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Re: Exodus The Last War patching : work in progress
Posted on:
2022/1/21 20:46
#41
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@328gts
if you buy the downloadable version of the game, its in the ExodusISO.zip file, you find the files.
if you own the CD, you can rip it using cd-bruning tool,
or just run it from the cd maybe.
You need to copy the files from the cd to your HD before converting the files. or else it fails to convert the files.
I also struggled with the install process.
I got stcuk on CDDA stuff.
Edited by LiveForIt on 2022/1/21 21:24:53 Edited by LiveForIt on 2022/1/21 21:45:58
(NutsAboutAmiga) Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Re: Exodus The Last War patching : work in progress
Posted on:
2022/1/21 21:09
#42
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@kas1e
there is tag list for LockBitMapTagList function..
LAB_0190_TagList :
DC . L $ 84001007 ; 052d6
DC . L LAB_0191_baseaddr ; 052da : 000052e2
DS . L 1 ; 052de
LAB_0191_baseaddr :
DS . L 2 ; 052e2
We can change that to include dest bytes per row.
LAB_0190_TagList :
DC . L $ 84001007 ; LBMI_BASEADDRESS
DC . L LockBaseAddr ;
DC . L $ 84001006 ; LBMI_BYTESPERROW
DC . L LockBytesPerRow
DC . L 0 ; 052de
LockBytesPerRow :
DS . L 1
LockBaseAddr :
DS . L 2 ; 052e2
With a few changes we only need one patch for all graphics cards.
Edited by LiveForIt on 2022/1/22 15:24:26 Edited by LiveForIt on 2022/1/22 15:25:06
(NutsAboutAmiga) Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Re: Exodus The Last War patching : work in progress
Posted on:
2022/1/21 21:41
#43
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@kas1e ah ok thanks! I was using my CD & not iso hence why I couldnt see that file. also noticed an error in the read me file...."ExodusCovGFX_ENG" should be "ExodusConvGFX_ENG"
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Re: Exodus The Last War patching : work in progress
Posted on:
2022/1/21 22:27
#44
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@LifeForIt Probabaly code adaptation will be need it and not just change of taglist ? And you mean to remove all the current fix all together ?
Re: Exodus The Last War patching : v0.1 patch on os4depot
Posted on:
2022/1/21 22:50
#45
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: 8/3 23:48
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Re: Exodus The Last War patching : work in progress
Posted on:
2022/1/21 22:54
#46
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@kas1e
this code:
LAB_019E :
JSR LAB_0A39
MOVEA . L LAB_0BC9 , A0
MOVE . W LAB_0BBE + 2 , D5
BSR . W LAB_01A7
TST . L D0
BEQ . W LAB_01A0
MOVEA . L D0 , A1
move . w d7 ,-( sp ) ; I need another register , dunno if d7 is free , I 'll store it on the stack
move.w #(480-1),D7 ; 480 rows
LAB_OUTER:
moveq #((640/4/4)-1),d5 ; we need 40*4 LONG-writes for one line, unrolled to 40 loops of 4 writes
LAB_019F:
MOVE.L (A0)+,(A1)+
MOVE.L (A0)+,(A1)+
MOVE.L (A0)+,(A1)+
MOVE.L (A0)+,(A1)+
DBF D5,LAB_019F
; here one line is done, now add our row padding
adda.w #128,A1
; next line
DBF D7, LAB_OUTER
; restore D7 from stack
move.w (sp)+,d7
BSR.W LAB_01A9 ;051d8: 610000d8
JSR LAB_0A43 ;051dc: 4eb900018c56
BRA.W LAB_01A0 ;051e2: 60000002
LAB_01A0:
RTS
is changed to:
LAB_019E :
JSR LAB_0A39
MOVEA . L LAB_0BC9 , A0
MOVE . W LAB_0BBE + 2 , D5
BSR . W LAB_01A7 ; returns BaseAddress on D0 .
TST . L D0
BEQ . W LAB_01A0
move . w d7 ,-( sp ) ; I need another register , dunno if d7 is free , I 'll store it on the stack
move.l d6,-(sp)
move.l LockBaseAddress,D0 ; D0 is temp, as we are doing some math on it.
move.l LockBytesPerRow,D6
move.w #(480-1),D7 ; 480 rows
LAB_OUTER:
moveq #((640/4/4)-1),d5 ; we need 40*4 LONG-writes for one line, unrolled to 40 loops of 4 writes
MOVE.L D0,A1 ; set A1 to start of the line.
