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Adding an Amiga menu to an SDL1 window?
Amigans Defender
Amigans Defender


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Is there a way to add a menu to an SDL1 window? I can see that the 68K port of SDL provides functions to access the underlying Intuition window pointer, allowing you to add an Amiga menu to the window, namely:

SDL_AmigaLockWindow()
SDL_AmigaWindowAddr()
SDL_AmigaUnlockWindow()


but I don't see these functions implemented in the OS4 version of SDL 1.2.

I need to use SDL1 rather than SDL2 because that's what the port I'm working on uses.

The Rear Window blog

AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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Re: Adding an Amiga menu to an SDL1 window?
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@trixie

SDL.
Simple DirectMedia Layer is a cross-platform development library..

Now if you started adding Amiga, MacOS, Windows, C64, Unix and Linux, api's to it, it wont be cross platform anymore.

Should menu be a standard API sdl perhaps, but mostly aimed at games.

(NutsAboutAmiga)

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AmigaInputAnywhere
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and other tools and apps.
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Re: Adding an Amiga menu to an SDL1 window?
Just can't stay away
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Re: Adding an Amiga menu to an SDL1 window?
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@Capehill

Thank you, I'll give it a try!

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AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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Re: Adding an Amiga menu to an SDL1 window?
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@trixie

I have something like this to get SDL1 window struct:
#include "SDL/SDL_syswm.h"
struct Window *AmigaOS_GetSDLWindowPtr(void)
{
  
SDL_SysWMinfo wmInfo;

  
SDL_GetWMInfo(&wmInfo);
  return( (
struct Window*)wmInfo.window );
}

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Re: Adding an Amiga menu to an SDL1 window?
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@jabirulo

Mmm do you think we can use something for the project we are working on hint hint

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Re: Adding an Amiga menu to an SDL1 window?
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@jabirulo

Your example is ignoring the return value of SDL_GetWMInfo function and it has a superfluous cast to struct Window *.

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Re: Adding an Amiga menu to an SDL1 window?
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@Capehill

thx fixed to:
..
  if(
SDL_GetWMInfo(&wmInfo) == 1) { return(wmInfo.window); }

  return(
NULL);
}


@Samir
it exists since "aaages" in our update/port, but didn't try to add menus to SDL/GL windows yet.

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