Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
153 user(s) are online (132 user(s) are browsing Forums)

Members: 1
Guests: 152

hlt, more...

Support us!

Headlines

 
  Register To Post  

« 1 (2) 3 »
Re: Attemping FallOut2-Community Edition Port
Just popping in
Just popping in


See User information
Did you check on the Savegames if Endian issues are involved ?
Some games (Hello, Heretic2 ^^) also assumed that "pointers are just offsets to the executable start address" - which would not be the case on AmigaOS.
Another possible issues might be compiler-based like extra-bytes inserted by compiler to have addresses of words divisible by 4,8,16,whatever.

What was the issue with the Game Videos ? What format are they ? You might just call mplayer and play them using IDOS->System if they are any reasonable format.

Sound issues might be an issue of buffer size but I am definitely not the best person to advice on Sound issues - took me always forever to get Sound issues fixed.

Go to top
Re: Attemping FallOut2-Community Edition Port
Just can't stay away
Just can't stay away


See User information
@SinanSam460

https://github.com/ChrisNonyminus/fall ... /src/audio_engine.cc#L129

It seems engine is expecting audio data in LE format. In case data is converted to BE, you could try to use AUDIO_S16SYS instead of AUDIO_S16, which will mean AUDIO_S16MSB on AmigaOS. https://github.com/AmigaPorts/SDL-2.0/ ... /include/SDL_audio.h#L130

You can also try to double the sample count here https://github.com/ChrisNonyminus/fall ... /src/audio_engine.cc#L131

Go to top
Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


See User information
@CapehillQuote:
Capehill wrote:@SinanSam460

https://github.com/ChrisNonyminus/fall ... /src/audio_engine.cc#L129

It seems engine is expecting audio data in LE format. In case data is converted to BE, you could try to use AUDIO_S16SYS instead of AUDIO_S16, which will mean AUDIO_S16MSB on AmigaOS. https://github.com/AmigaPorts/SDL-2.0/ ... /include/SDL_audio.h#L130

You can also try to double the sample count here https://github.com/ChrisNonyminus/fall ... /src/audio_engine.cc#L131


Thanks..that fixes the audio problem.. Now I have proper sound :)

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top
Re: Attemping FallOut2-Community Edition Port
Just can't stay away
Just can't stay away


See User information
@SinanSam460

Endian or buffer size?

Go to top
Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


See User information
@CapehillQuote:
Capehill wrote:@SinanSam460

Endian or buffer size?


I used AUDIO_S16SYS instead of AUDIO_S16..

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top
Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


See User information
@SinanSam460

I want to solve this annoying load/save game problem, but I haven't found any solution yet.

This is the output from the game, when I try to save some game.

endgameDeathEndingInit
OVERRIDE_MAP_START: x: 88, y: 87
[Party Member 0]: Narg



[Party Members]:
Total Critter Count: 2


Gsound: playing ambient map sfx: gntlwind
Saving ".SAV" map.ARTEMPLE.SAV saved.
AUTOMAP: Saving AutoMap DB index 126, level 0

AUTOMAP: Error reading automap database file header!

[Party Member 0]: Narg



[Party Members]:
Total Critter Count: 23


Gsound: playing ambient map sfx: water
LOADSAVE: Backing up save slot files..

LOADSAVE: 0 map files backed up.

LOADSAVE: Save name: SAVEGAME\SLOT04\SAVE.DAT
LOADSAVE: Save function #0 data size written: 0 bytes.
LOADSAVE: Save function #1 data size written: 4 bytes.
LOADSAVE: Save function #2 data size written: 2784 bytes.

Saving ".SAV" map.ARCAVES.SAV saved.
AUTOMAP: Saving AutoMap DB index 3, level 0

AUTOMAP: Error reading automap database file header!
LOADSAVE: Save function #3 data size written: 33 bytes.
LOADSAVE: Save function #4 data size written: 2784 bytes.
LOADSAVE: Save function #5 data size written: 232 bytes.
LOADSAVE: Save function #6 data size written: 376 bytes.
LOADSAVE: Save function #7 data size written: 76 bytes.
LOADSAVE: Save function #8 data size written: 16 bytes.
LOADSAVE: Save function #9 data size written: 0 bytes.
LOADSAVE: Save function #10 data size written: 12376 bytes.
LOADSAVE: Save function #11 data size written: 4 bytes.

LOADSAVE: ** Error writing save function #12 data! **

LOADSAVE: Restoring save file backup...

LOADSAVE: Erasing save(bad) slot...

LOADSAVE: Erasing save(bad) slot...

Scripts: [Game Reset]
Game Exit

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top
Re: Attemping FallOut2-Community Edition Port
Quite a regular
Quite a regular


See User information
@SinanSam460

Hi, can you make available the latest version again. I built a version from the 18th of this month and it is having problem opening data files. I think the 18th day build did not have the paths fix and rather fixing paths in your 18th build, it makes sense for me to get the latest version since you already applied the fixes. When I click your google drive link it says that there is no available preview.

