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Re: Porting to AmigaOS4 thread
Posted on:
2019/9/26 6:33
#101
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: Yesterday 23:00
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@salass00
The outdated libc.so wasn't the problem, i still get the very same crash on accessing an engine .so
Crash log for task "scummvm"
Generated by GrimReaper 53.19
Crash occured in module scummvm at address 0x7EF5E740
Type of crash : DSI ( Data Storage Interrupt ) exception
Alert number : 0x80000003
Register dump :
GPR ( General Purpose Registers ):
0 : 7EF5E714 5F18D880 93E1000C 4B7CCA08 5F2B5E79 00000003 00000000 76656E67
8 : 4B7CCA22 00000000 00000000 5F18D880 00000798 5F393E5C 00000000 4E26C000
16 : 7EE24740 00000000 4DEB29D0 5F2B0DD8 02B30000 02B30000 00000000 00000001
24 : 6FF8C180 00000001 46844888 00000000 5F2B1850 4B7CCA08 5F3890C4 5F18D880
FPR ( Floating Point Registers , NaN = Not a Number ):
0 : nan 1 0 1
4 : 1 - 1 1 0.5
8 : 240 0.5 1 4.5036e+15
12 : 4.5036e+15 2.14748e+09 0 0
16 : 0 0 0 0
20 : 0 0 0 0
24 : 0 0 0 0
28 : 0 0 0 - 0
FPSCR ( Floating Point Status and Control Register ): 0x82004000
SPRs ( Special Purpose Registers ):
Machine State ( msr ) : 0x0200B030
Condition ( cr ) : 0x5F42F7FC
Instruction Pointer ( ip ) : 0x7EF5E740
Xtended Exception ( xer ) : 0x49005018
Count ( ctr ) : 0x6FF494D0
Link ( lr ) : 0x7FB11920
DSI Status ( dsisr ) : 0x49004DD0
Data Address ( dar ) : 0x021AD048
680x0 emulated registers :
DATA : 00000001 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR : 6FFB8700 964B8C00 00000000 00000000 00000000 00000000 00000000 5F18D1A0
FPU0 : 0 0 0 0
FPU4 : 0 0 0 0
Symbol info :
Instruction pointer 0x7EF5E740 belongs to module "scummvm" ( PowerPC )
Symbol : _ZN21AmigaOSFilesystemNodeC2ERKN6Common6StringE + 0x108 in section 11 offset 0x00141790
Stack trace :
[ backends / fs / amigaos4 / amigaos4 - fs . cpp : 88 ] scummvm : _ZN21AmigaOSFilesystemNodeC2ERKN6Common6StringE ()+ 0x108 ( section 11 @ 0x141790 )
[ backends / fs / amigaos4 / amigaos4 - fs . cpp : 82 ] scummvm : _ZN21AmigaOSFilesystemNodeC2ERKN6Common6StringE ()+ 0xdc ( section 11 @ 0x141764 )
[ common / fs . cpp : 45 ] scummvm : _ZN6Common6FSNodeC2ERKNS_6StringE ()+ 0x134 ( section 11 @ 0x36FD94 )
[ base / main . cpp : 147 ] scummvm : _ZL7runGamePK6PluginR7OSystemRKN6Common6StringE ()+ 0x88 ( section 11 @ 0x82C4 )
[ base / main . cpp : 566 ] scummvm : scummvm_main ()+ 0xd94 ( section 11 @ 0xA204 )
[ backends / platform / sdl / amigaos / amigaos - main . cpp : 103 ] scummvm : main ()+ 0x2e8 ( section 11 @ 0x7A78 )
native kernel module newlib . library . kmod + 0x000020a4
native kernel module newlib . library . kmod + 0x00002d0c
native kernel module newlib . library . kmod + 0x00002ee8
scummvm : _start ()+ 0x170 ( section 11 @ 0x1AB8 )
native kernel module dos . library . kmod + 0x000255c8
native kernel module kernel + 0x000420ac
native kernel module kernel + 0x000420f4
PPC disassembly :
7ef5e738 : 813e8014 lwz r9 ,- 32748 ( r30 )
7ef5e73c : 81290000 lwz r9 , 0 ( r9 )
* 7ef5e740 : 83a90474 lwz r29 , 1140 ( r9 )
7ef5e744 : 813e8014 lwz r9 ,- 32748 ( r30 )
7ef5e748 : 83890000 lwz r28 , 0 ( r9 )
System information :
CPU
Model : P . A . Semi PWRficient PA6T - 1682M VB1
CPU speed : 1800 MHz
FSB speed : 900 MHz
Extensions : altivec
Machine
Machine name : AmigaOne X1000
Memory : 2097152 KB
Extensions : bus . pci bus . pcie
Re: Porting to AmigaOS4 thread
Posted on:
2019/9/26 11:38
#102
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@all
@all
Makefile question.
