Its a horizontal group of button gadgets with image objects for the graphics.
Yes, the images are AISS icons.
There is a bug with that, though. If you use images with alpha channel, currently every time you refresh the gadget, the image gets drawn over itself, so, for example, shadows get darker and darker.
I've reported this in the OS4 beta bugzilla, so it should be fixed at some point. I'm thinking of using a custom subclass of the button gadget that forces a redraw including the background on a refresh to work around it till then.
I've reported this in the OS4 beta bugzilla, so it should be fixed at some point. I'm thinking of using a custom subclass of the button gadget that forces a redraw including the background on a refresh to work around it till then.
I encountered this problem in my WW2 game. I think this is being caused by the use of BltBitMap() by the button.gadget internally. To fix it I subclassed button.gadget and called BltBitMapTags() and it works perfectly. I can dig up the code if you are interested.
I've reported this in the OS4 beta bugzilla, so it should be fixed at some point. I'm thinking of using a custom subclass of the button gadget that forces a redraw including the background on a refresh to work around it till then.
I encountered this problem in my WW2 game. I think this is being caused by the use of BltBitMap() by the button.gadget internally. To fix it I subclassed button.gadget and called BltBitMapTags() and it works perfectly. I can dig up the code if you are interested.
Shouldn't this be fixed in button.gadget itself?
BTW, there's one possible problem; BltBitMapTags() is not in the public SDK. So if Xeron isn't on the OS4 dev team, he won't be able to use it.
AmigaPapst wrote: @xeron I hope you will support sftp.
Different protocol. Afair, ssolie ported the open-ssh, should contain scp client as well.
Jack
"the expression, 'atonal music,' is most unfortunate--it is on a par with calling flying 'the art of not falling,' or swimming 'the art of not drowning.'. A. Schoenberg
Different protocol. Afair, ssolie ported the open-ssh, should contain scp client as well.
Still that whould not exclude sftp.
sftp is a completely different protocol. I find it very convenient and intuituve to use scp. One can even set up passwordless authentication based on public/private key pair, thus minimizing the compromise of storing the password in the GUI client. GUIsed ftp implementation is more than enough imho.
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But let him finish the Ftp part first :D
Indeed. So far screenshots are looking great
Jack
"the expression, 'atonal music,' is most unfortunate--it is on a par with calling flying 'the art of not falling,' or swimming 'the art of not drowning.'. A. Schoenberg
Even if sftp is a totally different protocol (i haven't looked into it yet, and was assuming it was standard FTP over SSL), its not a problem. Each browser window in pftp has an associated child thread that handles either local directories or an FTP server. Its designed so that if I want to support more protocols in future, i just impliment a new child thread type that interfaces with PFTPs gui.