Hughes Nouvel aka HunoPPC is working on the port of this real milestone in the world of video games, bringing the gaming experience of the Amiga technology to a fresh new level
Doom 3 on AmigaOS4 will runs through the WrapEGL_library GL4ES based, ogles2.library and Warp3D Nova
And btw, someone should say to Huno that is 100% necessary to use VERY latest source of gl4es - in latest few weeks i found some bug which slow things down in loading of textures quite much, so we with Daniel spend some time to find out the roots, and it was issue in gl4es which ptitSeb then ixed 2 weeks ago. So latest GL4ES must for big games.
I think hunoppc just released another video on youtube, and i don't know but it looks like it needs a better opengl driver (don't know if he means opengles2 or his egl_wrapper or ?) it was released roughly 5 hours ago.
@tgrswe As far as i can see from 2 new videos, Huno use words "broken" , "bugs" and co, but so far i havent seen from him any bug report about OGLES2 on mantis, or about GL4ES (if he use it) on GL4ES page. Maybe he mean he have broken rendering and bugs with his EGL wrapper ?
It also unclear if he use OGLES2 directly, or GL4ES , and if he use shaders coming with game or disabled them.
And he also should use latest warp3dnova, ogles2 and radeon drivers as well, to be sure that if he have some bugs, it not happens because of outdated stuff.
@Huno If you have found any bugs in OGLES2 or in GL4ES : please report them, or they will be never fixed.
Yes indeed I took over the code and as an appetizer I took over my doom3 project started in 2018 (and yes already). For information, the game is currently running via the EGL_wrap library in OpenGL 1x rendering via gl4es/ogles2 This engine is specially designed for my library and uses sdl1 and openal for sound As for the videos I posted, these are simply the progress of my code because at no time can I say that it is the third-party libraries that are in error before having checked all my work. Don't worry about bug reports from gl4es, nova or ogles2, I'll do them in due time because I don't want to incriminate renderings before having a big debug.
As for the fps (sorry I'm still laughing about it) how do you want to have a bench when behind the debug spits maximum data on my pc. And I will also tell you that before wanting to have performance results it would be better for the engine to be reliable to avoid any LAG during the course of the game.
But don't worry I will often post videos of the evolution with some comments
For information the functions that I have to add/fix are: Light effects Full screen mode (not yet implemented) Textures with smoothing Character menus Fonts in ttf instead of graphics Video sequences with smoothing Image loader functions of EGL_wrap jpeg png bmp Joystick holder Altivec for machines equipped
Then 2 versions will be released: without native shaders With native shaders