Who's Online
74 user(s) are online (
56 user(s) are browsing
Forums )
Members: 0
Guests: 74
more...
Topic options
View mode
Newest First
Re: Porting to AmigaOS4 thread
Posted on:
2021/1/17 12:39
#321
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 1:15
From a dying planet
Group:
Registered Users
@beworld
I updated my bug report
https://bugs.scummvm.org/ticket/12012#comment:6 Actually only W A S D X and C are asserting.
Maybe you could try with your port.
Just bring up the launcher and press the key combos ALT + (W A S D X C).
Also, which version of SDL are you using?
Or do you have a platform dependant backend?
EDIT: Nevermind, culprit found, now for the fix...
EDIT 2: Fixed
@capehill
You might want to check out
https://github.com/AmigaPorts/SDL/issues/190
Edited by Raziel on 2021/1/17 14:22:01 Edited by Raziel on 2021/1/17 15:16:40
Re: Porting to AmigaOS4 thread
Posted on:
2021/1/17 18:44
#322
Just popping in
Joined: 2020/2/14 21:12Last Login
: Today 7:46
From FRANCE
Group:
Registered Users
@Raziel I use SDL2 MorphOS I test with others keys here.. no problem
Re: Porting to AmigaOS4 thread
Posted on:
2021/1/17 19:09
#323
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: 11/3 18:55
From Lothric
Group:
Registered Users
@Raziel Noticed, I will try to check it soon.
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/25 14:00
#324
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 1:15
From a dying planet
Group:
Registered Users
@all
Noob question once again.
I get a
Quote:
undefined reference to Seek but when i
Quote:
i get a new warning about a
Quote:
implicit declaration of function Seekand still the undefined reference error from above.
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/25 15:40
#325
Home away from home
Joined: 2006/12/4 23:15Last Login
: 10/14 16:04
Group:
Registered Users
@Raziel Seek() is a dos.library function and is deprecated in favour of ChangeFilePosition() In the latest SDK the obsolete status has been made a a bit more forced by changing the name to OBSOLETESeek() If you really need Seek() and not lseek() or fseek() then include <dos/obsolete.h>
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/25 16:08
#326
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 1:15
From a dying planet
Group:
Registered Users
@broadblues Should it work by renaming Seek() to lseek()? Then I could maybe alert the devs about the obsolete status. And is Seek() also obsolete in AmigaOS3? I'll try the obsolete include too, thank you. edit: The include worked, thanks a lot ..is it normal to get thrown back to such noob errors/questions all the time? Is the SDK development moving faster than trying to catch up to and grab that moving train...or is it just me? ...probably just me...
Edited by Raziel on 2021/3/25 18:36:11
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/25 20:15
#327
Home away from home
Joined: 2006/12/4 23:15Last Login
: 10/14 16:04
Group:
Registered Users
@Raziel
Quote:
Should it work by renaming Seek() to lseek()?No Seek() works on AmigaDOS filehandles (BPTR) and lseek() works on c library file descriptors, these are not interchangable.
lseek() and Seek() also are not drop in replacements.function wise.
Quote:
And is Seek() also obsolete in AmigaOS3?No, it's obsolete in AmigaOS4 (and has been for a long time) because it doesn't support greater than signed int32 bit file sizes (up to 2Gb) ChangeFilePosition() supports int64
Quote:
..is it normal to get thrown back to such noob errors/questions all the time? Is the SDK development moving faster than trying to catch up to and grab that moving train...or is it just me?You have probably been ignoring or overrideing the deprectated function warnings and thus got caught out when the function name was changed to force devs to update their code.
Also there hasn't been SDK releases for ages so you got hit with a llot in one go,.when the dos sdk was updated in FE Update 2
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/25 21:48
#328
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 1:15
From a dying planet
Group:
Registered Users
@broadblues I see. Thank you for the explanation. Seems like doing ports from time to time isn't enough to keep at pace... I'll probably keep dropping noob bombs in the future then.
