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0 AD port. Is it possible?
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Is it possible to port 0 AD on AmigaOS 4? I believe that a game like that will be a strong title for our beloved OS.

https://play0ad.com/

The dependencies are (https://trac.wildfiregames.com/wiki/BuildInstructions)
Quote:

Boost (at least 1.57 since r21726)
CMake (only needed if you use bundled NVTT)
GCC (at least 4.8.1, required by C++11 features)
libcurl (at least 7.32)
libenet (1.3, the older 1.2 is not compatible)
libgloox (needed for the lobby; at least 1.0.10, previous versions are know to have connection problems; pass --without-lobby to update-workspaces.sh to exclude the lobby)
libicu
libnspr4
libogg
libpng
libsodium (>= 1.0.14, follow the instructions at ​https://download.libsodium.org/doc/installation/ if your distro is behind)
libvorbis
libxcursor
libxml2
miniupnpc (at least 1.6)
OpenAL
OpenGL
SDL2 (at least 2.0.2)
Subversion (or git if you want to use the Git mirror; see below)
zlib


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Re: 0 AD port. Is it possible?
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@walkero

I just asked Entwicklerx about it but they are busy with other things. This would be a really good boost for our community if we could get it to AmigaOS. This is my my kind of game.

AmigaOne X5000
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Re: 0 AD port. Is it possible?
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@Joeled

Best let Entwickler-X do what they do best: write new games.

Bringing 0 AD to AmigaOS is a job for people who excel at porting.

A lot of those dependencies are on os4depot already, although they may need to be updated.

Simplegit (sgit) should be able to handle the Git mirror, although it takes a bit of getting used to.

Hans

Join Kea Campus' Amiga Corner and support Amiga content creation
https://keasigmadelta.com/ - see more of my work
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Re: 0 AD port. Is it possible?
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@walkero

Theorically it could be ported because we already have many of these deps, however the situation of the missing one are the followed:

Boost (at least 1.57 since r21726) --> We have an ancient version of this library, however port a recent one AFAIK was not that easy
libenet (1.3, the older 1.2 is not compatible) --> We miss this one, don't know how hard (or not) is to port this
libgloox --> We miss this one, don't know how hard (or not) is to port this
libnspr4 --> We miss this one, don't know how hard (or not) is to port this
libsodium --> We miss this one, don't know how hard (or not) is to port this
libxcursor --> We miss this one, don't know how hard (or not) is to port this
OpenGL --> Say OpenGL is really too generic, still to see if our current MiniGL/Warp3D or Nova/OpenGLES would be able to handle this engine fully!

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