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Re: New 3D accellerated game released for AOS4!
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@spotUP

Yes it was under the mos-icon. Get an DSI-Error.
(A1XE-Radeon 9250)

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Re: New 3D accellerated game released for AOS4!
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My opinion is that the game is not really playable for the moment but it is a good start since it is an SDL/GL game.

Let's wait for the next version

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Re: New 3D accellerated game released for AOS4!
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Hi everyone!



Thanks for all your input. I guess I have som bugfixing to do to get this game working properly in OS4.

My Amiga One was brought to life only a few days ago, and I haven't had much time to work on OS4 version of the game so far.

I do however get the same results with a flickering screen myself, and in a way that is good as it allows me to debug and figure out what the problem is.

A new version will be out as soon as I have sorted it out.

Can anyone try to set INTERRUPT=No in devs:monitors/radeon.info to see if this helps?

Don't have my Amiga One here atm so can't test it out now myself.



Stian Str?m,
AmigaWeb.net

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Re: New 3D accellerated game released for AOS4!
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@stianstr

it should help. and the bug is probably not related to your code, as it happens with xmoto and others too.

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Re: New 3D accellerated game released for AOS4!
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@stianstr

Ok, INTERRUPT=No did the trick and I have been able to play the game without any problem.

Nonetheless, I'm wondering what the 3D is used for. If it had been a 2D game, I would not have seen the difference.

Furthermore, it takes all of the CPU (G3 at 800 Mhz).

Thanks for this game, it is very funny

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Re: New 3D accellerated game released for AOS4!
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@stianstr
Hey guys thanks for the game and you efforts but sad to report setting interrupt to NO doesn't help. Sorry.

ace

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Re: New 3D accellerated game released for AOS4!
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Quote:

K-L wrote:
@stianstr

Nonetheless, I'm wondering what the 3D is used for. If it had been a 2D game, I would not have seen the difference.



Originally it was made using only OpenGL as it was the easiest way to put some graphics on the screen and get something working. (Didn't even know about SDL at the time)

When I got my Peg2 I decided that the easiest way to port it to other systems was to use SDL as the framework.

But I didn't feel like rewriting everything graphics related, so I used SDL+OpenGL.

But for sure, it would be possible to use only SDL.

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Re: New 3D accellerated game released for AOS4!
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Quote:

spotUP wrote:
@stianstr

it should help. and the bug is probably not related to your code, as it happens with xmoto and others too.


Perhaps not... after all it compiles and runs without any problem under MorphOS, and Windows.

I wonder what could cause this then... as it works on your system...

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Re: New 3D accellerated game released for AOS4!
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@stianstr

I did this to get rid of the flashing graphics bug:

INTERRUPT=No in devs:monitors/radeon.info

Remember to reboot to make the change active as well :)

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Re: New 3D accellerated game released for AOS4!
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@spotUP

Quote:

spotUP wrote:
@acefnq

try to set INTERRUPT=No in devs:monitors/radeon.info


I tried this with no luck the other day BUT after todays update everything ran fine AND it automatically found my joypad (now using the front usb slot!).

Thanks

ace

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Re: New 3D accellerated game released for AOS4!
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@acefnq

Quote:

acefnq wrote:
@spotUP

Quote:

spotUP wrote:
@acefnq

try to set INTERRUPT=No in devs:monitors/radeon.info


I tried this with no luck the other day BUT after todays update everything ran fine AND it automatically found my joypad (now using the front usb slot!).

Thanks

ace


Ah, maybe the update helped then... because I had installed the update before I tried chaning the interupt settings...

The game ran a bit slow though... maybe my graphicscard isn't the best...

Think I'm gonna try a different one... or perhaps I should optimize the game a bit... :)

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