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 14:03
#329
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 1:15
From a dying planet
Group:
Registered Users
@all
What am i missing?
gcc - lpthread - athread = native - o game main . o sys_sdl2 . o util . o bb / decode . o bb / fileio . o bb / game . o bb / level . o bb / objects . o bb / resource . o bb / screen . o bb / sound . o bb / staticres . o bb / tiles . o bb / unpack . o ` sdl2-config --static-libs ` - lSDL2_mixer - lflac - lvorbisfile - lvorbis - logg - lmikmod - lsmpeg2 - lmodplug - lSDL2
/ SDK / local / newlib / lib / libmodplug . a ( modplug . o ): In function ` ModPlug_Unload':
modplug.cpp:(.text+0x7dc): undefined reference to ` operator delete ( void *) '
/SDK/local/newlib/lib/libmodplug.a(modplug.o): In function `ModPlug_Load' :
modplug . cpp :(. text + 0xaf4 ): undefined reference to ` operator new(unsigned int)'
modplug.cpp:(.text+0xb84): undefined reference to ` operator delete ( void *) '
/SDK/local/newlib/lib/libmodplug.a(sndfile.o): In function `CSoundFile::AllocatePattern(unsigned int, unsigned int)' :
sndfile . cpp :(. text + 0x2f58 ): undefined reference to ` operator new[](unsigned int)'
/SDK/local/newlib/lib/libmodplug.a(sndfile.o): In function ` CSoundFile :: SetPatternName ( unsigned int , char const*) ':
sndfile.cpp:(.text+0x30dc): undefined reference to `operator new[](unsigned int)'
sndfile . cpp :(. text + 0x3174 ): undefined reference to ` operator delete[](void*)'
/SDK/local/newlib/lib/libmodplug.a(sndfile.o): In function ` CSoundFile :: FreePattern ( void *) ':
sndfile.cpp:(.text+0x3234): undefined reference to `operator delete[](void*)'
/ SDK / local / newlib / lib / libmodplug . a ( sndfile . o ): In function ` CSoundFile::Destroy()':
sndfile.cpp:(.text+0x5500): undefined reference to ` operator delete []( void *) '
sndfile.cpp:(.text+0x554c): undefined reference to `operator delete[](void*)'
sndfile . cpp :(. text + 0x561c ): undefined reference to ` operator delete(void*)'
sndfile.cpp:(.text+0x5710): undefined reference to ` operator delete []( void *) '
/SDK/local/newlib/lib/libmodplug.a(load_xm.o): In function `CSoundFile::ReadXM(unsigned char const*, unsigned int)' :
load_xm . cpp :(. text + 0x1330 ): undefined reference to ` operator new(unsigned int)'
load_xm.cpp:(.text+0x2c04): undefined reference to ` operator new[]( unsigned int ) '
load_xm.cpp:(.text+0x2e88): undefined reference to `operator new[](unsigned int)'
/ SDK / local / newlib / lib / libmodplug . a ( load_ult . o ): In function ` CSoundFile::ReadUlt(unsigned char const*, unsigned int)':
load_ult.cpp:(.text+0x164): undefined reference to ` operator new[]( unsigned int ) '
/SDK/local/newlib/lib/libmodplug.a(load_mtm.o): In function `CSoundFile::ReadMTM(unsigned char const*, unsigned int)' :
load_mtm . cpp :(. text + 0xb20 ): undefined reference to ` operator new[](unsigned int)'
/SDK/local/newlib/lib/libmodplug.a(load_med.o): In function ` CSoundFile :: ReadMed ( unsigned char const*, unsigned int ) ':
load_med.cpp:(.text+0x10cc): undefined reference to `operator new[](unsigned int)'
/ SDK / local / newlib / lib / libmodplug . a ( load_mdl . o ): In function ` CSoundFile::ReadMDL(unsigned char const*, unsigned int)':
load_mdl.cpp:(.text+0x1118): undefined reference to ` operator delete []( void *) '
load_mdl.cpp:(.text+0x1124): undefined reference to `operator new[](unsigned int)'
load_mdl . cpp :(. text + 0x1430 ): undefined reference to ` operator new(unsigned int)'
load_mdl.cpp:(.text+0x18a0): undefined reference to ` operator new( unsigned int ) '
/SDK/local/newlib/lib/libmodplug.a(load_it.o): In function `CSoundFile::LoadMixPlugins(void const*, unsigned int)' :
