save points
-- builded over SDL2, gcc 8.2.0.

All works done by ptitSeb, with me asking for some amigaos4 changes and doing tests and bugreports. You can browse source code there: https://github.com/ptitSeb/hydracastlelabyrinth/

If you apprecate the work he do, don't hesitate to made donation to him as even if he have no _any_ real amiga, he help us a lot. You can made it for example there, by pressing donation button (and don't forget to mention reassons: for amigaos4 support, so he know from where it come):
https://repo.openpandora.org/?page=det ... racastlelabyrinth_ptitseb


... How to start ...

Game runs from shell, and by default resolution are 640x480 window mode. If you want fullscreen, then:

hcl:> hcl --fullscreen

If you want bigger resolutions, you use scaling, like this:

for 800x600
hcl:> hcl -x3

for 1024x768
hcl:> hcl -x4

for 1280x960
hcl:> hcl -x5

If you add --fullscreen , that will also mean bigger fullscreen resolutions. I.e. if you want 1280x960, you just do:
hcl:> hcl -x5 --fulscreen


Game also can use upsampling algo (so all will looks more clean, and not pixelesed). One love it as it, another ones love it upsampled, so you can turn it on/off when you start game, press "esc" and in options choice XBRZ on/off.

... How to play ...

1. You can use joystick

2. You can use keyboard, control keys are:

left/right/up/down - character control
x - jump
s - attack
r, w, d - are for secondary weapon. You can have many (you have 0 at first), and "r" and "w" allow fast switch between them (previous/next weapon type), without going to the inventory screen. The "d" is used to use that weapon.
up - to take things (like treasure cheats, keys, etc), enter to the portals.
enter - inventory screen
esc/space - to the menu

... Changelog ...

05.01.2019:
-- first release
-- general big-endian changes
-- specific amigaos4 changes (pathes, stack cookie, etc)
-- few bugs leading to crashes in original version fixed


Edited by kas1e on 2019/1/5 12:50:22
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Re: Hydra Castle Labyrinth release
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Thanks! it looks very good game

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Re: Hydra Castle Labyrinth release
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@kas1e

Nice ..

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I tried the game and it runs very smooth even with bezier activated on my sam440ep. Nice game and very playable.. I had just one "problem".. i wasn't able to find any key.. I found a secondary weapon (a boomerang), three save points and locked doors but where are the keys??

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Re: Hydra Castle Labyrinth release
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@nubechecorre
When you start, you can go to the left (about 6-7 screens) and will find threasure chest, in which powerfull axe, by which you can hit red blocks, and in one of those blocks you will find a key. Another key when you kill first boss.

If you can watch video, i show there the way till first boss, etc

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Re: Hydra Castle Labyrinth release
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@kas1e

thanks for the port! it reminds me very much of 'montezuma's revenge' on my old C64.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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@kas1e

Thanks

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@kas1e

thanks awesome stuff !

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Re: Hydra Castle Labyrinth release
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Excellent game, great fun, thanks!

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
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