Q over at Hold and Modify on YouTube just posted a Lightwave Raytrace Scene benchmark and I absolutely love this type of stuff so if you're interested please follow the link below to follow the simple steps to run the benchmark and post your results & system specs
It's interesting that this happened, because yesterday I run with some friends Lightwave benchmarks on different systems like you mentioned above, but with the benchmark scenes not modified. This way, in my opinion, you can be sure that you have the same testing point everywhere.
I also contacted Kevin to help with these tests, but it seems what he did in that video is not useful for my benchmarking, because he changes the scenes.
Today, I am going to run some more tests and then I can provide the results if you want.
Just to get an idea of where PPC computers like the X5000 stand, some time ago I did a benchmark of the unmodified scenes, which you can see below:
Start LW, load benchmark scene and adjust the settings per Q:s instructions.
When you hit F9, you will get a Grim Reaper... just click on more and then click on ignore DSI errors
Once you do that, you will go back to the black screen with some text. Once the render is complete, you will see a very buggy looking image. LMB click and you will be returned to the black screen with text. There you can see the rendertime.
Make sure you do a second F9 render after the first, because I think the DSI error on the very first render might add some extra time.
I will suggest that you use either ModePro or NewMode to promote Layout to a proper screenmode. I use NewMode and promote Layout to a 720x480x8 screen.
as noted below I can't render via LW even with NewMode for some reason it just keeps doing stuff for over an hour ?
@ Cageman
can you try rendering from the shell with this command on your X5000 and post your results ALSO make sure you are using v5 of Lightwave or it won't work
xx:xx/Lwsn.fp -3 scenes/benchmark/Raytrace.lws 0 0 (x is location of your Lightwave folder)
I am using Lightwave AW (LW5.0 release version), which should be the same version Q uses on his real Amiga computers. Also, rendering via Screamernet is always faster than rendering within the software. For that reason we should follow Q:s steps in order to make a similar comparsion, including rendering from within the software.
Unless Q does a render via ScreamerNet, for this particular test with the settings he provided, I do not see the point in doing so because it would be moving the goalpost.
Also, I wonder if you are quoting the correct scene that Walkero is rendering, since he is rendering all benchmark scenes? From Walkeros video it takes 10m 49s for the Raytracing scene to render in the original setup, which is 2x resolution, 4x more pixles to render compared to Q:s setup.
When I open LW and render the Raytrace scene without any changes, it takes 13m 46s to render on my machine. I very much doubt that the X1000 would render the same scene, even when using ScreamerNet in 1m 39s.
:)
EDIT: The difference from my result and Walkeros result regarding the same scene... him rendering via ScreamerNet and I render within the software is quite understandable, since LW never had any hardware acceleration regarding displaying data on screen while also showing the render progress in a black and white render, so the CPU will have to deal with all the displays when rendering in the software compared to rendering with ScreamerNet in Shell
EDIT2: I think Walkero is using an X5000/ 040, which is clocked at 2,2 GHz while my machine is the 020, clocked at 1995MHz rounded up to 2 GHz.
ah yes stupid mistake I didn't use the Raytrace.lws file using it I got 17m10s
I agree to just stick with Q's method to keep things apple to apples but I can't get my X1000 to render inside LW...tried a ton of times and it just goes on for an hour so something is off.
That is not emulating an 060 though. You have to turn off JIT in order to emulate the speed.
It is interesting though that your result in FS-UAE on your M2 Mac can render this in 2 seconds. Are you sure you loaded the Raytrace.lws from the Benchmark folder?
On my Threadripper 3990X (64 cores / 128 threads) it takes 45 seconds when using WinUAE emulating a 68060 with JIT enabled. I doubt that an M2 processor is more than 40 times faster, even on a singlethreaded process which emulation of AmigaOS is.
If I open this scene up in LightWave 2020.0.3 (PC version), it renders in 1.9 seconds, but that is because it uses all cores/threads. If I halve the resolution, per Q:s test, it renders in 0.6 seconds. :D