I'd like to automate the process of building and linking a static library.
Can this be done in one makefile?
Right now i have this, but ar is never picked up.
CXX = g ++
CXXFLAGS = - Wall - Wextra - g - gstabs ` sdl-config --cflags --static-libs ` - std = gnu ++ 11 - ISDK : local / common /include/ libxml2
SDL_LIBS = ` sdl-config --static-libs ` \
- lSDL_image - ltiff - lpng - ljpeg - lwebp \
- lSDL
OBJS = lots . o of . o o . o files . o
libmylib . a : $( OBJS )
$( CXX ) $( LDFLAGS ) - o $@ $( OBJS ) $( SDL_LIBS ) - lm - lz - lpthread
ar rcsv libmylib . a $( OBJS )
clean :
rm - f *. o libmylib . a
Thank you
Re: Porting to AmigaOS4 thread
Posted on:
2019/9/26 13:33
#103
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: 11/18 16:17
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@Raziel
For a static library you only need:
AR = ar
OBJS = lots . o of . o o . o files . o
libmylib . a : $( OBJS )
$( AR ) - crv libmylib . a $( OBJS )
clean :
rm - f *. o libmylib . a
Note that for the commands following the dependency rules (ar and rm) you absolutely need to have a tab character at the beginning of the line or they won't work.
Re: Porting to AmigaOS4 thread
Posted on:
2019/9/26 15:25
#104
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@salass00 Thank you
Re: Porting to AmigaOS4 thread
Posted on:
2019/9/26 19:13
#105
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@Capehill
ResidualVM:
https://github.com/residualvm/residualvm/pull/1576 Quote:
GL_UNSIGNED_INT_8_8_8_8 is not (yet) recognized as a format.Maybe this is something that should be added to minigl?
Re: Porting to AmigaOS4 thread
Posted on:
2019/9/29 20:16
#107
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@Capehill I don't understand, does that mean it's already supported, but not yet released?
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/6 13:55
#108
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@salass00
I really want (to try) to tackle this, so, if you got time, please help...
Quote:
Looks you might have a NULL IDOS pointer. If you add the following code to your main() function it could give a hint as to what is going wrong:
extern struct DOSIFace * IDOS ;
extern unsigned const int * __newlib_minversion_ptr ;
printf ( "IDOS: %p\n" , IDOS );
printf ( "Minimum newlib version: %u.%u\n" ,
* __newlib_minversion_ptr >> 16 ,
* __newlib_minversion_ptr & 0xffff );
This is what i get on serial:
Quote:
IDOS: 0x6FCCC170 Minimum newlib version: 52.20Quote:
There is a problem with older newlibs if the requested minimum version is >= 52.39** that leads to DOSBase and IDOS not being properly initialised. It does not appear to be the reason for your problem though judging from the above output. If the crash was in a shared object it could be that it is unable to access the IDOS symbol from the main executable and this is leading to the NULL pointer access, but that does not look to be the case judging from the stack backtrace...So, if i understand that correctly, some part of my SDK is linking the project with an outdated newlib library version, correct?
Or why could it be requesting 53.20 and not the newer one?
