Next try...
RX560 in, jumper set, running...
so far no freezes (i suspect an external USB hub taking down the mouse and keyboard and the whole input on it's way...scrapped it and so far, so good)
The raw speed of this card just walked over my RadeonHD 7950 with ease...
------------------------------------------------------------
GfxBench2D 2.9 (27.1.2022)
A benchmark tool for graphics cards.
Written by Hans de Ruiter.
Copyright (C) 2011, by Hans de Ruiter, all rights reserved
------------------------------------------------------------
System Information:
OS: AmigaOS Release 4.1 - Final Edition Update 2
Motherboard: AmigaOne X1000
CPU: P.A. Semi PWRficient PA6T-1682M, B1 @ 1.8 GHz
L1 Cache Size: 65536, L2 Cache Size: 2097152, L3 Cache Size: 0
Total RAM: 2 GiB
External Bus (FSB) Speed: 900 MHz
Exec.library version: 54.30
Graphics.library version: 54.248
Intuition.library version: 54.28
Picasso96API.library version: 54.18
Rtg.library version: 54.90
Opening screen: RTG-0:Board 0:2560x1440
Board name: Radeon RX Polaris11
Product ID: 0x67ff Vendor ID: 0x1002 SubProduct ID: 0xb04 SubVendor ID: 0x1002
Board driver: PCIGraphics.card (53, 18)
Chip driver: RadeonRX.chip (2, 11)
VRAM: 4 GiB
Display mode: 2560x1440@61 (32 bpp)
Copy from RAM to VRAM:
Transfer size: 14540800 bytes
Src: 0x5b28d000, Dest: 0x96943100
copy32: 113.678 MiB/s (took 0.121987 seconds)
copy64: 114.324 MiB/s (took 0.121297 seconds)
copy64f: 219.727 MiB/s (took 0.063111 seconds)
copy64x2: 137.449 MiB/s (took 0.100890 seconds)
copy64fx2: 218.158 MiB/s (took 0.063565 seconds)
copy64fx2PF: 290.753 MiB/s (took 0.047694 seconds)
copy64fx4PF: 244.748 MiB/s (took 0.056659 seconds)
useMemcpy: 114.589 MiB/s (took 0.121017 seconds)
useExecCopyMem: 114.485 MiB/s (took 0.121127 seconds)
copyToVRAM: 428.979 MiB/s (took 0.032326 seconds)
WritePixelArray: 1295.394 MiB/s (took 0.010705 seconds).
Copy from VRAM to RAM:
Transfer size: 14540800 bytes
Src: 0x96943100, Dest: 0x5b28d000
copy32: 4.504 MiB/s (took 3.079136 seconds)
copy64: 8.652 MiB/s (took 1.602838 seconds)
copy64f: 8.801 MiB/s (took 1.575620 seconds)
useMemcpy: 4.505 MiB/s (took 3.077908 seconds)
useExecCopyMem: 4.508 MiB/s (took 3.076430 seconds)
copyFromVRAM: 16.818 MiB/s (took 0.824567 seconds)
ReadPixelArray: 2114.223 MiB/s (took 0.006559 seconds).
FillRect:
Size Time (s) Ops/s MPixel/s
(16, 16) 0.178 56189.245 13.718
(32, 32) 0.185 54147.422 52.878
(64, 64) 0.199 50319.782 196.562
(128, 128) 0.265 37692.751 588.949
(256, 256) 0.313 31992.219 1999.514
(512, 512) 0.687 14565.072 3641.268
(1024, 1024) 2.214 4517.126 4517.126
BltBitMap:
Size Time (s) Ops/s MPixel/s
(16, 16) 0.190 52604.446 12.843
(32, 32) 0.206 48463.701 47.328
(64, 64) 0.207 48208.337 188.314
(128, 128) 0.251 39883.858 623.185
(256, 256) 0.356 28113.579 1757.099
(512, 512) 0.802 12475.610 3118.903
(1024, 1024) 2.590 3861.576 3861.576
OverlappedBltBitMap:
Size Time (s) Ops/s MPixel/s
(16, 16) 0.993 20140.074 4.917
(32, 32) 0.965 20727.236 20.241
(64, 64) 1.058 18899.876 73.828
(128, 128) 1.332 15018.657 234.667
(256, 256) 1.365 14651.682 915.730
(512, 512) 2.432 8224.296 2056.074
(1024, 1024) 6.764 2956.847 2956.847
Composite:
Size Time (s) Ops/s MPixel/s
(16, 16) 0.197 50762.710 12.393
(32, 32) 0.232 43026.298 42.018
(64, 64) 0.233 42904.092 167.594
(128, 128) 0.291 34355.997 536.812
(256, 256) 0.466 21465.769 1341.611
(512, 512) 1.133 8826.398 2206.599
(1024, 1024) 3.899 2565.019 2565.019
CompositeSrcMask:
Size Time (s) Ops/s MPixel/s
(16, 16) 0.216 46210.080 11.282
(32, 32) 0.251 39855.722 38.922
(64, 64) 0.302 33157.598 129.522
(128, 128) 0.299 33473.700 523.027
(256, 256) 0.462 21662.840 1353.927
(512, 512) 1.125 8887.443 2221.861
(1024, 1024) 3.886 2573.211 2573.211
Random:
Time (s) Ops/s MPixel/s
15.536 5149.375 1732.151
------------------------------------------------------------
Result URL: http://hdrlab.org.nz/Benchmark/GfxBench2D/Result/2432
@kas1e
Speed is back in ScummVM, 30 FPS with Grim in-game (60 FPS capped in videos)
Some other slow ones (like the Wintermute games) have also gained in performance, nice
When i don't start PowerPrefs and save it every time i boot WB, i lose about 10-12 FPS (tested real-time with shaderjoy), i still don't get why?
Isn't the saved preferences load during boot time?
(I know that at least the setting is picked up from ENVARC, since it's always set to "HIGH" on start, but it doesn't seem to get send to the driver unless PowerPrefs was started?)
Sounds like a major bug in the Prefs program/driver handling to me.
Is there a way to automate the PowerPrefs load/save?
I know there was this kind of program (or hack?) to do just that, start a program, save, close...but i'm not sure if i'm mixing that up with the requester automation...