load_it . cpp :(. text + 0x1058 ): undefined reference to ` operator new[](unsigned int)'
/SDK/local/newlib/lib/libmodplug.a(load_it.o): In function ` CSoundFile :: ReadIT ( unsigned char const*, unsigned int ) ':
load_it.cpp:(.text+0x2dec): undefined reference to `operator new[](unsigned int)'
load_it . cpp :(. text + 0x3434 ): undefined reference to ` operator new[](unsigned int)'
load_it.cpp:(.text+0x3bb4): undefined reference to ` operator new( unsigned int ) '
/SDK/local/newlib/lib/libmodplug.a(load_far.o): In function `CSoundFile::ReadFAR(unsigned char const*, unsigned int)' :
load_far . cpp :(. text + 0x34c ): undefined reference to ` operator new[](unsigned int)'
/SDK/local/newlib/lib/libmodplug.a(load_dmf.o): In function ` CSoundFile :: ReadDMF ( unsigned char const*, unsigned int ) ':
load_dmf.cpp:(.text+0x77c): undefined reference to `operator new[](unsigned int)'
/ SDK / local / newlib / lib / libmodplug . a ( load_dbm . o ): In function ` CSoundFile::ReadDBM(unsigned char const*, unsigned int)':
load_dbm.cpp:(.text+0x58c): undefined reference to ` operator new( unsigned int ) '
/SDK/local/newlib/lib/libmodplug.a(load_ams.o): In function `AMSUnpack(char const*, unsigned int, char*, unsigned int, char)' :
load_ams . cpp :(. text + 0x3c ): undefined reference to ` operator new[](unsigned int)'
load_ams.cpp:(.text+0x3f4): undefined reference to ` operator delete []( void *) '
/SDK/local/newlib/lib/libmodplug.a(load_ams.o): In function `CSoundFile::ReadAMS2(unsigned char const*, unsigned int)' :
load_ams . cpp :(. text + 0x78c ): undefined reference to ` operator new(unsigned int)'
load_ams.cpp:(.text+0xee8): undefined reference to ` operator new[]( unsigned int ) '
/SDK/local/newlib/lib/libmodplug.a(load_ams.o): In function `CSoundFile::ReadAMS(unsigned char const*, unsigned int)' :
load_ams . cpp :(. text + 0x1ddc ): undefined reference to ` operator new[](unsigned int)'
load_ams.cpp:(.text+0x1fa0): undefined reference to ` operator new[]( unsigned int ) '
/SDK/local/newlib/lib/libmodplug.a(load_amf.o): In function `CSoundFile::ReadAMF(unsigned char const*, unsigned int)' :
load_amf . cpp :(. text + 0x1910 ): undefined reference to ` operator new[](unsigned int)'
load_amf.cpp:(.text+0x1c98): undefined reference to ` operator delete []( void *) '
/SDK/local/newlib/lib/libmodplug.a(load_669.o): In function `CSoundFile::Read669(unsigned char const*, unsigned int)' :
load_669 . cpp :(. text + 0x610 ): undefined reference to ` operator new[](unsigned int)'
/SDK/local/newlib/lib/libmodplug.a(load_mt2.o): In function ` CSoundFile :: ReadMT2 ( unsigned char const*, unsigned int ) ':
load_mt2.cpp:(.text+0x718): undefined reference to `operator new[](unsigned int)'
load_mt2 . cpp :(. text + 0xfe0 ): undefined reference to ` operator new(unsigned int)'
/SDK/local/newlib/lib/libmodplug.a(load_pat.o): In function ` CSoundFile :: ReadPAT ( unsigned char const*, unsigned int ) ':
load_pat.cpp:(.text+0x2518): undefined reference to `operator new(unsigned int)'
load_pat . cpp :(. text + 0x2938 ): undefined reference to ` operator new(unsigned int)'
/SDK/local/newlib/lib/libmodplug.a(load_pat.o): In function ` PAT_Load_Instruments ':
load_pat.cpp:(.text+0x3d64): undefined reference to `operator new(unsigned int)'
load_pat . cpp :(. text + 0x3ed8 ): undefined reference to ` operator new(unsigned int)'
gmake: *** [game] Error 1
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 14:35
#330
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: 11/3 18:55
From Lothric
Group:
Registered Users
@Raziel Please use g++ instead of gcc. It seems that libmodplug is using C++.
