I must be doing something wrong. The latest build on OS4Depot just gives me a black screen. The previous release worked just fine. Here's the output I'm getting from the console:
LIBGL: Initialising gl4es
LIBGL: v1.1.5 built on Oct 1 2022 10:49:19
LIBGL: Using GLES 2.0 backend
LIBGL: Using Warp3DNova.library v54 revision 16
LIBGL: Using OGLES2.library v3 revision 3
LIBGL: OGLES2 Library and Interface open successfuly
LIBGL: Targeting OpenGL 2.1
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: try to use VBO
LIBGL: Force texture for Attachment color0 on FBO
LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
LIBGL: Current folder is:Scratch:croMagRally
LIBGL: Loaded a PSA with 8 Precompiled Programs
LIBGL: Hardware test on current Context...
LIBGL: Hardware Full NPOT detected and used
LIBGL: Extension GL_EXT_blend_minmax detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Subtract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer detected
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_packed_depth_stencil detected and used
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_texture_float detected and used
LIBGL: high precision float in fragment shader available and used
LIBGL: Extension GL_EXT_frag_depth detected and used
LIBGL: Max vertex attrib: 16
LIBGL: Max texture size: 16384
LIBGL: Max Varying Vector: 32
LIBGL: Texture Units: 16/16 (hardware: 32), Max lights: 8, Max planes: 6
LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used
LIBGL: Max Anisotropic filtering: 16
LIBGL: Max Color Attachments: 1 / Draw buffers: 1
LIBGL: Hardware vendor is A-EON Technology Ltd. Written by Daniel 'Daytona675x' Müßener @ GoldenCode.eu
LIBGL: GLSL 300 es supported
LIBGL: GLSL 310 es supported and used
-- eliyahu
"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
I must be doing something wrong. The latest build on OS4Depot just gives me a black screen. The previous release worked just fine. Here's the output I'm getting from the console:
Probably you left with old .gl4es_psa file in the root directory of game ? Delete it plz, and try again.
Have you had time to check minigl possibility? Maybe Jorio could help with that too?
Still majority of OS4 machines are dependant for a minigl. Lots of us hasn't boothed their OS4 machines up for a long time. These kind of games could be good reason to fire up ole Pegasos, AmigaOne, Sam, etc machines.
@ultri Jorio didnt help with os4 specific stuff, he help with endian-aware parts only. As for minigl - i tried, just black screen. Maybe someone else can made it works for minigl. But its even not works for morphoss beta of tinigl which is better than minigl.
Is there any way to prevent OpenGLES2 from always saving a .gl4es.psa file? I have to remove it from the directory every time I start the game or I end up with a black screen.
-- eliyahu
"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
@eliyahu That strange .. Daniel did fix in ogles3.3 all stuff about "all black after .psa is loaded". But i have now 2 reports about one from you and one from Bill.. Quite strange.
On my setup it surely works and i assume on many others, but still, on few it is not.. Need to think about wtf..
Can you show full version for ogles2.library + size, etc.
Also can you show versions full ones with size and date of warp3dnova.library , and the files inside of libs/warp3dnova/ CGN one (if you on RX)
Gotcha ! As you betatester of enhancer, you probabaly tried all the ogles2 beta versions, and there were about 10 different ogles3.3, your one was one of latest beta ones, but not the last and final one :)
The good version is ogles2 3.3 (04/30/2022). I.e. 5 days later in compare with yours. So take the one from latest enhancer, or if you can't find it anywhere let me know, and i will mail you.
That did the trick! Updated to latest public version, et voila, all is well again. Many thanks for helping, and as always, thanks for all the hard work you've done for our platform!
-- eliyahu
"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."