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Re: MacOS PPC CroMag Rally game port
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@kas1e

I must be doing something wrong. The latest build on OS4Depot just gives me a black screen. The previous release worked just fine. Here's the output I'm getting from the console:

LIBGLInitialising gl4es
LIBGL
v1.1.5 built on Oct  1 2022 10:49:19
LIBGL
Using GLES 2.0 backend
LIBGL
Using Warp3DNova.library v54 revision 16
LIBGL
Using OGLES2.library v3 revision 3
LIBGL
OGLES2 Library and Interface open successfuly
LIBGL
Targeting OpenGL 2.1
LIBGL
Not trying to batch small subsequent glDrawXXXX
LIBGL
: try to use VBO
LIBGL
Force texture for Attachment color0 on FBO
LIBGL
Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
LIBGL
Current folder is:Scratch:croMagRally
LIBGL
Loaded a PSA with 8 Precompiled Programs
LIBGL
Hardware test on current Context...
LIBGLHardware Full NPOT detected and used
LIBGL
Extension GL_EXT_blend_minmax  detected and used
LIBGL
FBO are in core, and so used
LIBGL
PointSprite are in core, and so used
LIBGL
CubeMap are in core, and so used
LIBGL
BlendColor is in core, and so used
LIBGL
Blend Subtract is in core, and so used
LIBGL
Blend Function and Equation Separation is in core, and so used
LIBGL
Texture Mirrored Repeat is in core, and so used
LIBGL
Extension GL_OES_mapbuffer  detected
LIBGL
Extension GL_OES_element_index_uint  detected and used
LIBGL
Extension GL_OES_packed_depth_stencil  detected and used
LIBGL
Extension GL_EXT_texture_format_BGRA8888  detected and used
LIBGL
Extension GL_OES_texture_float  detected and used
LIBGL
high precision float in fragment shader available and used
LIBGL
Extension GL_EXT_frag_depth  detected and used
LIBGL
Max vertex attrib16
LIBGL
Max texture size16384
LIBGL
Max Varying Vector32
LIBGL
Texture Units16/16 (hardware32), Max lights8Max planes6
LIBGL
Extension GL_EXT_texture_filter_anisotropic  detected and used
LIBGL
Max Anisotropic filtering16
LIBGL
Max Color AttachmentsDraw buffers1
LIBGL
Hardware vendor is A-EON Technology LtdWritten by Daniel 'Daytona675x' Müßener GoldenCode.eu
LIBGL
GLSL 300 es supported
LIBGL
GLSL 310 es supported and used

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: MacOS PPC CroMag Rally game port
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@eliyahu
Quote:

I must be doing something wrong. The latest build on OS4Depot just gives me a black screen. The previous release worked just fine. Here's the output I'm getting from the console:


Probably you left with old .gl4es_psa file in the root directory of game ? Delete it plz, and try again.

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Re: MacOS PPC CroMag Rally game port
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@All
New version uploaded (in upload query for now):

-- added more gamepads support
-- fixed non-working gamepad in menu

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Re: MacOS PPC CroMag Rally game port
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@kas1e

Quote:
Probably you left with old .gl4es_psa file in the root directory of game ? Delete it plz, and try again.

That was it! A huge thanks for these games -- they bring back happy memories of my Power Macintosh days.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: MacOS PPC CroMag Rally game port
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@kas1e

Have you had time to check minigl possibility? Maybe Jorio could help with that too?

Still majority of OS4 machines are dependant for a minigl. Lots of us hasn't boothed their OS4 machines up for a long time. These kind of games could be good reason to fire up ole Pegasos, AmigaOne, Sam, etc machines.

That would be good for a scene.

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Re: MacOS PPC CroMag Rally game port
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@ultri
Jorio didnt help with os4 specific stuff, he help with endian-aware parts only. As for minigl - i tried, just black screen. Maybe someone else can made it works for minigl. But its even not works for morphoss beta of tinigl which is better than minigl.

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Re: MacOS PPC CroMag Rally game port
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@kas1e

Is there any way to prevent OpenGLES2 from always saving a .gl4es.psa file? I have to remove it from the directory every time I start the game or I end up with a black screen.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: MacOS PPC CroMag Rally game port
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@eliyahu
That strange .. Daniel did fix in ogles3.3 all stuff about "all black after .psa is loaded". But i have now 2 reports about one from you and one from Bill.. Quite strange.

On my setup it surely works and i assume on many others, but still, on few it is not.. Need to think about wtf..

Can you show full version for ogles2.library + size, etc.

Also can you show versions full ones with size and date of warp3dnova.library , and the files inside of libs/warp3dnova/ CGN one (if you on RX)

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Re: MacOS PPC CroMag Rally game port
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@kas1e

Quote:
Can you show full version for ogles2.library + size, etc.

Also can you show versions full ones with size and date of warp3dnova.library , and the files inside of libs/warp3dnova/ CGN one (if you on RX)

Sure thing. Here's what I currently have installed:

Warp3DNova.library 54.16 (04/22/202220220422.114958
W3DN_SI
.library 54.16 (04/22/202220220422.115139
ogles2
.library 3.3 (04/25/2022)

Warp3DNova.library            28428 ----rwed 22-Apr-22 03:52:52
W3DN_SI
.library             2932812 ----rwed 22-Apr-22 03:52:52
ogles2
.library              2507568 ----rwed 25-Apr-22 20:58:50

Perhaps I'm backlevel on a critical component?

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: MacOS PPC CroMag Rally game port
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@eliyahu

Gotcha ! As you betatester of enhancer, you probabaly tried all the ogles2 beta versions, and there were about 10 different ogles3.3, your one was one of latest beta ones, but not the last and final one :)

The good version is ogles2 3.3 (04/30/2022). I.e. 5 days later in compare with yours. So take the one from latest enhancer, or if you can't find it anywhere let me know, and i will mail you.

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Re: MacOS PPC CroMag Rally game port
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@kas1e

That did the trick! Updated to latest public version, et voila, all is well again. Many thanks for helping, and as always, thanks for all the hard work you've done for our platform!

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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