@All
New version on os4depot (in upload query).
(click on images for fullsize)
Changes are:
AmigaOS4 specific ones:
-- GCC 11.3 with -O2 optimisation enabled (cpu loading now 25% instead of 100%)
-- latest SDL2 2.24.0 (so more gamepads and joysticks works)
-- mode id for full screen mode now is the same as workbench one
The most notable changes in the game's code itself (of course done not by me, but by main author), is the full support for options (cinema viewers, level loadings, etc, etc) and support PC's demo datafiles. There is full list of changes:
Game specific changes (done not by me, but by main author) since latest (2.0.7) os4beta release:
- added 'linear' graphics scaler
- enabled PSX options menu
- fixed '1x' scaling
- fixed graphics glitches with PSX backgrounds
- removed 'inih' and 'libxbr-standalone' dependencies
- added gain to sounds
- added no-hit cheat for 'rock' and 'lava'
- added original sounds limiter (16 channels)
- fixed checkpoint 7 for 'lar1' screen 19
- fixed some bounding box checks
- fixed sound glitches when resuming the game after a cutscene
- added PSX hint screens
- added 'volume' submenu
- fixed sounds volume and panning
- fixed walk on chain bridge in 'lar1' screen 3
- fixed gate not closing in 'lar2' screen 8
- added PSP and Wii platforms specific code
- added support for PC demo v1.0 data files
- fixed screen state for 'fort' screens 16 and 17
- fixed checkpoint for 'pwr1' screen 21
- fixed PAF animation glitches with last frame
- added PSX background overlays (MDEC)
- fixed crash playing PAF animation #3 with Italian PC data files
Hope nothing broken, but if, plz report back so it can be fast fixed till i am on it
Thanks!
Edited by kas1e on 2022/11/30 13:05:33