Is there something i can update in my toolchain to prevent that?
Maybe newlib (though i thought i have everything uptodate my libc.so was outdated, so other things might be aswell)?
Also, any more debug output i could add?
What kind of information/output would be needed?
EDIT:
Also, how can i PrintF characters or strings, if the variable to debug should have a path or directory name in it?
I can't get my head around using %s or %c, at least they only output garbage most of the time.
Thank you very much
Edited by Raziel on 2019/10/6 14:11:47
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/6 16:55
#109
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: 11/3 18:55
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@Raziel
Some info:
http://www.cplusplus.com/reference/cstdio/printf/ Ps. regarding that texture format, I was just thinking that it probably wouldn't be difficult to add support for that missing format in MiniGL.
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/6 17:35
#110
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@Capehill
Yes, i read the manual, still i am unnsure on how to print out certain variables.
I'm still thinking in AREXX scripts, i guess.
e.g. if i wanted to print out the variable "p" or "*p" from here:
https://github.com/scummvm/scummvm/blo ... gaos4/amigaos4-fs.cpp#L81 How would i achieve that?
Not that i think there's anything wrong with the path, just for learning purposes (as i think that p holds the path where it tries to load from...but maybe i'm completely wrong again?).
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/6 17:49
#111
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@Raziel Right, so "p" is an reference (&) to a String object that exists in Common namespace (Common::String). When it comes to C++ objects, typically we can only "print" their address using %p, but as we can see in the same function, Common::String has a similar member function than normal std::string, called c_str() that apparently returns a C string that lives inside the object. So you can use something like printf("String: %s\n", p.c_str());
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/6 18:21
#112
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@Capehill
I see, something new learned...
It clashes with common/str.cpp and produce a crash, but nevermind.
Quote:
What could/should i look at next to see and maybe find why the shared objects build is crashing on loading a game (and ultimately on loading in a shared object engine)?
Edited by Raziel on 2019/10/7 7:34:44
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/7 7:39
#113
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@Capehill
Quote:
Just curious:
Take a look here:
https://github.com/residualvm/residual ... facesdl-graphics.cpp#L439 If i set
bpp to either 8 or 24 in residualvm.ini, i get that exact error message.
Quote:
WARNING: Unsupported bpp value: 8! (or 24) WARNING: SDL_SetVideoMode failed: Invalid texture!Why?
I thought 8, 16, 24 and 32 bpp were supported on AmigaOS4?
EDIT: I see, that is only if i use the Softw3are renderer...intriguing
Edited by Raziel on 2019/10/7 7:56:39
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/7 18:22
#114
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@Raziel It's ResidualVM who doesn't support 8 or 24 bpp. Are you 100% Residual is meant to work with 8/24 bit?
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/7 18:25
#115
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@Raziel
Quote:
It clashes with common/str.cpp and produce a crash, but nevermind.Really? How?
Quote:
What could/should i look at next to see and maybe find why the shared objects build is crashing on loading a game (and ultimately on loading in a shared object engine)?I would add debug traces close to the crash site (before the crash line) if the root cause is somehow non-obvious.
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/7 20:01
#116
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@Capehill
Quote:
Quote: It clashes with common/str.cpp and produce a crash, but nevermind. Really? How?Mostly stupidity, mixed with a little bit of c&p mistakes and lots of missing night sleep...
I can't reproduce the (str.cpp) crash anymore and i have another debug output ready, salass00 was right.
Right before it should load the game it hits an IDOS: 0x0000000.