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 14:40
#331
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 1:15
From a dying planet
Group:
Registered Users
@Capehill I heard that before :-/ When i change to g++ i get a lot of other undeclared stuff like string_upper, priint_error, animframe etc.
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 15:39
#332
Home away from home
Joined: 2006/12/4 23:15Last Login
: 10/14 16:04
Group:
Registered Users
@Raziel gcc will compile c++ if the file has a cpp extention but you will need to add -llibstdc++ to the link line.
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 17:16
#333
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 1:15
From a dying planet
Group:
Registered Users
@broadblues Development:Coding/SDK/gcc/ppc-amigaos/bin/ld: cannot find -llibstdc++
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 17:28
#334
Home away from home
Joined: 2007/9/11 12:31Last Login
: Yesterday 8:41
From Russia
Group:
Registered Users
@Raziel -lstdc++ , it just name libstdc++.a , so Andy a bit messed it up. All link libs have "lib" at the beginning, but when you link against them, you skip "lib" part. I.e. if it named libomiga1200.a, then you do -lomiga1200. Or if you want to link with a full name, you then provide a full path to.
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 17:33
#335
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 1:15
From a dying planet
Group:
Registered Users
@kas1e I used that, just wanted to make sure... I'm still getting lots and lots of undefined references to sting_upper, print_warning, print_error
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 17:44
#336
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: 11/3 18:55
From Lothric
Group:
Registered Users
@Raziel Are those functions in the game code? Is the source online?
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 17:48
#337
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 1:15
From a dying planet
Group:
Registered Users
@Capehill
Sure
https://github.com/cyxx/blues It's probably something completely silly.
You need to change a variable called "amiga" to something else "_amiga" I.e. or you'll hit a compiler error pretty early.
Seems like our compiler changes "amiga" to "1" fir whatever reason.
I'll let it rest now, it's only so much fun...
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 17:55
#338
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: 11/3 18:55
From Lothric
Group:
Registered Users
@Raziel Those functions should be in util.c and you are linking util.o. Can you paste complete errors? Have you done a clean build?
Re: Porting to AmigaOS4 thread
Posted on:
2021/3/31 18:00
#339
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 1:15
From a dying planet
Group:
Registered Users
@Capehill
Thank you for the help, but i don't want to take your time away from SDL
I always do a make clean beforehand, yes
Makefile
CC := g ++
SDL_CFLAGS := ` sdl2-config --cflags `
SDL_LIBS := ` sdl2-config --static-libs ` \
- lSDL2_mixer - lflac - lvorbisfile - lvorbis - logg - lmikmod - lsmpeg2 - lmodplug \
- lSDL2 \
- lstdc ++
BB := decode . c fileio . c game . c level . c objects . c resource . c \
screen . c sound . c staticres . c tiles . c unpack . c
JA := game . c level . c resource . c screen . c sound . c staticres . c \
unpack . c
BB_SRCS := $(foreach f ,$( BB ), bb / $f )
JA_SRCS := $(foreach f ,$( JA ), ja / $f )
SRCS := $( BB_SRCS ) $( JA_SRCS )
OBJS := $( SRCS :. c =. o )
DEPS := $( SRCS :. c =. d )
CPPFLAGS := - Wall - Wpedantic - MMD $( SDL_CFLAGS ) - I . - g
all : blues bbja
blues : main . o sys_sdl2 . o util . o $( BB_SRCS :. c =. o )
$( CC ) $( LDFLAGS ) - o $@ $^ $( SDL_LIBS )
bbja : main . o sys_sdl2 . o util . o $( JA_SRCS :. c =. o )
$( CC ) $( LDFLAGS ) - o $@ $^ $( SDL_LIBS )
clean :
rm - f $( OBJS ) $( DEPS )