LAB_019F:
MOVE.L (A0)+,(A1)+
MOVE.L (A0)+,(A1)+
MOVE.L (A0)+,(A1)+
MOVE.L (A0)+,(A1)+
DBF D5,LAB_019F
; move to next line add LockBytesPerRow to D0.
ADD.L D6,D0
; next line
DBF D7, LAB_OUTER
; restore D7 from stack
move.l (sp)+,d6
move.w (sp)+,d7
BSR.W LAB_01A9 ;051d8: 610000d8
JSR LAB_0A43 ;051dc: 4eb900018c56
BRA.W LAB_01A0 ;051e2: 60000002
LAB_01A0:
RTS
(Assuming you rename the labels.)
(NutsAboutAmiga) Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Re: Exodus The Last War patching : work in progress
Posted on:
2022/1/21 23:04
#47
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@LiveForIt
tricky yes but I'm happy to report that I've got Exodus_TheLastWar running natively (no E-UAE) on my X1000 with music and sound effects working great thanks to you & kas1e and all involved!
Had to slow down the scroll speed to min. since was just too fast....big difference from playing on my A4000 with 060
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Catweasel MK4+= Amazing
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Re: Exodus The Last War patching : work in progress
Posted on:
2022/1/21 23:19
#48
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@328gts Yes, will be bit faster, VBL is on AmigaOS4/AmigaONE is 60Hz, while on Amiga its typically 50Hz I believe. if Amiga games can’t keep up (cant update graphic in time) they drop down to 25fps, NTSC on Amiga is 60Hz. Often timing is done by waiting for vertical blanking in the main loop, this means games like that never run faster than 60Hz (60 frames per second), if it can’t update graphic in time it takes to display the frame, then it wait for every other virtual blanking, this result in dropping frame rate down to 30 fps. Simple timing like that major impact on multi player games, where one play can run 2 times as fast then other players.
Edited by LiveForIt on 2022/1/22 11:09:10 Edited by LiveForIt on 2022/1/22 11:11:16 Edited by LiveForIt on 2022/1/22 11:14:44 Edited by LiveForIt on 2022/1/22 11:22:28
(NutsAboutAmiga) Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Re: Exodus The Last War patching : work in progress
Posted on:
2022/1/22 15:08
#49
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@kas1e
Fixes the progress bar, and credits.
LAB_0188 :
MOVEA . L LAB_0C43 , A6 ; 05234 : 2c790002630e
move . l d0 , d6 ; relocate x to d6
MOVEA . L LAB_0A8D , A0 ; 05252 : 20790001f90c
BSR . W proc_LockBitMapTags ;05258: 6100002e
TST . L D0 ; 0525c : 4a80
BEQ . W LAB_018C ; 0525e : 67000026
MOVEA . L D0 , A1 ; D0 is trashed here ...
SUBQ . W #1,D4 ;05264: 5344
BGE . W LAB_0189 ; 05266 : 6c000004
MOVEQ #0,D4 ;0526a: 7800
LAB_0189 :
ANDI . W #$fffc,D6
CLR . L D5 ; 0523a : 4285
MOVE . W LAB_0A82 , D5 ; 0523c : 3a390001f8d4
move . l D1 , D0
MULU D5 , D0
ADD . L D6 , D0
ADDA . L D0 , A0
MOVE . L LockBytesPerRow , D0 ; D0 = BPR
MULU D1 , D0 ; D0 *= Y
ADD . L D6 , D0 ; D0 += X
ADDA . L D0 , A1 ; 05270 : d3c1
ANDI . W #$fffc,D3 ;0524a: 0243fffc
SUB . W D3 , D5 ; 0524e : 9a43
MOVE . L LockBytesPerRow , D6 ; D6 = BPR
SUB . L D3 , D6
LSR . W #2,D3 ; D3/=4
SUBQ . W #1,D3 ;0526c: 5343
LAB_018A :
MOVE . W D3 , D0 ; 05272 : 3003
MOVE . L #1,(A1)
LAB_018B :
MOVE . L ( A0 )+,( A1 )+ ; 05274 : 22d8
DBF D0 , LAB_018B ; 05276 : 51c8fffc
ADDA . W D5 , A0 ; 0527a : d0c5
ADDA . W D6 , A1 ; 0527c : d2c5
DBF D4 , LAB_018A ; 0527e : 51ccfff2
BSR . W proc_UnLockBitMap ;05282: 61000036
LAB_018C :
RTS ;05286: 4e75
my patch, if anyone likes to try it.
