@benny
Ok, so i just tried with filling up gfx ram with the help of Multiviewer
This thing eats away gfx mem with every instance started, even if nothing has been loaded in.
- Once i get to 98% full, the system becomes sluggish as hell, not really worth continuing to work with.
- It *seems* as if the needed gfx memory is using up normal mem then, as normal mem is being reduced with every new Multiviewer instance started from that point on.
- CPU goes up to 80-100% (probably because of memory copy operation) until i pass the 75% border, where it simply freezes the system (but that was to be expected)
I *can* start working normally again, once i close all windows and free up some gfx memory, so it isn't as unforgiving as ram, that's one positive, at least.