Nah, it's not gone, it just slowed down to a crawl, but there are still many who will help.
We are few, we are seperated, we are cold, but we are not alone...and once in a while we gather in a strange place on a strange continent to celebrate another year of surviving...ah well
In the meanwhile the gl4es renderer got Multitexturing support added, that gave the gl4es Renderer around 20% speedup compared to the MiniGL Renderer. MiniGL Renderer seems to run in similar speed to the WarpOS version of the game running.
Numbers I got of my "x5000 with a heavy beast of a 3D Card equipped Betatester" was 118 fps timedemo for MiniGL, 130 fps for gl4es renderer without Multitexturing, 140 fps with multitexturing (but that was not yet having multitexturing included everywhere where it could, the final version probably still will have a few fps speedup comparing to those 140 fps). On my own x1000 with RadeonHD I do not reach these numbers, but it is extremely smoothly running on this system too.
In the meanwhile also all three renderers (software, MiniGL and GL4ES) run in both fullscreen and Windowed mode.
And it seems I found one of the major elusive bugs just a few minutes ago.
Fairly said though before I had too many projects with overhour work at the job to have time left for Amiga. Might happen again. Still, 5 days per week homeoffice helps (before "Covid-Time" when this was not possible I was over 1.5h on the road per day, can do some Amiga stuff in that time, now I need rarely to go to the office).
You might have wondered that you did not hear what's going on about Heretic 2 OS4 anymore.
I fixed a lot of bugs and our issue list is now down to 4 items. I won't disclose what but most of it is minor items.
I was mainly busy with some issues with the savegames lately. OS4 is not as forgiven with faulty pointers as OS 3.x was (the whole savegame code was in the original PC code written very "Amiga unfriendly" using things which is true on PC - but only on PC, having to do with memory handling).
Anyways, this sort of stuff should be fixed now, but it REALLY held up Betatest (as long as you cannot use savegames, you cannot betatest much...). So I made it an absolute priority to fix this bug.
I think this will be the best gameport I have ever written!
Also performance optimizations. On my x1000 with RadeonHD7770 in 1920x1080 it still runs pretty smooth (GL4ES Renderer used for this test, with enabled Multitexturing).
Ah, and *S*ecret project was the first time tested also on MiniGL Renderer successfully. Not only GL4ES as before. Runs in both absolutely smooth.
BTW - anyone knows if there was ever a french and spanish version of H2 on PC which included native language samples ? Or only localized intro/outro video and subtitles ingame ? (Those I have, as well as the "whole deal" for German, Italian, Russian and english).
BTW - if anyone still got old savegames from the WarpOS version (personally I think after 20 years it makes sense to start from the beginning again, but anyways...) - the OS 4 version is savegame compatible
(Actually you will need to overwrite user/config.cfg, else it will look a bit weird, but the savegames themselves will work perfectly.
Just tried out my old savegames from 20 years ago which I accidentally found when looking for something else on my old backup HD