In this version the following changes are included:
## [1.16.12.7] - 2022-01-11 ## Added - Added config.scroll_past_end that when it is true lets the user scroll further than the end of the file. By default is set to true. - Added "SDL_RENDERER_ACCELERATED" and "SDL_RENDERER_PRESENTVSYNC" on SDL_CreateRenderer() since this reduces the CPU usage when the user scrolls and seems to work pretty good on my systems (X5000, A1222 and microAmigaOne). This is experimental. If this brings problems on your the system, you can disable them using SDL ENV variable, like below: setenv SDL_RENDER_VSYNC 0 setenv SDL_RENDER_DRIVER "software" - Added plugins and colour schemas in addons folder and information at the README_OS4 file (#10)
## Changed - Compiled Lite XL with gcc 8.4.0
I added some extra information in the README_OS4 file that you might like to take a look.
This is going to be the last release based on the v1 source code of the editor since I want to focus more on the v2 port. You can track its progress at https://git.walkero.gr/walkero/lite-xl/issues/12
@jabirulo Thank you for your kind words. I am glad you like it. And the next version has a few very nice features that you find on most of the modern editors available on other systems. On my stream this Friday I will show some of them and the status of Lite XL v2.
This is AMAZING work. I can't thank you enough - this is easily the best editor I have used under OS4 for coding, it feels almost like a "lite" VScode. Thanks so much for your efforts!
My Amiga blog: markround.com/amiga My hardware: X5000 running OS4.1; A1200 Vampire V1200v2, KS 3.1.4
@mdr I am glad you like it. Of course, a lot more work is needed to make it the best one for AmigaOS 4. As I mentioned in my last stream, which you can find at https://youtu.be/YAOQkVkmHMM, the perfect developers' editor is so subjective to each person. There are so many editors I switched to on every OS I use.
@LiveForIt If I understood right you are talking about multiple cursors, right? Unfortunately, this is not working in this version but will be available on the next one I am working on, which is based on the latest available code of the editor. It will be on the features I will show at the stream this Friday. If you have time, remember to join at https://twitch.tv/walkerogr at 7:30 CET
I have a question for you guys. The default qualifier for Lite XL is CTRL button, but on Amiga most of the applications use the Right Amiga.
This is something that the user can change at any time. But would you prefer me to set the Right Amiga key as the default qualifier or remain as it is?
I might be branded a heretic for saying this, but I actually prefer Ctrl. It helps with the muscle memory when switching between systems, and also feels far more natural with less contortion required. Always wished Commodore had made it Left-Amiga instead!
My Amiga blog: markround.com/amiga My hardware: X5000 running OS4.1; A1200 Vampire V1200v2, KS 3.1.4
You stream at wrong time of the day for me, I might have look after its recorded.
CTRL is better, just because you can use one hand, and its Touch typing friendly, so don’t need to move your left hand, and stretch your fingers and aim at the keyboard. As Far as I’m concerned Right Amiga key, is from a time before it was standardized, its also often missing from keyboards. But it be nice if worked with “Right Amiga” and “CTRL”, as it can be confusing working with different applications.
(NutsAboutAmiga)
Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Thank you all for your answers. The development of v2 goes well and I am sure that you will love it. Actually, it will blow your socks off.
I had a thought about the Left Amiga key. We don't use it that much and maybe it could be used the same way Macs have the command key. So you will be able to use CTRL for anything else but the Left Amiga key for the qualifiers. This is just a thought, haven't tested it yet and I don't even know if it would work well.
On the other hand, Odyssey already uses CTRL for copy, cut and paste, if not every MUI application, so it might be better to go with CTRL to reduce the different ways out there.
Anyway, if someone wants to have a different key as a qualifier, the editor lets him set it up from the configuration file.
@beworld Wow, thank you for having a look at liteXL.
The OS4 2.1 branch is not compilable, but I have the fixes locally that compile and make it work great, which didn't commit yet.
I already worked for some time on the MorphOS version and I really appreciate you taking the time to do the same.
If you are interested to keep up with the MorphOS version, I can move the repo to github and we can collaborate there. This way you will be able to fork and commit your work back to my repo.
You have to have in mind that the original developers keep on experimenting a lot and bringing in and moving out big parts of code.
Thank again for your work on the MorphOS version. I am glad you like the application I am working on porting.