BTW, thanks for this. I love these sorts of games.

If liberty means anything at all, it means the right to tell people what they do not want to hear.
George Orwell.
Go to top
Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


See User information
@rjd324

Here is the latest version.
https://drive.google.com/file/d/1wa2rH ... UHvtrUpu/view?usp=sharing

Beworld (author of MorphOS port) told me to remove big endian fixes in db.cc, however that breaks the fonts.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top
Re: Attemping FallOut2-Community Edition Port
Quite a regular
Quite a regular


See User information
Hi, thanks for the link.

I can say that with the my version of adtools installed, when I perform a build I hear no issues with sound at all.

On my X5000, when I quit the game and try to restart the game, I get a GURU. Not sure if that is happening for you. Not sure if that is due to building with "normal" SDL (non GL4ES) and the issues with minigl on the X5000 (i.e. http://os4depot.net/share/driver/graphics/minigl4gl4es.lha).

I may try building with SDL/GL4ES just to see if there are any differences.

But, regarding the sound, I see no issues wrt. my adtools installation. GCC 11.3 and SDL 2-2.24.


Edited by rjd324 on 2023/2/23 0:15:37
If liberty means anything at all, it means the right to tell people what they do not want to hear.
George Orwell.
Go to top
Re: Attemping FallOut2-Community Edition Port
Quite a regular
Quite a regular


See User information
Yes, confirmed - the issue is with using the minigl via minigl4gl4es on the X5000. The SDL2/GL4ES version works fine, though you need to choose opengles2 from SDL2 Prefs otherwise you get a yellow hue.

Not sure if that new store purchase of Warp3DNovaBridge (I think it is called) solves the issues wrt. minigl usage on the X5000... but, I am not paying for that right now.

If liberty means anything at all, it means the right to tell people what they do not want to hear.
George Orwell.
Go to top
Re: Attemping FallOut2-Community Edition Port
Quite a regular
Quite a regular


See User information
You already fixed the sound. Sorry, didn't read the whole thread.

If liberty means anything at all, it means the right to tell people what they do not want to hear.
George Orwell.
Go to top
Re: Attemping FallOut2-Community Edition Port
Home away from home
Home away from home


See User information
@rjd324
As I mention everywhere never use minigl4gl4es , it was a fast hack, for radeonrx users while there wasn't novabridge. Minigl4gl4es have real issues and bugs, and should be avoided. And the bugs are hardcore ones : crashes on starts, crashes on exit, unability to run 2 minigl apps at time (crashes again), black sprites in many games, etc,etc.

You need to use novabridge + normal minigl from os4depot, not minigl4gl4es one

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: Attemping FallOut2-Community Edition Port
Quite a regular
Quite a regular


See User information
@kas1e

Right.

If liberty means anything at all, it means the right to tell people what they do not want to hear.
George Orwell.
Go to top
Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


See User information
Thanks to Beworld, now load/save game is working.

I will upload an updated version soon.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top
Re: Attemping FallOut2-Community Edition Port
Just popping in
Just popping in


See User information
@SinanSam460

Hello Sinan,

your Port runs fine under my Sam460 and RX560.The game runs very well, also save and sound. The Mac version also runs. Many thanks to you.

Greetings
Dirk67

Go to top
Re: Attemping FallOut2-Community Edition Port
Quite a regular
Quite a regular


See User information
@SinanSam460

Thank you on last port I tested it on x5000 and RX580 it works fine, music,save etc.


Amiga x5000 ı o2o ı 4GB RAM ı RadeonRX580 | SBlaster Audigy Fx - AmigaOS4.1 FInal Edition

A1200 sandwich

Warp - Croatian Amiga portal
Go to top
Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


See User information
Well done with the port..cant wait to try it out.

Anyway. I player this game more than once on pc back in the day, but i always die for no good reason far out in the game, was apparently used to much time to do everything else in game. There was a community patch somewhere that stopped this. Just wondering if this is added here?

Anyway. Extremely cool to have fallout2 (best one) on os4

Nox

Sam460ex 2GB 120Gb SSD&1Tb HD7750 Envy24HT A-Eon Drv 2.10+Warp3D New Uboot
Apollo v4 Standalone
Go to top
Re: Attemping FallOut2-Community Edition Port
Quite a regular
Quite a regular


See User information
For those of you wanting to try out the port, I've got some good news. Turns out that Fallout 2 is currently 75% off at Good Old Games (GOG)!

https://www.gog.com/game/fallout_2

Go to top
Re: Attemping FallOut2-Community Edition Port
Just popping in
Just popping in


See User information
What was the problem with the Savegames ?

Go to top
Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


See User information
Thanks SinanSam460 and Amigaoldskooler. While I do have Fallout Classic collection on DVD, I do not have DVD reader on my machines so I'll just go with the GOG!

Go to top

  Register To Post
« 1 (2) 3 »

 




Currently Active Users Viewing This Thread: 2 ( 0 members and 2 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project