See:
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : scummvm . ini
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : plugins
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : / usr / local / lib / scummvm
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Development : Coding / Ports / VM / scummvm - test / plugins /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / translations . dat
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : scummremastered
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / THEMERC
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / scummamigaos4 / THEMERC
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / scummamigaos4 / fonts / THEMERC
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / scummamigaos4 / fonts / topaz / THEMERC
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / scummamigaos4 / fonts / topaz / topazlt / THEMERC
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / fonts / THEMERC
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / fonts / topaz / THEMERC
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / fonts / topaz / topazlt / THEMERC
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : / usr / local / share / scummvm
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / scummremastered . zip
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / themes / scummremastered . zip
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / extras /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / extras /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / extras /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / extras /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : ScummVM / extras /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : GamesVM / AGI / Enclosure /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : GamesVM / Sierra / Space Quest / The Pirates of Pestulon /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : GamesVM / Westwood Studios / Blade Runner /
IDOS : 0x6FCCC170
Minimum newlib version : 52.20
String : Games : GamesVM / Lucas Arts / Monkey Island / LeChuck 's Revenge/
IDOS: 0x6FCCC170
Minimum newlib version: 52.20
String: scummvm.ini
IDOS: 0x6FCCC170
Minimum newlib version: 52.20
String: scummvm.ini
IDOS: 0x00000000
Minimum newlib version: 52.20
String: Games:GamesVM/Lucas Arts/Monkey Island/LeChuck' s Revenge /
Dump of context at 0xDF7FA000
Trap type : DSI exception
Machine State ( raw ): 0x100000000200B030
Machine State ( verbose ): [ Hyper ] [ ExtInt on ] [ Super ] [ FPU on ] [ IAT on ] [ DAT on ]
Instruction pointer : 0x7EF6714C
Crashed process : scummvm ( 0x4E5C37E0 )
DSI verbose error description : Access not found in hash or BAT ( page fault )
Access was a load operation
0 : 7EF67120 4797A890 38C00000 4B59E038 47A8DEEF 00000003 0000004C 6875636B
8 : 4B59E040 00000000 00000000 4797A890 00000798 49C72D0C 00000000 46F5F340
16 : 7EE2D10C 00000000 4DB6B9D0 47A88DD8 02B30000 02B30000 00000000 00000001
24 : 6FF8C180 00000001 57955999 00000000 02973054 4B59E038 49C67DB8 4797A890
CR : 5B953399 XER : A0000054 CTR : 00000000 LR : 7EF67120
DSISR : 40000000 DAR : 00000474
FP0 : FFF8000082004000 3FF0000000000000 0000000000000000 3FF0000000000000
FP4 : 3FF0000000000000 BFF0000000000000 3FF0000000000000 3FE0000000000000
FP8 : 406E000000000000 3FE0000000000000 3FF0000000000000 43300000800001E0
FP12 : 4330000080000280 41E0000000000000 0000000000000000 0000000000000000
FP16 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000
FP20 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000
FP24 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000
FP28 : 0000000000000000 0000000000000000 0000000000000000 8000000000000000