only for HD/RX cards.
https://www.dropbox.com/s/kk8jwxkrikma ... dus_22_01_2021.patch?dl=0
Edited by LiveForIt on 2022/1/22 18:11:13 Edited by LiveForIt on 2022/1/22 18:13:39 Edited by LiveForIt on 2022/1/22 18:23:03
(NutsAboutAmiga) Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Re: Exodus The Last War patching : work in progress
Posted on:
2022/1/22 17:13
#50
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Working good. The only major drawback is the 640x480 screen streched to 1920x1200 size looks blury. Is it possible to not to scale it up....with black borders o sth?
CD32/A500/A600/A600+Furia/A1200/A4000D+A2320+PiccoloSD64/Sam440 flex 800MHz RAM 1GB HD7750 128MB OS4.1 SBLive! ->
Re: Exodus The Last War patching : work in progress
Posted on:
2022/1/22 18:13
#51
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@mr2 We are only looking at bugs, but maybe it can be done.
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Re: Exodus The Last War patching : v0.1 patch on os4depot
Posted on:
2022/1/22 18:26
#52
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: 8/21 6:03
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@LiveForIT
Thanks, will check it and add if all will be ok. Only the code you quote needs to be changed? Nothing else?
For now, will be interesting to understand why when CD-Audio is enabled everything "pauses" every 3 seconds. I can of course replace it with my own cd-player routines, but that kind of sucks to find all the places where things need to be replaced...
@mr2
Quote:
Working good. The only major drawback is the 640x480 screen stretched to 1920x1200 size looks blurry. Is it possible not to scale it up....with black borders o sth?Hmm, that's strange, I mean Exodus scale nothing, you just need to choose 640x480 mode (for which Exodus is written in mind).
How you was able to scale it at all to 1920x1080? Just by choosing that video mode? If so it means os4's scale it.
Re: Exodus The Last War patching : v0.1 patch on os4depot
Posted on:
2022/1/22 18:33
#53
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@kas1e Only one rutine now use lockBytesPerRow. (why the new patch only works on RX/HD) The clear screen routine is also broken, but no one will notice, not a issue, too lazy to fix it. (its possible it can produce some trach at end of screen)
(NutsAboutAmiga) Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Re: Exodus The Last War patching : v0.1 patch on os4depot
Posted on:
2022/1/22 18:48
#54
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@lifeforit Can you upload your source from which you made a patch, that will be easy for me to check what was changed, etc
Re: Exodus The Last War patching : v0.1 patch on os4depot
Posted on:
2022/1/22 18:52
#55
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@kas1e just decompile and compare labels are changed. That’s what I did.
(NutsAboutAmiga) Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Re: Exodus The Last War patching : v0.1 patch on os4depot
Posted on:
2022/1/22 19:01
#56
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@LifeForit No luck for just uploading your source to avoid doing unnecessary things?
Re: Exodus The Last War patching : v0.1 patch on os4depot
Posted on:
2022/1/22 19:24
#57
