The theme I use was made by @imagodespira it's called EVO THEME I immediately liked it when I saw it.
It is not available on Osdepot to download it I had to subscribe to the German forum if I remember correctly
I think he likes his theme being used.
Can you provide the theme?
As mentioned before WinUae does not run under MacOs M1, there are no alternatives to Qemu on my system, that's why I use the Qemu emulation and I'm happy with what is currently possible.
For me it is the fastest emulation currently possible under MacOs. Also the 2D acceleration is very good. Of course I would have even more fun with 3d acceleration.
I modified it a little, use the link I sent you and follow the indicated path
if you don't have the "Themes" folder you have to create it and put EVO inside it
use theme
if everything is ok, save
the background for windows and menus is the backround you always find them inside the same folder.
Use Theme is not executable maybe your archive is broken or AmigaOs4.1 has problems with .rar files, I unpacked it directly under AmigaOs4.1. I can customize the paths myself
I compacted it with winrar (windows) if you have problems exchanging files you can create .iso and eventually mount them with qemu with everything you need inside.
The archive is not corrupted unpack it first with the MAC and then pass it on an .iso to use with qemu.
I compacted it with winrar (windows) if you have problems exchanging files you can create .iso and eventually mount them with qemu with everything you need inside.
The archive is not corrupted unpack it first with the MAC and then pass it on an .iso to use with qemu.
The path to Boing Title Bar:
Evo/BitMaps/SbarLogo/default
Ok I got it done thanks for the help that theme is wonderful
ZBalaton told me that if we have any suggestions for the Qemu Pegasos emulation we should write him directly and discuss it e.g. Voodoo emulation etc. he reads from time to time. So please contact him directly or post ideas on his project page.
I have no way of explaining to him how to do it, But I guess among programmers it's easier to list what to use.
And how to implement the Voodoo3. I'll leave him a message for Voodoo 3 because it would be a big step forward.
He could exchange some ideas with Toni or with the author of PCem
Among them who speak the same language it should be easier to understand each other
Ah by the way when I was using a real 68k amiga I had found a program that animated .GIFs I don't remember the name but it's still there on "aminet" it's very simple to use
Just create the BoingBall logo and provide it with coordinates And you can have the animated BoingBall running on the TitleBar Just create a sequence of few frames of the "BoingBall" and put it in the "startup"
I have no way of explaining to him how to do it, But I guess among programmers it's easier to list what to use.
And how to implement the Voodoo3. I'll leave him a message for Voodoo 3 because it would be a big step forward.
He could exchange some ideas with Toni or with the author of PCem
Among them who speak the same language it should be easier to understand each other
Ah by the way when I was using a real 68k amiga I had found a program that animated .GIFs I don't remember the name but it's still there on "aminet" it's very simple to use
Just create the BoingBall logo and provide it with coordinates And you can have the animated BoingBall running on the TitleBar Just create a sequence of few frames of the "BoingBall" and put it in the "startup"
Thanks for the tip I will test it later.
Good that you have written to him again. I am also in the process of solving the SFS problem with much luck can use the PPC of SFS, I'll get back to you later.
Ok the problem with SFS under Qemu Pegasos 2 is solved by adding your startup line -cpu 7447.
The default settings for Qemu Pegasos 2 use a G3 PPC CPU. Test the whole thing and also start Ranger under AmigaOs4.1 there the CPU is displayed correctly also Altivec works with MPlayer.
And really very fast, now it's better than WinUAE I wanted to test if the 1.5 ghz CPU was actually fast and not just with the values given by "Ranger" as an indicator.
Now I'm starting to configure everything so far I had done some superficial tests just to see how the emulation was.
Here the PSX 1 emulator with "Metal Gear Solid" Grande game the only dubbed entirely in Italian of the entire saga.
What a pity for the Italian language dubbing of many games and yet the Italian market is very thriving and yet they continue to snub the Italian language in many games.
I wanted to ask you about the "Enhancer" did you install it before or after the AmigaOS updates ? Because I bought them some time ago and they caused some problems with the updates.
Yes, I'm impressed too, I'm happy now to use programs that used to be slow. For example now in Scumm the interlude videos are perfect before the lip was not in sync with the transmitted video.
As for the 3D acceleration in this case for the Voodoo 3
Here is ZBalaton answer to my question:
Hello, Voodoo emulation might be possible but it's not something I plan to do. I can provide advice and mentoring for somebody willing to put in the effort to implement it but I'd rather spend my time on other tasks that would be more difficult for others but help to improve the project better than adding yet another incomplete or limited graphics emulation. Since Voodoo emulation has been done in several other projects it is probably a good task for somebody willing to start working on this and a good way to learn the needed stuff. I'd look at a simple PCI graphics device such as qemu/hw/display/bochs-display.c as an example that shows how to define a PCI card in QEMU and what a graphics card needs then start from there and add the Voodoo emulation from an open source project of your choice. Before starting consider that the license of the sources must be compatible with QEMU which is GPL2+ so PCem, WinUAE and mame are probably compatible but check at gnu.org/licenses. .It can be a problem if ROMs that are not freely distributable are needed unless it also works without roms with at least a Linux or other guest as QEMU likely don't want to take an unusable device, so if it only works with non-free ROMs that cannot be included in QEMU then it may only be merged in the Qmiga project not in upstream QEMU. I think implementing Voodoo emulation could only be a stop gap until better emulation could be written so I'd consider finishing ati-vga instead or writing AmigaOS drivers for QEMU's virtio-vga device which should now also be possible that the P96 API docs were published. I won't stop anybody who wants to contribute Voodoo emulation and as said I can help with giving advice and answer questions if I can but I don't want to spend my time on that now because of the above.
On another note, sm501 should support higher than 16 bit modes. If you check in Ranger it lists R8G8B8 as supported and it also works in 24/32 bit mode with MorphOS so it's probably something with AmigaOS that prevents these modes to be added. It may be something with the EDID info QEMU provices that don't work well with AmigaOS but I'm not sure. Enabling logging I get some info from the driver and it says a pixel clock value is missing but I don't know if that's relevant or where it should come from so that's also something to debug if anybody want's to look at it.
For those who don't frequent the ZBalaton mailing list.
Qemu Pegasos 2 has real potential, this emulation is very impressive and I am happy to use it.
Thanks for the video white it shows once again how fast this emulation is already without the still missing 3d acceleration.
At the moment everything is a bit scattered German users, as well as other language speaking people. However, there were many hints from users who are testing it.
There should be a central point where we can all share our experience. I will discuss this with BALATON Zoltan, it is a bit exhausting for me to keep everyone informed when there are changes regarding Qemu Pegasos 2. Only this way we can push the development forward. We as Amiga community can make a difference
Maybe someone has an idea how we can all meet in one and the same forum where the Amiga project can be discussed? I would take care that users gather there.
Otherwise we wait and see what BALATON Zoltan recommends, he is very nice and is grateful for any help.