FPSCR : 82004000
HID0 : 0x8000000000000000 HID1 : 0x000000005CE993B1
HID4 : 0x4400240000080180 HID5 : 0x0000006600000080
V0 : 00000000000000000000000000000000 00000000000000000000000000000000
V2 : FE01D629FE01D629FE01D629FE01D629 FE01D629FE01D629FE01D629FE01D629
V4 : FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF D62AD62AD62AD62AD62AD62AD62AD62A
V6 : FF01D729FF01D729FF01D729FF01D729 FE01D629FE01D629FE01D629FE01D629
V8 : 00000000000000000000000000000000 D52AD52AD52AD52AD52AD52AD52AD52A
V10 : FFD6D7D6FFD6D7D6FFD6D7D6FFD6D7D6 00000000000000000000000000000000
V12 : 00000000000000000000000000000000 00000000000000000000000000000000
V14 : 001002120414061608180 A1A0C1C0E1E 01000100010001000100010001000100
V16 : FF000000FF000000FF000000FF000000 FFD6D7D6FFD6D7D6FFD6D7D6FFD6D7D6
V18 : FE01D629FE01D629FE01D629FE01D629 00000000000000000000000000000000
V20 : 00000000000000000000000000000000 00000000000000000000000000000000
V22 : 00000000000000000000000000000000 00000000000000000000000000000000
V24 : 00000000000000000000000000000000 00000000000000000000000000000000
V26 : 00000000000000000000000000000000 00000000000000000000000000000000
V28 : 00000000000000000000000000000000 00000000000000000000000000000000
V30 : 00000000000000000000000000000000 00000000000000000000000000000000
VSCR : 00000000 VRSAVE : 00000000
Disassembly of crash site :
7EF6713C : 39400000 li r10 , 0
7EF67140 : 99490049 stb r10 , 73 ( r9 )
7EF67144 : 813E8018 lwz r9 ,- 32744 ( r30 )
7EF67148 : 81290000 lwz r9 , 0 ( r9 )
> 7EF6714C : 83A90474 lwz r29 , 1140 ( r9 )
7EF67150 : 813E8018 lwz r9 ,- 32744 ( r30 )
7EF67154 : 83890000 lwz r28 , 0 ( r9 )
7EF67158 : 813F0028 lwz r9 , 40 ( r31 )
7EF6715C : 39290028 addi r9 , r9 , 40
7EF67160 : 7D234B78 mr r3 , r9
Kernel command line : serial munge debuglevel = 1
Registers pointing to code :
r0 : [ backends / fs / amigaos4 / amigaos4 - fs . cpp : 94 ] scummvm : _ZN21AmigaOSFilesystemNodeC2ERKN6Common6StringE ()+ 0x198 ( section 11 @ 0x1417A4 )
r13 : scummvm : _ZZN7MT32Emu6Tables11getInstanceEvE8instance ()+ 0x86c ( section 32 @ 0x7B28 )
r16 : scummvm : main ()+ 0x0 ( section 11 @ 0x7790 )
r20 : native kernel module graphics . library . kmod + 0x00860580
r21 : native kernel module graphics . library . kmod + 0x00860580
r23 : module wait at 0x00000001 ( section 0 @ 0xFFFFFFDC )
r25 : module wait at 0x00000001 ( section 0 @ 0xFFFFFFDC )
r28 : native kernel module kernel + 0x00973054
r30 : scummvm : logo_data ()+ 0x1804 ( section 26 @ 0x33F4 )
ip : [ backends / fs / amigaos4 / amigaos4 - fs . cpp : 100 ] scummvm : _ZN21AmigaOSFilesystemNodeC2ERKN6Common6StringE ()+ 0x1c4 ( section 11 @ 0x1417D0 )
lr : [ backends / fs / amigaos4 / amigaos4 - fs . cpp : 94 ] scummvm : _ZN21AmigaOSFilesystemNodeC2ERKN6Common6StringE ()+ 0x198 ( section 11 @ 0x1417A4 )
ctr : unknown ( 0x00000000 )
Stack trace :
( 0x4797A890 ) [ backends / fs / amigaos4 / amigaos4 - fs . cpp : 100 ] scummvm : _ZN21AmigaOSFilesystemNodeC2ERKN6Common6StringE ()+ 0x1c4 ( section 11 @ 0x1417D0 )
( 0x4797A8D0 ) [ backends / fs / amigaos4 / amigaos4 - fs . cpp : 94 ] scummvm : _ZN21AmigaOSFilesystemNodeC2ERKN6Common6StringE ()+ 0x198 ( section 11 @ 0x1417A4 )
( 0x4797A8F0 ) [ common / fs . cpp : 45 ] scummvm : _ZN6Common6FSNodeC2ERKNS_6StringE ()+ 0x134 ( section 11 @ 0x3720A4 )
( 0x4797A930 ) [ base / main . cpp : 147 ] scummvm : _ZL7runGamePK6PluginR7OSystemRKN6Common6StringE ()+ 0x88 ( section 11 @ 0x8240 )
( 0x4797AE20 ) [ base / main . cpp : 566 ] scummvm : scummvm_main ()+ 0xd94 ( section 11 @ 0xA180 )
( 0x47A220D0 ) [ backends / platform / sdl / amigaos / amigaos - main . cpp : 79 ] scummvm : main ()+ 0x264 ( section 11 @ 0x79F4 )
( 0x47A22D00 ) native kernel module newlib . library . kmod + 0x000020a4