-include $( DEPS )
Compilation
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / decode . o bb / decode . c
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / fileio . o bb / fileio . c
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / game . o bb / game . c
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / level . o bb / level . c
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / objects . o bb / objects . c
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / resource . o bb / resource . c
bb / resource . c : In function 'void load_iff(const uint8_t*, uint32_t, uint8_t*, int, int)' :
bb / resource . c : 135 : 17 : warning : comparison of integer expressions of different signedness : 'int' and 'uint32_t' { aka 'unsigned int' } [- Wsign - compare ]
135 | while ( offset < size ) {
| ~~~~~~~^~~~~~
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / screen . o bb / screen . c
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / sound . o bb / sound . c
bb / sound . c : In function 'void mix(void*, uint8_t*, int)' :
bb / sound . c : 65 : 12 : warning : comparison of integer expressions of different signedness : 'const int' and 'uint32_t' { aka 'unsigned int' } [- Wsign - compare ]
65 | if ( pos >= _channel . size ) {
| ~~~~^~~~~~~~~~~~~~~~
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / staticres . o bb / staticres . c
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / tiles . o bb / tiles . c
g ++ - Wall - Wpedantic - MMD ` sdl2-config --cflags ` - I . - g - c - o bb / unpack . o bb / unpack . c
g ++ - lpthread - athread = native - o blues main . o sys_sdl2 . o util . o bb / decode . o bb / fileio . o bb / game . o bb / level . o bb / objects . o bb / resource . o bb / screen . o bb / sound . o bb / staticres . o bb / tiles . o bb / unpack . o ` sdl2-config --static-libs ` - lSDL2_mixer - lflac - lvorbisfile - lvorbis - logg - lmikmod - lsmpeg2 - lmodplug - lSDL2 - lstdc ++
bb / fileio . o : In function ` fio_open_no_case':
/Development/Porting/bb/bb/fileio.c:41: undefined reference to ` string_upper ( char *) '
bb/fileio.o: In function `fio_open(char const*, int)' :
/ Development / Porting / bb / bb / fileio . c : 50 : undefined reference to ` print_error(char const*, ...)'
/Development/Porting/bb/bb/fileio.c:57: undefined reference to ` print_error ( char const*, ...) '
/Development/Porting/bb/bb/fileio.c:59: undefined reference to `print_warning(char const*, ...)'
bb / game . o : In function ` do_select_player':
/Development/Porting/bb/bb/game.c:85: undefined reference to ` animframe_0135 '
/Development/Porting/bb/bb/game.c:85: undefined reference to `animframe_0135'
/ Development / Porting / bb / bb / game . c : 86 : undefined reference to ` animframe_0135'
/Development/Porting/bb/bb/game.c:86: undefined reference to ` animframe_0135 '
/Development/Porting/bb/bb/game.c:91: undefined reference to `animframe_01d5'
/ Development / Porting / bb / bb / game . c : 91 : undefined reference to ` animframe_01d5'
/Development/Porting/bb/bb/game.c:92: undefined reference to ` animframe_01d5 '
/Development/Porting/bb/bb/game.c:92: undefined reference to `animframe_01d5'
/ Development / Porting / bb / bb / game . c : 124 : undefined reference to ` animframe_00dd'
/Development/Porting/bb/bb/game.c:124: undefined reference to ` animframe_00dd '
/Development/Porting/bb/bb/game.c:125: undefined reference to `animframe_00dd'
/ Development / Porting / bb / bb / game . c : 125 : undefined reference to ` animframe_00dd'
/Development/Porting/bb/bb/game.c:130: undefined reference to ` animframe_022d '
/Development/Porting/bb/bb/game.c:130: undefined reference to `animframe_022d'
/ Development / Porting / bb / bb / game . c : 131 : undefined reference to ` animframe_022d'
/Development/Porting/bb/bb/game.c:131: undefined reference to ` animframe_022d '
