Hi guys, I wonder if some betatester, A1222/Tabor owner, can give a try to latest FlashMandelNG (ver 4.5) present on OS4Depot and report me if SPE version runs ok on his machine.
The SPE binary launches just fine, and reports drawing the initial fractal set in 'realtime' on average. The only problem is the drawing area is all black, e.g., nothing is drawn that I can see. This is the same for every screen mode I try.
Also -- I can't seem to quit the program, either. The requester never comes up. The normal OS4 binary works fine. I'd love to collect debug data for you. How can I help?
-- eliyahu
"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
Thank you very much for your feedback. This result is unexpected, I have to think a bit what it's wrong. Maybe someting in makefile, maybe something else. I expeced more a guru and in that case we could watch inside some bad function call for a fix.
Do you have tried with both 8/24 bit screens? Try to start in multiprecision calcs too.. look inside tooltypes to set these parameters. About requesters you can run plain version and look at shortcuts, than relaunch the SPE version and use them to go further ahead in a blind way.
I hope to look inside code this weekend. Anyway everyone can look inside source code and recompile it to make some tests. To recompile project it's necessary to install GMP library includes and static lib in the sdk/newlib/local drawer like any third party libs. There's a drawer in the archive about GMP stuff.
Thanks for the suggestions. Unfortunately different screenmodes, including 8-bit vs 24-bit color depth, still results in a black drawing area. I also tried using high-precision math-mode, no difference there, either.
And I can never quit the SPE version no matter what I do, whether selecting 'Quit' from the menu bar or with the keyboard shortcut.
Any other ideas?
-- eliyahu
"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."