CHANGELOG * Fixed some shadows of stage CAVES tiles. * Added 31st color and improved graphics with it. * Added THE CONTROL ROOMS (formerly THE LABS) stage. * Added all the missing arenas. * Improved/fixed a few arenas.
Demo download: https://www.retream.com/Blastaway (please note that since I'm considering launching a Kickstarter campaign, for the first time the demo is limited to the first 3 stages / 30 arenas).
RETREAM - retro dreams for Amiga, Commodore 64 and PC
Wizard of Wor is much less popular than I thought :/ Anyway, thank you :)
@all
Stage-specific wors! This feature remained in the queue for a long time, but it finally made it to the game! At the moment, code aside, there is only one new wor (shown in the animation) that makes use of it, but three more will come in the future.
CHANGELOG * Implemented addition of a new wor on each stage after the first one (consequently, the names Dmewor and Exxwor are assigned to new enemies, and the enemies that carries those names are now called, respectively, Hodwor and Ikuwor; the wors names are now: Akrwor, Baqwor, Czywor, Dmewor, Exxwor, Frowor, Gjawor, Hodwor, Ikuwor). * Created Gjawor (AI and graphics). * Written AIs for Dmewor and Frowor. * Touched up a couple of arenas. * Touched up some graphics. * Renamed THE CHAMBERS stage as THE MACHINE ROOMS stage and swapped it with THE CONTROL ROOMS stage. * Updated/improved manual.
Tried demo/WIP on my SAM460ex and works flawlessly!!!
GREAT GAME MAN!!!
Played with an USB joypad without problems.
Glad you like it, and thanks for the feedback :)
Quote:
BTW any idea if too hard to implement localizable options/messges?
Technically it's possible, but it isn't necessary: the texts consist of just a bunch of simple (and common) lines, and the game can be played even without understanding a single word. Given the work that remains to be done and my other projects, I won't invest energies on localization (sorry!).
Yesterday's northward-moving sprites were totally wrong and I had also forgotten to give all the sprites their own shadows. What a failure. Hopefully, I've fixed everything now.
CHANGELOG * Improved Dmewor's graphics. * Given Dmewor its own shadows.
THE MACHINE ROOMS stage is complete! A major step towards the completion of the whole game has just been made. Plus a few other little improvements. By the way, I made a final decision: the full game will be free!
CHANGELOG * Added THE MACHINE ROOMS stage. * Touched up graphics of the other stages. * Touched up a couple of arenas. * Improved walls tiles selection logic. * Fixed handling of vertical doors shadows.
btw, just a couple of minor things, would be nice if you can draw an icon folder too, eventually i can do it for you (i'm not a graphician but still) .. also how about adding support for version ?
for such a polished game that you've been working on so hard I personally believe you should charge a fee even a small one which anyone can afford but something to help you out financially since you don't have full time employment right now and every little bit would help.
btw, just a couple of minor things, would be nice if you can draw an icon folder too, eventually i can do it for you (i'm not a graphician but still) ..
Thanks, but I decided to make the game available for free (as considered since its inception) because of what I explained in the opening post: I hope to reach as many people as possible. Of course, donations will still be welcome ;)
Stage-relative checkpoints added! When a new stage is reached, the whole game state gets saved so that it will be possible to resume the game anytime from the same state by means of a menu option. Side note: I had considered giving the option to resume from any of the stages/arenas reached previously, but that would have made it way too easy to finish the game (and make big scores in the process) with repeated partial sessions, whereas the best way to enjoy the game is to play it from start to finish. Therefore, I went for an alternative that sits in between the two extremes.
(click to enlarge)
CHANGELOG * Added option to resume from the last stage reached. * Refined the fix to the handling of shadows. * Made various other little improvements/fixes. * Updated/improved/extended manual.
1 wor to go! The Exxwor, the wor that appears at THE WAREHOUSE stage, has been added, so now only one wor remains to be done! Additionally, this build comes with a major bugfix and other nice improvements.
CHANGELOG * Added (new) Exxwor (the wor specific to THE WAREHOUSE stage). * Made score restart from 0 when a game is resumed. * Added 32nd (and last) color. * Touched up some graphics. * Changed (again) background of arenas title screen. * Fixed major bug that made the software-based 5x scaler crash (a whole line of code had disappeared by accident). * Updated/extended manual.
More steps towards perfection (that is, the perfection I'm able to reach).
(click to enlarge)
CHANGELOG * Made Exxwor shoot. * Reworked arenas start screen (darkened background, changed heading, added wors list). * Touched up a few arenas. * Touched up some Exxwor frames. * Replaced scrolltext with cycling strings. * Extended menu navigation controls with: [RIGHT] = select, [LEFT] = back. * Updated manual. * Made various other little changes.
CHANGELOG * Added Frowor. * Changed Gjawor sound. * Added points missing to milestone to HUD. * Reworked HUD. * Fixed Gjawor's AI (it could decide to turn when not allowed). * Fixed/optimized trimming of most shadows.