I am trying to get Star Wars: Jedi Outcast and Jedi Academy to run on my AmigaONE X5000 but they refuse to start. Something related to not being able to load OpenGL subsystem.... Is there something I have missed installing or is it because I have a too modern graphics card? Radeon RX550.
This is the log that is outputed when I try to start on of those games.
OpenJK: v1.0.1.1 AmigaOS-ppc May 29 2014 Initialising zone memory ..... ----- FS_Startup ----- Current search path: Work:Games/HDD/StarWars_JediAcademy/.openjk/base Work:Games/HDD/StarWars_JediAcademy/base/assets3.pk3 (16 files) Work:Games/HDD/StarWars_JediAcademy/base/assets2.pk3 (62 files) Work:Games/HDD/StarWars_JediAcademy/base/assets1.pk3 (8320 files) Work:Games/HDD/StarWars_JediAcademy/base/assets0.pk3 (15346 files) Work:Games/HDD/StarWars_JediAcademy/base
There are other games that starts just fine, such as Hurrican and Return to Castle Wolfenstein, but they are not based on OpenGL... they are running OpenGLes 2.0 Warp3D NOVA and GL4es with EGL_wrap library.
The same issue as for others : RadeonRX do not have working MiniGL, because do not have working old Warp3D (do not confuse with new Warp3DNova). There is some hack called "minigl4gl4es", but it full of bugs, and better to not use it.
Soon there will be release of NovaBridge, so RadeonRX will have proper old Warp3D driver working over Warp3DNova, but , even when this will happens, Jedi on MiniGL have 2 problems : low framerate, and non-skippable crash in 3st level.
Some time ago i do port BSzili's version of Jedi to GL4ES (so working over Warp3DNova), and this one have +15 FPS more in general in compare with MiniGL on the same hardware, and have no crashesh.
If you in interest, i can made proper release in few days.
@Cageman To avoid you waiting, there is last version i did, just a binary and 2 sobjes, so place it to your original unpack of minigl version. I will made proper release tomorrow probabaly.
1). MUCH faster loading of the data files. I mean MUCH. 2-3 times faster.
2). +10 FPS on my X5000/RadeonRX (powerprefs to HIGH) in 1920x1080x32 full details all maximum). So you can at last play in full details for real.
3). No crashes as with MiniGL version (there were introduced some issue with later MiniGL versions when game simple crashes/die when you about to start play for real in 2st or 3st level). With this version i play pretty far.
I guess this ones is only for Jedi Academy, correct? Because it doesn't work properly for Jedi Outcast.
Jedi Academy runns really well.... the only trouble I have now is that I can not select a 1920x1080 resolution. My Workbench is running in that resolution and pretty much all the programs I run on different screens use 1920x1080. Is there a cfg file somewhere for the game where I can change things?
Current Amiga computers: Vampire V4-SA, Sam460ex, A1-X5000/020
I guess this ones is only for Jedi Academy, correct? Because it doesn't work properly for Jedi Outcast.
Yeah, i only build that one. Can't remember if BSZili's source have Jedi Outcast support as well ? At least in the Readme i found this "_Do not make issues regarding Jedi Outcast problems at this time. It is considered mostly unfinished, broken, and to be used at your own risk!_ " So probabaly only Jedi Academy then.
Quote:
the only trouble I have now is that I can not select a 1920x1080 resolution. My Workbench is running in that resolution and pretty much all the programs I run on different screens use 1920x1080. Is there a cfg file somewhere for the game where I can change things?
1920x1080 is unusual resolution, and for both quake3 and jedi and all those id-engine games you need to trick cgf files manually. For jedi config file place in ".openjk/base/openjk_sp.cfg" and there you need to change/add that:
Thanks! For some reason the game overwrites the CFG when I start it. Maybe I should write protect the CFG?
That said, playing in 1024x768 isn't a bad experience.... however there are some enemies that sort of are transparent and whenever those spawn, the game lags down to 1-5 fps.
They are not dark Jedis... they sort of look like a teir 2 commander or something... getting closer to them makes them lose their transparency and once that happens the game runns 120+ fps again.
It is super wierd. Not sure what is going on and I haven't had the time to check with the PC version to see if that is supposed to happen (the transparency thing). And wether that would cause a similar extrene slowdown in FPS.
Thankfully there aren't a ton of them. Appart from that, the game plays like charm and I am very greatfull for your port!
Current Amiga computers: Vampire V4-SA, Sam460ex, A1-X5000/020
@BSzili Rigth, thanks for point out on. Were able to made gl4es build as well, and in compare with minigl build it give +20 FPS at begining of the level when 800x600 (55fps vs 75fps), and when i set everything to very high, 1920x1080, all max possible , then with gl4es version i have 55 fps on begining of level, while in minigl version i have just 27 FPS, so 2 times faster.
Also in minigl version i do have crash one time (skippable one), while with gl4es build have not. So also worth to be released imho.
@Cageman
There is OpenJO build for gl4es based on BSZili's sources for you to test, install all firstly as MiniGL verison, and then copy all content from this archive over:
@Cageman Thanks, but there no needs for :) If you want to share a little bit with someone, better will be send it to BSzili for his amigaos4 original port, or to Daniel for ogles2, or to ptitSeb for gl4es, or to Hans for radeon drivers and warp3dnova. I just change a little bit of code in BSzili's sources to cure minigl and use ogles2.