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Re: My Amiga Projects
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This would require first gl4es needs to be reworked
to use this class though (either that or soft float).
If someone deals with that (a soft float compile
probably easiest?) i could deal with the h2 part of it.

I am unsure though if one wins anything as gl4es will
call ogles2 which then calls warp3dnova all passing
floats a lot. Still if someone provides me with an
adapted gl4es i am willing to try it.

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Re: My Amiga Projects
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@TheMagicSN

Quote:
Ok, the new Quake 2 Version is out. ->Alinea Shop for Download


I went and got the new Quake 2. It's just under 14 USD. This is so cool.

Thank you for all your hard work.

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Re: My Amiga Projects
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Hi!

Update to my projects:

Sin: No change since last time sadly. Still in works:
Heretic 2 68k: I expect this to be out still first half of 2024, this was the main project the last few weeks
Quake 2: Out for 68k and OS4
Two secret projects: They will be in the focus now actually, or one of them will. Both for OS4 and 68k. Currently mainly work on OS4 version is done.

There is one more project for 68k where I wonder on the feasibility, but would be something for "start of coding end of the year".

(So you see I am jumping to and fro between 68k and OS 4... I usually start with OS4 - ways better debug possibilities - and port back to 68k later in project). Want to support both platforms longterm (as to 68k mainly PiStorm and Vampire is interesting, but looking for other 68k options on the two secret projects)

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Re: My Amiga Projects
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What tools do you use to debug with on OS4?


@TheMagicSNQuote:
TheMagicSN wrote:Hi!

I usually start with OS4 - ways better debug possibilities -

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Re: My Amiga Projects
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@davec555

Grim Reaper is good debugging tool, the stack trace feature is really useful
a rs232 serial cable is also useful, if game or program crash while doing intuition lock, or bitmap lock, or some other lockup.
Spotless is nice debuging tool as well.
DumpDebugBuffer command.


Edited by LiveForIt on 2024/5/8 18:45:07
(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
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Re: My Amiga Projects
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@davec555

GrimReaper ;)

The stack trace is great also
that on most crashes it does
not just reboot. On 68k no
stacktrace and often instant reboot…

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Re: My Amiga Projects
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@TheMagicSN
You can get similar debugging features on AmigaOS 3.x/m68k by installing and using about 10-20 debugging tools (Sushi, SegTacker, MuGuardianAngel, MemTrace, EatMem, etc.), but even with all available AmigaOS 3.x/m68k debugging tools installed you still get less information than on plain AmigaOS 4.x ("just" (Grim)Reaper) without using any additional debugging tools like GDB, Spotless, etc.

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Re: My Amiga Projects
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@joerg

EUAE has built in debuger, so if want to freeze a 68K program or something you can use EUAE for that. EUAE’s built in debugger is not unlike action replay.

(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
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Re: My Amiga Projects
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@TheMagicSNQuote:
TheMagicSN wrote:Hi!

Update to my projects:

Sin: No change since last time sadly. Still in works:

Two secret projects: They will be in the focus now actually, or one of them will. Both for OS4 and 68k. Currently mainly work on OS4 version is done.



Thanks for the update. I'm waiting for the Sin port...and of course I'd like to know more about those secret projects :D


Edited by VooDoo on 2024/5/14 11:28:50
Amiga x5000 ı o2o ı 4GB RAM ı RadeonRX580 | SBlaster Audigy Fx - AmigaOS4.1 FInal Edition

A1200 sandwich

Warp - Croatian Amiga portal
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Re: My Amiga Projects
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@liveforit

Sounds interesting. Also what joerg said

I am just sort of new of coming back to 68k coding.

Note my 68k port („sort of final beta with maybe a
view changes still upcoming, mostly concerning
Installer and intro video replay“) of Heretic2 and
another 68k title (not Sin, sorry) will be presented
at ARC24 on 25th. I expect h2 68k to be buyable
„Before summer“. The other game is also quite far
in development already.

Note this non-named 68k title is not related to my
two „secret projects“ (which are 68k and os4 both,
each of them).