( 0x47A22D70 ) native kernel module newlib . library . kmod + 0x00002d0c
( 0x47A22F10 ) native kernel module newlib . library . kmod + 0x00002ee8
( 0x47A22F50 ) scummvm : _start ()+ 0x170 ( section 11 @ 0x1AB8 )
( 0x47A22F90 ) native kernel module dos . library . kmod + 0x000255c8
( 0x47A22FC0 ) native kernel module kernel + 0x000420ac
( 0x47A22FD0 ) native kernel module kernel + 0x000420f4
Disassembly of crash site :
7EF6713C : 39400000 li r10 , 0
7EF67140 : 99490049 stb r10 , 73 ( r9 )
7EF67144 : 813E8018 lwz r9 ,- 32744 ( r30 )
7EF67148 : 81290000 lwz r9 , 0 ( r9 )
> 7EF6714C : 83A90474 lwz r29 , 1140 ( r9 )
7EF67150 : 813E8018 lwz r9 ,- 32744 ( r30 )
7EF67154 : 83890000 lwz r28 , 0 ( r9 )
7EF67158 : 813F0028 lwz r9 , 40 ( r31 )
7EF6715C : 39290028 addi r9 , r9 , 40
7EF67160 : 7D234B78 mr r3 , r9
Stack pointer ( 0x4797A890 ) is inside bounds
Redzone is OK ( 4 )
68k register dump
DATA : 00000001 00000000 00000000 00000000 00000000 00000000 00000000 00000000
----> 00000001 - "wait" Hunk 0000 Offset 00000000 ( SegList : 0x11E20CF5 )
ADDR : 6FFB8700 93BEC100 00000000 00000000 00000000 00000000 00000000 4797A1B0
Page information :
Page not found
Also, i made an
exhausting post over at Hyperion with all the information gathered in one place, maybe you want to continue there, since this thread seems to get derailed?
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/7 20:25
#117
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@Raziel
You may remember it, or may not : but when i release Barony game port , there was some strange crashes too : they was exactly because of IDOS 0x00000000. To fix them, i just open dos.library (together with IDOS interface up) in the place where crashes happens (i.e. via stack trace build with -gstab check in which source file it crashes, and there add opening / closing of dos.library with interface).
Just like that:
//somewhere at begining of function
#ifdef __amigaos4__
DOSBase = IExec -> OpenLibrary ( "dos.library" , 0 );
IDOS = ( struct DOSIFace *) IExec -> GetInterface ( DOSBase , "main" , 1 , NULL );
#endif
// original code
// at end of function, right before return 0 if it will be there, just at end so it closes
#ifdef __amigaos4__
IExec -> DropInterface (( struct Interface *) IDOS );
IExec -> CloseLibrary ( DOSBase );
#endif
For Barony i had to do it in 2 places, and it wasn't "sobjes" but statically compiled.
And i do not know of course if it will fix your issues, but just all of this remind me my ones i have with Barony port.
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/7 20:39
#118
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Quote:
It's ResidualVM who doesn't support 8 or 24 bpp. Are you 100% Residual is meant to work with 8/24 bit? Of course not
I'm unsure in everything i do or know
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/7 20:43
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@kas1e Uhh, sweet...an easy enough solution for me to try. Hmm, well, the two lines where it crashes are 82 and 88, so i'll try those first. But, wouldn't this be a bug in ScummVM's Amiga part then? Or even a bug in the system itself? Or could it be simply that ScummVM's Amiga part is old enough to have outlived the coding necessaties of the current system?
Re: Porting to AmigaOS4 thread
Posted on:
2019/10/7 21:15
#120
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/me gives kas1e a kiss
That did it...preliminary test though, but at least i can start games without crashing with ALL the engines in place.
Thank you
I still have to test if anything bad happens when building static, but i guess not.
Thank you, thank you, thank you, thank you
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