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A new editor for AmigaOS 4 is in the works
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I am working on porting a new editor for AmigaOS 4.

I shared what I am doing and the status of the project at
https://ko-fi.com/post/My-first-ported-application-Q5Q47JQ6T

I will keep you informed on how this is going and when you are going to be able to test it.

This is my first port from an other system to AmigaOS 4, and it feels good :D

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@walkero

this might change my life, lite xl has multi line editing, thats one thing i really like about sublime.

(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
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Re: A new editor for AmigaOS 4 is in the works
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@walkero

Nice.
Does it support (a)rexx as well regarding color coding?

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Re: A new editor for AmigaOS 4 is in the works
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It's a port from linux so of course it's not going to have ARexx without considerable effort to add that in. Let the man port the core functionality.

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@walkero


How do you get past the cloudflare crap ?

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@NinjaCyborg

Rexx is available on Linux, hence my question

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@Raziel

It's not used the way Amiga uses it.

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@NinjaCyborg

REXX is REXX.
I wrote a script for ScummVM which was only marginally adapted to be used with Regina REXX on Linux.

Also, i'm not asking for the editor to compile anything, i just wanted to know if it will be possible that the color coding inside the editor window could support rexx scripts, that would make it easier to find scripting mistakes, like non-ENDed IF clauses and such.

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Re: A new editor for AmigaOS 4 is in the works
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@Raziel
Unfortunately, it doesn't. But, it uses a plugin system with Lua scripts, and will be easy to write one.

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Re: A new editor for AmigaOS 4 is in the works
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@Raziel

No. Linux Rexx does not have a concept of 'rexx ports'

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@walkero

Thank you.
Good luck with the port

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Re: A new editor for AmigaOS 4 is in the works
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@Raziel
if you check at https://github.com/lite-xl/lite-xl-plugins there are all the plugins that are available. Those that prefix "language_" are the ones that have to do with colour syntax and programming language support. There are plenty of them but unfortunately not rexx.

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@walkero

Looks promising!!!! Waiting to have a alpha/beta to test

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Re: A new editor for AmigaOS 4 is in the works
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If you are curious how it looks and works, here is a small preview video.

https://www.youtube.com/watch?v=YwWjNmNmk94

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@walkero

Hmm, those plugins doesn't look as bad (or complicated), maybe i'll give writing my own arexx plugin a try once i'm able to test it.

Thank you

edit:
...and done, once there is a beta version i'm gonna test it


Edited by Raziel on 2021/12/21 3:59:32
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Re: A new editor for AmigaOS 4 is in the works
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@walkero

Very nice! I have tried most editors available, like this alot that it with Amiga, it can be same editor on all platforms. I know it is heresy but does it support key mapping so I can use Ctrl-X/C/V consistently across platforms?

Regards
Doug

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@walkero

Nice work!

I develop on OS4 and 3.9 i imagine that an amiga classic port is not planned?

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@DStastny

I haven't used this editor but keymap seems configurable too: https://github.com/lite-xl/lite-xl/blob/master/data/core/keymap.lua

@walkero

Looks very nice :)

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Re: A new editor for AmigaOS 4 is in the works
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Quote:
I know it is heresy but does it support key mapping so I can use Ctrl-X/C/V consistently across platforms?


There is a way to change the way the editor works from plain Lua scripts.

Quote:
I develop on OS4 and 3.9 i imagine that an amiga classic port is not planned?


Unfortunately not. It will be really slow there and I am not sure SDL2 and Lua are available. Even that the fonts are TTF and antialised and all the animations, I would dare to run it not even on a Vampire.

Of course, if there is anyone that would like to give it a try, as soon as I put my changes out there, then I hope that will be helpful.

But, I intend to create a port for MorphOS, and I hope I will make it happen.

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@NinjaCyborg

Honestly, wind your neck in, you are somewhat misinformed...

https://www.ibm.com/docs/en/zos/2.3.0?topic=instructions-address

The exact mecanismsmight be different but the syntax, intention and effect are virtual identical

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