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@kas1e
source diff between your patch and my patch
i decompiled your file like:
ira -a preproc exodus_file Exodus_hd_rx.asm
--- Exodus_hd_rx . asm 2022 - 01 - 22 21 : 18 : 58
+++ Exodus . asm 2022 - 01 - 22 16 : 46 : 46
@@ - 5785 , 7 + 5785 , 7 @@
JSR LAB_0940 ; 051a4 : 4eb900018b36
MOVEA . L LAB_0A8D , A0 ; 051aa : 20790001f90c
MOVE . W LAB_0A83 , D5 ; 051b0 : 3a390001f8d6
- BSR . W LAB_018D ; 051b6 : 610000d0
+ BSR . W proc_LockBitMapTags ; 051b6 : 610000d0
TST . L D0 ; 051ba : 4a80
BEQ . W LAB_0186 ; 051bc : 67000030
MOVEA . L D0 , A1 ; 051c0 : 2240
@@ - 5802 , 7 + 5802 , 7 @@
ADDA . W #$0080,A1 ;051d6: d2fc0080
DBF D7 , LAB_0184 ; 051da : 51cfffec
MOVE . W ( A7 )+, D7 ; 051de : 3e1f
- BSR . W LAB_018F ; 051e0 : 610000d8
+ BSR . W proc_UnLockBitMap ; 051e0 : 610000d8
JSR LAB_094A ; 051e4 : 4eb900018c6a
BRA . W LAB_0186 ; 051ea : 60000002
LAB_0186 :
@@ - 5829 , 40 + 5829 , 73 @@
MOVEM . L ( A7 )+, D0 - D3 / D5 - D7 / A0 - A7 ; 0522a : 4cdfffef
BSR . W LAB_0188 ; 0522e : 61000004
RTS ; 05232 : 4e75
+
+
+
LAB_0188 :
MOVEA . L LAB_0C43 , A6 ; 05234 : 2c790002630e
- CLR . L D5 ; 0523a : 4285
- MOVE . W LAB_0A82 , D5 ; 0523c : 3a390001f8d4
- MULU D5 , D1 ; 05242 : c2c5
- ANDI . W #$fffc,D0 ;05244: 0240fffc
- ADD . L D0 , D1 ;05248: d280
- ANDI . W #$fffc,D3 ;0524a: 0243fffc
- SUB . W D3 , D5 ; 0524e : 9a43
- LSR . W #2,D3 ;05250: e44b
+
+ move . l d0 , d6 ; relocate x to d6
+
MOVEA . L LAB_0A8D , A0 ; 05252 : 20790001f90c
- BSR . W LAB_018D ;05258: 6100002e
+ BSR . W proc_LockBitMapTags ;05258: 6100002e
TST . L D0 ; 0525c : 4a80
BEQ . W LAB_018C ; 0525e : 67000026
- MOVEA . L D0 , A1 ; 05262 : 2240
+
+ MOVEA . L D0 , A1 ; D0 is trashed here ...
+
SUBQ . W #1,D4 ;05264: 5344
BGE . W LAB_0189 ; 05266 : 6c000004
MOVEQ #0,D4 ;0526a: 7800
+
LAB_0189 :
+
+ ANDI . W #$fffc,D6
+
+; ----- calc source pos
+
+ CLR . L D5 ; 0523a : 4285
+ MOVE . W LAB_0A82 , D5 ; 0523c : 3a390001f8d4
+
+ move . l D1 , D0
+ MULU D5 , D0
+ ADD . L D6 , D0
+ ADDA . L D0 , A0
+
+; ----- calc start
+
+ MOVE . L LockBytesPerRow , D0 ; D0 = BPR
+ MULU D1 , D0 ; D0 *= Y
+ ADD . L D6 , D0 ; D0 += X
+ ADDA . L D0 , A1 ; 05270 : d3c1
+
+; ------ calc padding ...
+
+ ANDI . W #$fffc,D3 ;0524a: 0243fffc
+ SUB . W D3 , D5 ; 0524e : 9a43
+
+ MOVE . L LockBytesPerRow , D6 ; D6 = BPR
+ SUB . L D3 , D6
+ LSR . W #2,D3 ; D3/=4
SUBQ . W #1,D3 ;0526c: 5343
- ADDA . L D1 , A0 ; 0526e : d1c1
- ADDA . L D1 , A1 ; 05270 : d3c1
LAB_018A :
MOVE . W D3 , D0 ; 05272 : 3003
+
+ MOVE . L #1,(A1)
+
LAB_018B :
MOVE . L ( A0 )+,( A1 )+ ; 05274 : 22d8
DBF D0 , LAB_018B ; 05276 : 51c8fffc
+
ADDA . W D5 , A0 ; 0527a : d0c5
- ADDA . W D5 , A1 ; 0527c : d2c5
+ ADDA . W D6 , A1 ; 0527c : d2c5
DBF D4 , LAB_018A ; 0527e : 51ccfff2
- BSR . W LAB_018F ;05282: 61000036
+
+
+ BSR . W proc_UnLockBitMap ;05282: 61000036
LAB_018C :
RTS ;05286: 4e75
- LAB_018D :
+ proc_LockBitMapTags :
MOVEM . L D1 / A0 - A1 / A6 ,-( A7 ) ;05288: 48e740c2
MOVEA . L #LAB_000A,A0 ;0528c: 207c0000015a
MOVEA . L 16 ( A0 ), A6 ;05292: 2c680010
@@ - 5871 , 11 + 5904 , 11 @@
JSR - 168 ( A6 ) ; 052a0 : 4eaeff58
MOVE . L D0 , LAB_0193 ; 052a4 : 23c0000052f2
BEQ . W LAB_018E ; 052aa : 67000008
- MOVE . L LAB_0192 , D0 ; 052ae : 2039000052ea
+ MOVE . L LockBaseAddress , D0 ; 052ae : 2039000052ea