That was the ads ;)

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Re: My Amiga Projects
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@TheMagicSN

Hi,

Do you think it would be possible (one day maybe) to wear production apps such as video mounting software?! It is sorely missing on the Amiga

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Re: My Amiga Projects
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Recent update:

H2 68k and g17 68k:

Doing hopefully final release
candidate this week. Note as
Betatesters need time for testing
there will probably be a distance of
a few weeks between the two releases.

Sin: not much news

Two „secret projects“: one of them will
get the next focus. Once i get it working
maybe the secret may end.

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Re: My Amiga Projects
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Recent Update:

G17 68k -> Final version delivered to Publisher
H2 68k -> Maybe Final version delivered to Betatesters but we definitely will still need 4+ weeks in Testing
G17 WarpOS -> compiles, but compiler makes trouble, on hold till I might get a new compiler (this might actually happen, I should know more in early July - WarpOS Version definitely won't be on the 68k version, but if it works out will be made available to buyers of the 68k version)
Current focus: On a new commercial game project, intended for release for OS4, PiStorm and Vampire (possibly also WarpOS, but that one will definitely need a more recent compiler), 060 and with some luck 040 might also be possible, but too early to say
Sin: After that new project

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Re: My Amiga Projects
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@TheMagicSN

Nice! You're a busy bee - looking forward to your future OS4 releases.
Thanks for you contributions to the platform

Regards, Thomas

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Re: My Amiga Projects
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Latest Update:

H2 68k -> On the finishing line, but still not 100% done
G17 WarpOS -> Waiting for new compiler, should come soon
G17 68k -> Released
Secret Project #1 -> My Main Amiga Project currently, but sadly I cannot tell yet what it is. Massive progress, OS4 version is fully running (in the sense of an Alpha Version), and 68k version also shaping up nicely. Though this is all quite recently. Ah, and of course it is a commercial game.
Sin -> Additionally to the OS4 Beta there is now a 68k Alpha (PiStorm-only)
Secret Project #2 -> Not much going on right now

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Re: My Amiga Projects
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Latest Updates:

H2 -> Released for OS4 and 68k, Update 2 released for OS4, Update 1 for 68k in the making (I got a broken development PC right now, but will get the fixed PC on Monday, soon after the H2 68k Update 1 should be released)

G17 68k -> Released
G17 WarpOS -> Still waiting for new compiler, should arrive soon though

Secret Project #1 -> current main project, extremely stable Beta (nearly no issues left), runs on AmigaOS 4, and also on 68k for PiStorm, Pi5 with AmiKit, Vampire (V4 *and* V2, and yes at minimum 800x600 with 30+ fps, some testers say 1024x768 also playable - VERY different to my H2 Vampire experience but then it is different to H2 no 3D Game), 060 and possibly also 030/040 (still in evaluation if I can make it fast enough for those, at least higher clocked 040 should be no problem, and yes, it also runs on AGA for Classic machines, AGA version is 320x256, slower graphics boards systems can use 320x256 as well). WarpOS version probably will also be added later.
Sin -> Stable Beta for OS4, early Alpha for 68k
Secret Project #2 -> currently on hold, looking back at it after other projects


H2 Update 2 OS4:

- Makes Ogg Vorbis Music possible
- Bugfix "too many skins" (was already in unreleased Update 1)

H2 Update 1 68k (TBD):

- English version by mistake played German Speech Samples. Fixed with this update (if someone needs this already NOW just email me)
- Some more modern mouses caused the character to turn around wildly. This is the part where I need to do "one last compile". I already have a version which fixes it but still contains some debug output which I will remove as soon as I got my development PC back.

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Re: My Amiga Projects
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@TheMagicSN

Nice! Thanks for the update.

- Thomas
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Re: My Amiga Projects
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@TheMagicSN

Good work, nice to see things are progressing.

(NutsAboutAmiga)

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Re: My Amiga Projects
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@LiveForIt

Had to post an update. People not knowing the things
happening without public knowledge might think
nothing happens!

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Re: My Amiga Projects
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@TheMagicSN

You should add an avatar to your account

Otherwise, thanks for the status update.

Quote:
Sin -> Stable Beta for OS4, early Alpha for 68k


One of the games I would have liked to play on my real hardware, the only alternative for me is Qemu/Peg2.

Does Sin support software rendering?

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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