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Re: Shaderjoy 1.21
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@Capehill
I definitely remember that Salas00 add save support for all image datatypes in os4 a few years ago. He even releases an app with sources : http://os4depot.net/?function=showfil ... ty/filetool/dtconvert.lha

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Re: Shaderjoy 1.22
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1.22 version is available:

- Add LOGLEVEL tooltype.
- Add ARexx port.
- Add twister and tunnel shaders.
- Check CTRL-C signal during event handling.
- Display VSYNC status on window info bar.
- Fix issue with FPS counter when starting in fullscreen mode.

http://capehill.kapsi.fi/


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Re: Shaderjoy 1.22
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@Capehill

Thank you for the update!

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2024
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Re: Shaderjoy 1.22
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@Capehill

When You are planning sound support ?



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Re: Shaderjoy 1.22
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@Capehill

I got some ideas I would be very happy if you could add to Shaderjoy -

1. Show/hide the code edit window part.

2. Show loaded shader name. EDIT: Oooops already there, saw it now,
but maybe you can add it to the window title bar when/if you add show/hide code window part. ;)

3. Shader loader/randomizer, assign a path too a folder and load/randomize shaders.

When I listen to mods in Milkytracker I always run Shaderjoy side by side for effects, kinda demoisch! ;)

And thank you for this piece of software, amazing what you´ve accomplished in a very short(public)time.


Edited by khayoz on 2022/2/15 0:51:00
1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2024
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Re: Shaderjoy 1.22
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@amig_os

I can't give any estimate, but I'm not currently working on sound (sorry). It needs both time and motivation. What I have currently is datatype-based sample loader and audio player but it's not of course sufficient. Need to consider which format to support, datatypes have their own issues and FFT is still not implemented. GPU synth might be doable after all, but I haven't had time to test proposed workarounds.


@khayoz

1. You mean from the GUI?

3. After latest release, I have added LOAD_PROJECT ARexx command so it might be scriptable "soon". Need to think about C++-based randomizer.

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Re: Shaderjoy 1.22
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@Capehill

1. Yes show/hide editorview like the tooltype.

3. That sounds great!

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2024
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Re: Shaderjoy 1.22
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@Capehill

Feature request

Show GLSL Help like shadertoy.com (? Button in the lower right corner) by clicking the button "GLSL Help".

The "GLSL Help" Button could be placed to the existing Buttons (Pause, Rewind and Compile) below the editor.

Simple Version:
After clicking the "GLSL Help" Button the GLSL ES Specification is being shown in a new Window.

Outstanding Version:
After clicking the "GLSL Help" Button pause the rendering of the active Shader. Display the GLSL ES Specification inside the shader rendering rectangle. Add some button to leave "GLSL Help".

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Re: Shaderjoy 1.23
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There is a new Shaderjoy release available on http://capehill.kapsi.fi/ (+ OS4Depot soon).

*** Please note that Enhancer 2.2 is required ***

1.23
- Start using stb_image_write.h to save PNG screenshot.
- Add LOAD_PROJECT and SAVE_SCREENSHOT ARexx commands.
- Make About window asynchronous.
- Add BORDERLESS tooltype.
- Remove support for ogles2.library versions older than 3.0
- Disable vertical flipping of FBOs when ogles2.library version is greater than 3.1.
- Remove workarounds for older library versions.

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Re: Shaderjoy 1.23
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@Capehill

Thank you very much for the update to one of THE koolest Amiga OS4 apps.

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2024
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Re: Shaderjoy 1.23
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@Capehill
I may forgot something, but for now with 1.23 if i run it and D&D shaders in this window, while they works as expected, it bring me "GetAttr failed" error window. I remember we have something of that sort before, and it was fixed. But dunno maybe me do something wrong ?

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Re: Shaderjoy 1.23
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@kas1e

GetAttr issue happens because program tries to query non-existing ClickTab gadget (in case there is no editor). I guess this was more broken before 1.17 (shader loading failed?) but it seems error print was not removed earlier.

