@all
I've got a slight problem with ScummVM and it seems to boil down to our ogles2 (not sure though)
I'd like to ask anyone with access to the latest ogles2 beta stuff to do a quick test and maybe (if error is confirmed) alert the maintainers to take a look.
That would be awesome.
Here goes:
Download needed files from
here1 - Download and unpack ScummVM
2 - Download and unpack "The 13th Disciple" (it's freeware)
3 - Start ScummVM
4 - Add the game to ScummVM
5 - Go to "Global Options/Graphics"
6 - Change "Graphics Mode" to "OpenGL"
7 - Leave the "Scaler" be, but change it's "Size" to "1x"
8 - Start "The 13th Disciple"
The cursor should come up as a black rectangle instead of the hardware one.
A little information:
Most of the games supported in ScummVM use their own cursor sprite provided by the game's data, some don't.
In these cases ScummVM reverts to use the hardware sprite provided by the system/platform.
This seems to be broken in our (i guess) ogles2 implementation (or rather it seems to read from the wrong memory addess or a random one, since some games display pixel mush, instead of a black rectangle, depends on how many games have been started and quit).
The problem is, that i don't know from where exactly this glitch is coming from or rather which part is reading the wrong address.
It may even be SDL2, so i need someone with access to the ogles2 beta stuff to run the test and report back, please.
Thank you very much in advance
See also
here for reference
Edited by Raziel on 2023/6/1 8:03:45