Update for MiniGL4GL4ES is now in the os4depot queue:
Version 3.4 (5.2.2020)
- Fix: fullscreen <-> window toggle initiated by GLUT is working now. This means that e.g. Foobillard works flawlessly now, MiniGL demo "warp" doesn't crash anymore, etc.
- note: in contrast to previous notes env-var-handling works. The following issue made it appear as if it didn't:
- added extra support for env var LIBGL_FPS 1 so that it also works with games which don't call mglSwitchDisplay but do a cgl_UpdateContext with two alternating front- and back-bitmaps instead (e.g. Q3 SDL2).
- GL4ES messages can be enable via setenv LIBGL_NOBANNER 0
- GL_VERSION downgrade to 1.3 fixated. Hollywood's GL_Galore uses GLFW internally which does a very strict GL_VERSION consistency check, too strict for MiniGL
Better to play low here.
- included GL4ES fix by ptitSeb: fixed rendering when using glPolygonMode and GL_LINE on GL_POLYGON (diagonal line issue reported by IamSONIC).
As always: many thanks to Roman (kas1e) for testing and moral support
Oh, btw., a little sidenote to the nay-sayers: this MiniGL library doesn't use too many float calculations inside...
Cheers,
Daytona675x