Reading the documentation is definitely a good idea: It says:
Unpack Quake 3 data files to a directoy (say, dh1:games/Quake3), and extract the archive there. (As a reference, the quake3 binary should be in the same directory as the "baseq3" directory).
Note: quake3 binary should be in the same directory as the baseq3 directory, NOT IN the baseq3 directory...
Exactly what is needed... more people asking for something.
Why is it that everybody seems to want and nobody seems to make?
And before you say "I cannot program": If you don't then try to encourage the people that can instead of just asking and demanding. Offer a bounty for example.
Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
Does Quake 3 works better on OS 4.0 Final July update than on previous versions? Anyway I don't know that there is a dir called baseq3 on my quake 3 dir it doesn't exist.
In your quake 3 directory you need a directory called baseQ3 which contains all the data files. Where have you put all the data files?? Not sure about how it works compared to different os updates,just checked that it worked.
@Antique I have adirectory called Quake3UT (Urban Terror). Now I changed the files to baseQ3 and the result is the same except the HD now makes noise and the memory slow down. Any tricks?
1. Buy Quake 3 Arena 2. Install it on a PC 3. Download Point Release 1.32 patch for Quake 3, install it in the dir you installed Quake3 in. Note: this patch should be around 27mb in size. 4. Copy the whole installed+patched Quake3 dir to your A1 5. Extract the quake3.lha os4 archive to the Quake3 directory. It should be in the root level of the Quake install (NOT in the baseq3/ subdirectory) 6. Edit "q3" and change the path text to where you've copied Quake3 to on your hard drive
All done! to launch quake3, execute the "q3" script.
I have adirectory called Quake3UT (Urban Terror). Now I changed the files to baseQ3 and the result is the same except the HD now makes noise and the memory slow down.
Can you PLEASE re-read what I wrote before ? I said the quake3 binary must be in the same directory as the baseq3 directory. The latter comes from the Quake 3 install CD. You CAN NOT simply rename a random directory to baseq3 and expect that it works...
jahc's description is very accurate, if you do it like this, you should be fine. For a full reference, I've copied a listing of my Quake 3 directory here:
Exactly what is needed... more people asking for something.
Why is it that everybody seems to want and nobody seems to make?
And before you say "I cannot program": If you don't then try to encourage the people that can instead of just asking and demanding. Offer a bounty for example.
Sorry i dont' understand what you are saying..
there is a little difference from someone who kindly ask for something and from someone who expect it..
I DO NOT expect anything i had only asked if someone could ( and repeat COULD ) take up the job of re-porting a game that is desired from the amiga community..
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Offer a bounty for example.
I have always supported the amiga community/market and if you check my account in Hyperion Portal you can see that i have registered ALL the games that you ported to the amiga, so i am ready right now to pay for an amiga version of QUAKE III The Engine is GPl right ? like Quake II ?..
on quake 1 if you open the console with the " TAB " key and enter the command " timerefresh " the game calculates the average frames per second of your machine...
i don't know if it works also for quake 3.. give it a try
I'm just saying that it could be a driver issue as well, since some users experiencing the problem and other not.
There is a guy working on it but he doesn't have an OS4 capable machine, i'm sure when OS4 will be released with some hardware, he will work on a fixed port.
BTW i had a Radeon 9250 64bit, before a radeon 9200SE, same problem. I don' have anything, it happens with a clean OS4 installation and i usually don't install anything strane on my sistem. I had 512MB, since i don't have my A1 anymore i can't test anything now.
I'm just saying that it could be a driver issue as well, since some users experiencing the problem and other not.
"It could be"... It could be cosmic rays as well. As long as nobody tries to find out what it is, even IF it is a driver issue, nothing is going to happen. Simple as that. As long as nobody can point me to a problem in a driver I am not going to look at them.
It does not solve the basic problem anyway - too many people complain, too little people try to do anything about it. I am not going to go through the work of trying to fix a driver issue that might not be a driver issue to begin with.
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There is a guy working on it but he doesn't have an OS4 capable machine, i'm sure when OS4 will be released with some hardware, he will work on a fixed port.
Yeah, that is also often quoted as a problem, but there *are* people out there with OS 4 capable hardware, and still all I see is mostly complains and very little action.
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BTW i had a Radeon 9250 64bit, before a radeon 9200SE, same problem. I don' have anything, it happens with a clean OS4 installation and i usually don't install anything strane on my sistem. I had 512MB, since i don't have my A1 anymore i can't test anything now.
Even that does not "prove" anything. If the problem only occurs on R200-hardware, that might be a driver issue. As soon as it occurs on Voodoo and/or R100-hardware, it is very unlikely that it is a driver issue.
But again, *I* am not going to look at Quake 3 anymore. If someone else does it, fine. If someone needs access to the latest MiniGL, write me a private mail. But unless someone actually DOES something other than complain about it, nothing is going to happen, and sorry, I have my hands full.
Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.