/Development/Porting/bb/bb/game.c:163: undefined reference to `animframe_0135'
/ Development / Porting / bb / bb / game . c : 163 : undefined reference to ` animframe_0135'
/Development/Porting/bb/bb/game.c:164: undefined reference to ` animframe_0135 '
/Development/Porting/bb/bb/game.c:164: undefined reference to `animframe_0135'
/ Development / Porting / bb / bb / game . c : 169 : undefined reference to ` animframe_022d'
/Development/Porting/bb/bb/game.c:169: undefined reference to ` animframe_022d '
/Development/Porting/bb/bb/game.c:170: undefined reference to `animframe_022d'
/ Development / Porting / bb / bb / game . c : 170 : undefined reference to ` animframe_022d'
bb/game.o: In function ` game_main () ':
/Development/Porting/bb/bb/game.c:292: undefined reference to `icon6e92'
/ Development / Porting / bb / bb / game . c : 292 : undefined reference to ` icon6e92'
/Development/Porting/bb/bb/game.c:293: undefined reference to ` icon6e92 '
/Development/Porting/bb/bb/game.c:293: undefined reference to `icon6e92'
/ Development / Porting / bb / bb / game . c : 295 : undefined reference to ` icon72de'
/Development/Porting/bb/bb/game.c:295: undefined reference to ` icon72de '
/Development/Porting/bb/bb/game.c:297: undefined reference to `icon73a6'
/ Development / Porting / bb / bb / game . c : 297 : undefined reference to ` icon73a6'
/Development/Porting/bb/bb/game.c:299: undefined reference to ` icon6ef6 '
/Development/Porting/bb/bb/game.c:299: undefined reference to `icon6ef6'
/ Development / Porting / bb / bb / game . c : 301 : undefined reference to ` icon740a'
/Development/Porting/bb/bb/game.c:301: undefined reference to ` icon740a '
/Development/Porting/bb/bb/game.c:303: undefined reference to `icon746e'
/ Development / Porting / bb / bb / game . c : 303 : undefined reference to ` icon746e'
/Development/Porting/bb/bb/game.c:305: undefined reference to ` icon74d2 '
/Development/Porting/bb/bb/game.c:305: undefined reference to `icon74d2'
/ Development / Porting / bb / bb / game . c : 307 : undefined reference to ` icon7536'
/Development/Porting/bb/bb/game.c:307: undefined reference to ` icon7536 '
/Development/Porting/bb/bb/game.c:309: undefined reference to `icon759a'
/ Development / Porting / bb / bb / game . c : 309 : undefined reference to ` icon759a'
/Development/Porting/bb/bb/game.c:311: undefined reference to ` icon75fe '
/Development/Porting/bb/bb/game.c:311: undefined reference to `icon75fe'
/ Development / Porting / bb / bb / game . c : 313 : undefined reference to ` icon7662'
/Development/Porting/bb/bb/game.c:313: undefined reference to ` icon7662 '
/Development/Porting/bb/bb/game.c:315: undefined reference to `icon76c6'
/ Development / Porting / bb / bb / game . c : 315 : undefined reference to ` icon76c6'
/Development/Porting/bb/bb/game.c:317: undefined reference to ` icon772a '
/Development/Porting/bb/bb/game.c:317: undefined reference to `icon772a'
/ Development / Porting / bb / bb / game . c : 319 : undefined reference to ` icon778e'
/Development/Porting/bb/bb/game.c:319: undefined reference to ` icon778e '
bb/level.o: In function `load_level_data(int)' :
/ Development / Porting / bb / bb / level . c : 65 : undefined reference to ` print_debug(int, char const*, ...)'
bb/level.o: In function ` init_level ':
/Development/Porting/bb/bb/level.c:182: undefined reference to `print_debug(int, char const*, ...)'
/ Development / Porting / bb / bb / level . c : 204 : undefined reference to ` level_objtypes'
/Development/Porting/bb/bb/level.c:204: undefined reference to ` level_objtypes '
/Development/Porting/bb/bb/level.c:265: undefined reference to `level_door'
/ Development / Porting / bb / bb / level . c : 265 : undefined reference to ` level_door'
bb/level.o: In function ` do_level_add_sprite1 ':
/Development/Porting/bb/bb/level.c:697: undefined reference to `print_debug(int, char const*, ...)'