I will add a workaround to avoid this error log.

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Re: Shaderjoy 1.24
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Version 1.24 is available on http://capehill.kapsi.fi/ - changes:

- Add GLSL Help button: a URL (khronos.org) will be opened.
- Add PUBSCREEN tooltype.
- Add editor toggle menu option in window mode.
- Disable blanker using application.library.
- Fix some CppCheck findings.
- Fix "GetAttr fail" issue which happened when user dropped a file without editor view.
- Compile with GCC 11 - thanks to all people working on the SDK!

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Re: Shaderjoy 1.24
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@Capehill

Nice, thank you.

Is it normal that some of the shaders in the capehill subdir only show a black screen?

All of the shadertoy ones work though

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Re: Shaderjoy 1.24
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@Raziel

It is normal if they use texture (iChannel) but nothing is loaded. I should probably create .sjp files for those.

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Re: Shaderjoy 1.24
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@Capehill

Thank you for the update and for
adding the editor toggle menu option!

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2024
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Re: Shaderjoy 1.24
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@Capehill

In ShaderJoy 1.24 I get this error message now and then -
"Exception: Failed to open arexx.class"

Only solution I found is open Updater and close it then start ShaderJoy and it works everyrime.

Must be something on your OpenArexxPort side of the pond ;)

Keep up the great work!

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2024
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Re: Shaderjoy 1.24
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@khayoz

How often it happens? Are you able to check it using Snoopy?

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Re: Shaderjoy 1.24
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@Capehill

This is what I get in Snoopy -



00088 : Shaderjoy : o.k. = [exec] OpenLibrary("gadgets/chooser.gadget",53) [3uS]
00089 : Shaderjoy : o.k. = [exec] OpenLibrary("gadgets/clicktab.gadget",53) [3uS]
00090 : Shaderjoy : o.k. = [exec] OpenLibrary("gadgets/slider.gadget",53) [2uS]
00091 : ramlib : FAIL = [exec] FindResident("arexx.class") [14uS]
00092 : ramlib : FAIL = Lock("LIBS:classes/arexx.class",SHARED) [40uS]
00093 : ramlib : FAIL = Lock("CLASSES:classes/arexx.class",SHARED) [20uS]
00094 : ramlib : FAIL = Lock("CURRDIR:classes/arexx.class",SHARED) [15uS]
00095 : ramlib : FAIL = Lock("CURRDIR:Libs/classes/arexx.class",SHARED) [14uS]
00096 : ramlib : FAIL = Lock("CURRDIR:Classes/classes/arexx.class",SHARED) [14uS]
00097 : ramlib : FAIL = Lock("PROGDIR:classes/arexx.class",SHARED) [14uS]
00098 : ramlib : FAIL = Lock("PROGDIR:Libs/classes/arexx.class",SHARED) [14uS]
00099 : ramlib : FAIL = Lock("PROGDIR:Classes/classes/arexx.class",SHARED) [14uS]
00100 : Shaderjoy : FAIL = [exec] OpenLibrary("classes/arexx.class",53) [373uS]
00101 : Shaderjoy : FAIL = ExamineObject([FH] "") [176uS]
00102 : CON/con-handler 53.82 : o.k. = [exec] OpenDevice("console.device",-1,0x6657ABB0,0x00000000) = 0 [9uS]
00103 : WinFrame 2 : 0 = FindSegmentStackSize("<untracked>") [14uS]
00104 : WinFrame 2 Process : o.k. = [exec] OpenLibrary("graphics.library",39) [3uS]

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2024
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Re: Shaderjoy 1.24
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@khayoz

Quote:
OpenLibrary("classes/arexx.class",53)

This will look for ARexx class in "CLASSES:classes/arexx.class", where it can never be found. The path is "CLASSES:arexx.class".

@Capehill

Does ShaderJoy really use OpenLibrary() to open BOOPSI classes? I suggest you use IIntuition->OpenClass() instead.

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