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Re: MacOS PPC CroMag Rally game port
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@kas1e

If Joria is co-operating there is few other suitable old PPC Apple games in his repo.

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Re: MacOS PPC CroMag Rally game port
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@utri007
Yeah, but firstly this one, to not throw at him all the shit and made him burn out :)

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Re: MacOS PPC CroMag Rally game port
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@kas1e

Just noticed updated in his repo.
After compiling with adding Files.cpp changes for AmigaOS4.

LIBGLInitialising gl4es
LIBGL
v1.1.5 built on Sep  6 2022 18:31:35
LIBGL
Using GLES 2.0 backend
LIBGL
Using Warp3DNova.library v54 revision 16
LIBGL
Using OGLES2.library v3 revision 3
LIBGL
OGLES2 Library and Interface open successfuly
LIBGL
Targeting OpenGL 2.1
LIBGL
Not trying to batch small subsequent glDrawXXXX
LIBGL
: try to use VBO
LIBGL
Force texture for Attachment color0 on FBO
LIBGL
Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
LIBGL
Current folder is:Sam460-2:CroMagRally
LIBGL
Hardware test on current Context...
LIBGLHardware Full NPOT detected and used
LIBGL
Extension GL_EXT_blend_minmax  detected and used
LIBGL
FBO are in core, and so used
LIBGL
PointSprite are in core, and so used
LIBGL
CubeMap are in core, and so used
LIBGL
BlendColor is in core, and so used
LIBGL
Blend Subtract is in core, and so used
LIBGL
Blend Function and Equation Separation is in core, and so used
LIBGL
Texture Mirrored Repeat is in core, and so used
LIBGL
Extension GL_OES_mapbuffer  detected
LIBGL
Extension GL_OES_element_index_uint  detected and used
LIBGL
Extension GL_OES_packed_depth_stencil  detected and used
LIBGL
Extension GL_EXT_texture_format_BGRA8888  detected and used
LIBGL
Extension GL_OES_texture_float  detected and used
LIBGL
Extension GL_AOS4_texture_format_RGB332 detected
LIBGL
Extension GL_AOS4_texture_format_RGB332REV detected
LIBGL
Extension GL_AOS4_texture_format_RGBA1555REV detected and used
LIBGL
Extension GL_AOS4_texture_format_RGBA8888 detected and used
LIBGL
Extension GL_AOS4_texture_format_RGBA8888REV detected and used
LIBGL
high precision float in fragment shader available and used
LIBGL
Extension GL_EXT_frag_depth  detected and used
LIBGL
Max vertex attrib16
LIBGL
Max texture size16384
LIBGL
Max Varying Vector32
LIBGL
Texture Units16/16 (hardware32), Max lights8Max planes6
LIBGL
Extension GL_EXT_texture_filter_anisotropic  detected and used
LIBGL
Max Anisotropic filtering16
LIBGL
Max Color AttachmentsDraw buffers1
LIBGL
Hardware vendor is A-EON Technology LtdWritten by Daniel 'Daytona675x' Müßener GoldenCode.eu
LIBGL
GLSL 300 es supported
LIBGL
GLSL 310 es supported and used
CMR Fatal Alert
OGL_CreateDrawContext:357glGetError() == GL_NO_ERROR
CMR Fatal Alert
SafeSafeDisposePtrinvalid cookie!
LIBGLShuting down

Sinan - AmigaOS4 Beta-Tester
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- Sam460ex
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Re: MacOS PPC CroMag Rally game port
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@All

Yahoo ! Check this out :





Will pack it up and upload on os4depot in few minuts.

@SinanSam460

That error happens because GL4ES on the run do check GLSL shaders to see which version of what works. So it return GL_ERROR if one of them fail or more, etc. One of them fail (that expected), and this set GL_ERROR which is not cleared. I report that to ptitSeb and he fix it in latest gl4es build, so rebuild new gl4es and add this "PROGIDIR:" fix and this will work for you.

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Re: MacOS PPC CroMag Rally game port
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@All
Game on os4depot now (upload query)

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Re: MacOS PPC CroMag Rally game port
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@kas1e

Cool, did not downloaded yet, does it works also with plain MiniGL or for now its only for newer cards?

Sam440ep Flex 800Mhz 160GB HD + AmigaOS 4.1
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Re: MacOS PPC CroMag Rally game port
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@kas1e

Ok rebuilt gl4es (clib2) and CroMag Rally builds and runs.

However sand-textures have weird colors like this
https://ibb.co/8jkdkRn

I tried your executable and it is fine..

I guess there is some more fix you have done..

Just asking for educational purposes :)

Sinan - AmigaOS4 Beta-Tester
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Re: MacOS PPC CroMag Rally game port
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@Samo
gl4es only currently, as for minigl it just didn't works and render pink screen.

@Sinan
Probabaly you didn't download very latest code, as big-endian fixes were done in 2 commits : first big one, and second one was exactly about textures.

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Re: MacOS PPC CroMag Rally game port
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@kas1e

Yes re-downloaded files.c with bigendian fixes and it works fine :)

Thanks.

Sinan - AmigaOS4 Beta-Tester
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Re: MacOS PPC CroMag Rally game port
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@kas1e Thanks ! i test that on MorphOS

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Re: MacOS PPC CroMag Rally game port
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@beworld
Btw, i show the video to author, and he say that we miss "bonuses/powerup" in the levels, and only their shadows visibly. Check plz if it the same on morphos or not (just to know if it endian issues, or driver specific ones)

@all
Tried to build minigl version again, and sadly it fail: i.e. i have binary, but on running all i have it's black or pink screen, and nothing else, so probably opengl2.x there minimum.

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Re: MacOS PPC CroMag Rally game port
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@kas1e

CrogMag was released in 2000 for OS9, i doubt that at the time it requires such opengl2 specs, unless he increased its specs for the latest version 3 of the game, but if so there is no mention in readme/changelog
Can you ask the author?

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Re: MacOS PPC CroMag Rally game port
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@samo
That adoptation to modern systems, not straight port from os9 (mean lot of new code).

Anyway, i am not in big interest in minigl anymore to spend time on, just tried fastly in case it will work, and wasnt lucky. Also do not want to annoy author about anything else, as i already annoy him about other games. But anyone can give it a shot, as endians are ok. I think it should be possible to make it works on minigl, just need someone willing spend time on.

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Re: MacOS PPC CroMag Rally game port
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For me : https://ibb.co/TW739kB
No texture.... dont know why.. maybe somthing tinygl dont support.

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Re: MacOS PPC CroMag Rally game port
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@beworld
And the same when start a race ? Also all black ?

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Re: MacOS PPC CroMag Rally game port
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@kas1e same, all objets (texture) are black, but i see background and bonus

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Re: MacOS PPC CroMag Rally game port
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Thank you for port guys! It works well on my config... If you need someone for testinng I am here :D

Amiga x5000 ı o2o ı 4GB RAM ı RadeonRX580 | SBlaster Audigy Fx - AmigaOS4.1 FInal Edition

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Re: MacOS PPC CroMag Rally game port
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remember. If you found something weird check also linking against newlib. Even if clib2 seems at least mature to compile games correctly. But I'm curious about speed too

i'm really tired...
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Re: MacOS PPC CroMag Rally game port
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@Andrea
That one i build with newlib, and not with clib2, dunno why i switch, probabaly because of SDL_mixer or something

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Re: MacOS PPC CroMag Rally game port
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@afxgroup

I compiled a clib2 version.. There is not a fps counter in the game, but version feel the same on Sam460.

Sinan - AmigaOS4 Beta-Tester
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