/ Development / Porting / bb / bb / level . c : 720 : undefined reference to ` print_warning(char const*, ...)'
bb/level.o: In function ` do_level_add_sprite2 ':
/Development/Porting/bb/bb/level.c:741: undefined reference to `print_debug(int, char const*, ...)'
bb / level . o : In function ` do_level_add_sprite3':
/Development/Porting/bb/bb/level.c:776: undefined reference to ` print_debug ( int , char const*, ...) '
bb/level.o: In function `do_level_update_grabbed_object' :
/ Development / Porting / bb / bb / level . c : 977 : undefined reference to ` print_warning(char const*, ...)'
bb/level.o: In function ` do_level_handle_object_collision ':
/Development/Porting/bb/bb/level.c:1615: undefined reference to `level_obj_type'
/ Development / Porting / bb / bb / level . c : 1615 : undefined reference to ` level_obj_type'
bb/level.o: In function ` do_level_update_objects ':
/Development/Porting/bb/bb/level.c:1865: undefined reference to `print_debug(int, char const*, ...)'
bb / level . o : In function ` draw_foreground_tiles':
/Development/Porting/bb/bb/level.c:2076: undefined reference to ` render_add_sprite ( int , int , int , int , int ) '
bb/level.o: In function `do_level()' :
/ Development / Porting / bb / bb / level . c : 2088 : undefined reference to ` level_dim'
/Development/Porting/bb/bb/level.c:2088: undefined reference to ` level_dim '
/Development/Porting/bb/bb/level.c:2089: undefined reference to `level_dim'
/ Development / Porting / bb / bb / level . c : 2089 : undefined reference to ` level_dim'
/Development/Porting/bb/bb/level.c:2108: undefined reference to ` render_set_sprites_clipping_rect ( int , int , int , int ) '
/Development/Porting/bb/bb/level.c:2159: undefined reference to `render_set_sprites_clipping_rect(int, int, int, int)'
bb / level . o :(. rodata + 0x348 ): undefined reference to ` level_xpos_magasin'
bb/level.o:(.rodata+0x34c): undefined reference to ` level_ypos_magasin '
bb/level.o:(.rodata+0x36c): undefined reference to `level_xpos_ent'
bb / level . o :(. rodata + 0x370 ): undefined reference to ` level_ypos_ent'
bb/level.o:(.rodata+0x390): undefined reference to ` level_xpos_prison '
bb/level.o:(.rodata+0x394): undefined reference to `level_ypos_prison'
bb / level . o :(. rodata + 0x3b4 ): undefined reference to ` level_xpos_egou'
bb/level.o:(.rodata+0x3b8): undefined reference to ` level_ypos_egou '
bb/level.o:(.rodata+0x3d8): undefined reference to `level_xpos_ville'
bb / level . o :(. rodata + 0x3dc ): undefined reference to ` level_ypos_ville'
bb/level.o:(.rodata+0x3fc): undefined reference to ` level_xpos_concert '
bb/level.o:(.rodata+0x400): undefined reference to `level_ypos_concert'
bb / objects . o : In function ` object_func_op14_helper':
/Development/Porting/bb/bb/objects.c:300: undefined reference to ` print_warning ( char const*, ...) '
bb/objects.o: In function `object_func_op14' :
/ Development / Porting / bb / bb / objects . c : 305 : undefined reference to ` level_ypos_egou'
/Development/Porting/bb/bb/objects.c:305: undefined reference to ` level_ypos_egou '
/Development/Porting/bb/bb/objects.c:325: undefined reference to `level_ypos_egou'
/ Development / Porting / bb / bb / objects . c : 325 : undefined reference to ` level_ypos_egou'
bb/resource.o: In function ` res_init ( char const*, int ) ':
/Development/Porting/bb/bb/resource.c:15: undefined reference to `print_er
Re: Porting to AmigaOS4 thread
Posted on:
2021/4/1 10:01
#340
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: 11/3 18:55
From Lothric
Group:
Registered Users
@Raziel Was that whole compilation? I didn't spot util.c being compiled. SDL doesn't require daily work currently :)
Currently Active Users Viewing This Thread:
1
(
0 members
and 1 Anonymous Users
)