LAB_018E :
MOVEM . L ( A7 )+, D1 / A0 - A1 / A6 ; 052b4 : 4cdf4302
RTS ; 052b8 : 4e75
- LAB_018F :
+ proc_UnLockBitMap :
MOVEM . L D1 / A0 - A1 / A6 ,-( A7 ) ; 052ba : 48e740c2
MOVE . L LAB_0193 , D0 ; 052be : 2039000052f2
BEQ . W LAB_0190 ; 052c4 : 67000012
@@ - 5888 , 9 + 5921 , 13 @@
RTS ; 052dc : 4e75
LAB_0191 :
DC . L $ 84001007 ; 052de
- DC . L LAB_0192 ; 052e2 : 000052ea
+ DC . L LockBaseAddress ; 052e2 : 000052ea
+ DC . L $ 84001006
+ DC . L LockBytesPerRow
DS . L 1 ; 052e6
- LAB_0192 :
+ LockBytesPerRow :
+ DC . L 0
+ LockBaseAddress :
DS . L 2 ; 052ea
LAB_0193 :
DS . L 1 ; 052f2
@@ - 9508 , 7 + 9545 , 7 @@
MOVE . L - 32466 ( A5 ), D0 ; 07eb8 : 202d812e
MOVEA . L D0 , A6 ; 07ebc : 2c40
MOVEM . L ( A7 )+, D0 - D7 / A0 - A5 / A7 ; 07ebe : 4cdfbfff
- JSR LAB_018D ; 07ec2 : 4eb900005288
+ JSR proc_LockBitMapTags ; 07ec2 : 4eb900005288
TST . L D0 ; 07ec8 : 4a80
BEQ . W LAB_02CF ; 07eca : 67000020
MOVEA . L D0 , A0 ; 07ece : 2040
@@ - 9521 , 7 + 9558 , 7 @@
SUBQ . L #1,D0 ;07ee6: 5380
BNE . W LAB_02CE ; 07ee8 : 6600fff6
LAB_02CF :
- JSR LAB_018F ; 07eec : 4eb9000052ba
+ JSR proc_UnLockBitMap ; 07eec : 4eb9000052ba
RTS ; 07ef2 : 4e75
LAB_02D0 :
MOVE . W 0 ( A0 ), D0 ; 07ef4 : 30280000
apply patch like
patch < new_patch.diff
Edited by LiveForIt on 2022/1/22 19:39:24 Edited by LiveForIt on 2022/1/22 19:40:07
(NutsAboutAmiga) Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Re: Exodus The Last War patching : v0.1 patch on os4depot
Posted on:
2022/1/22 21:19
#58
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: 5/14 20:14
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@kas1e
Quote:
How you was able to scale it at all to 1920x1080? Just by choosing that video mode? If so it means os4's scale it. I mean, I choose 640x480 but monitor native resolution is 1920x1200. So to cover the whole area three monitor pixels are used to show one game pixel. That makes it blury. I thought about using smaller part of the monitor. I don't know if I explained it well .
CD32/A500/A600/A600+Furia/A1200/A4000D+A2320+PiccoloSD64/Sam440 flex 800MHz RAM 1GB HD7750 128MB OS4.1 SBLive! ->
Re: Exodus The Last War patching : v0.1 patch on os4depot
Posted on:
2022/1/22 21:28
#59
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: 8/21 6:03
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@LifeForIt Thanks! Will add that to the next version of patch. Maybe you can have a look at other things in the "TODO" from the readme? Any from the list is good @mr2 Ah, you then use some monitor which does autoscaling to 1920x1080 on its own? Probably that those modern monitors which resize any resolution to the 1920x1080 and can't support proper 640x480? If so there is probably nothing we can do about it. All the other "640x480" stuff autoscalles the same, right ?
Re: Exodus The Last War patching : v0.1 patch on os4depot
Posted on:
2022/1/22 21:55
#60
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: 5/14 20:14
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@kas1e Yeah, all 640x480 look the same...all above are scrambled. Nevermind, its OK as it is now :)
CD32/A500/A600/A600+Furia/A1200/A4000D+A2320+PiccoloSD64/Sam440 flex 800MHz RAM 1GB HD7750 128MB OS4.1 SBLive! ->
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