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Re: Fresh version of Grafx2
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@ kas1e

thanks! all good on my X1000 so far

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Re: Fresh version of Grafx2
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@kas1e:

Currently i try pixel software with OS4.1 and found grafx2 in os4depot. It works well, thanks for it!

Is it possible to make a port of the current version (2.8).

http://pulkomandy.tk/projects/GrafX2/downloads/

Thanks,
Thomas

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Re: Fresh version of Grafx2
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@imagodespira
Of course, that should be same easy as before, will do in next days

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Re: Fresh version of Grafx2
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Great, thank you! No stress, i have time ;)

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Re: Fresh version of Grafx2
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@imagodespira

Sorry it takes so long, but just have lately very high motivation for all os4 stuff (dunno why), and so ported official 2.8 version. I.e., not the very latest git's code they had, but 2.8 one. If there will be needs, we can update to the very latest one.

hit open in new tab for fullsize:

Resized Image

That what done:

-- ported over gcc 11.3 + latest experemental binutils 2.40 (from 2023)
-- latest SDL2 used
-- added casual stack cookie of 1mb, so no possible crashes
-- enabled LUA support
-- enabled native clipboard text content support (so iffparse.library used) , code taken from AROS version
-- enabled proper handling of all this paths with ":" , "/" and co, but sure something maybe be wrong somewhere
-- build with -O3 optimisation

There are archive for tests before i upload it to os4depot:

https://kas1e.mikendezign.com/aos4/grafx2/grafx2_8.lha

Take a look how works load/save , lua support and text clipboard support, so while i at it we can deal with.

Have fun !


Edited by kas1e on 2023/11/2 19:09:38
Edited by kas1e on 2023/11/4 14:52:16
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Re: Fresh version of Grafx2
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@kas1e

Thanks for the port!

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Re: Fresh version of Grafx2
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@kas1e

Thanks for the new port and for the high motivation. I will test this later today on my X1000.

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Re: Fresh version of Grafx2
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EDIT: I did get the opportunity to download a test for a short time this new port of GraphX2. I did not find any problems, as it seems to run well on my X1000 in windowed and fullscreen modes. All I really did was draw some lines and shapes and fill with color and also change screen resolution. No problems there. I very briefly tried the text tool but found some fonts garbled. Perhaps it works only with bitmap fonts and not TT fonts.

Thanks!


Edited by mbrantley on 2023/11/2 10:57:59
Edited by mbrantley on 2023/11/2 10:58:43
Edited by mbrantley on 2023/11/2 10:59:17
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Re: Fresh version of Grafx2
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WOW ! Thank you for the port, i will try it!

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Re: Fresh version of Grafx2
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@kas1e

I also tested their last ported version and it works very well, I don't know yet if I will actually use this painting program, but I saved it on the HD, it reminds me a lot of DPaint.

In the past I haven't been able to do much with painting programs, but that's probably my fault

Nevertheless, thanks for the current version.

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Re: Fresh version of Grafx2
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Kas1e, while i’m pleased with this Grafx 2 update, i’m delighted to see the ISO mounted on your workbench desktop.

A1200PPC/Sam440ep/Sam460ex/X1000/X5020 OS4.1
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Re: Fresh version of Grafx2
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@kas1e
If this is simple enough, can you check to compile grafx2 2.9, which is the latest version?

I did it on my own, but I lack the fixes you already have in place, and compared to the 2.5wip version on OS4Depot, this was slower. I wonder if your compilation will be better, or they changed something that makes it slow on our systems.

Also, my compilation crashes when I use compositing in SDL, but it works with software, and the ogles modes.

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Re: Fresh version of Grafx2
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@George
Can check tomorrow, but did you compare 2.8 build from this thread with os4depot one ? Is it same fast and problems start with your 2.9 build ? Or 2.8 one also slow ?

Ps. How you meassure speed in graphx ?

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Re: Fresh version of Grafx2
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@kas1e
I just tested v2.8 and that is much slower, even from my 2.9.

Here is a video that I just recorded comparing the three versions.




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Re: Fresh version of Grafx2
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@kas1e

Quote:
-- added casual stack cookie of 1mb, so no possible crashes
-- enabled native clipboard text content support (so iffparse.library used) , code taken from AROS version
-- enabled proper handling of all this paths with ":" , "/" and co, but sure something maybe be wrong somewhere


Can you share the changes you made to the Grafx2 sources of version 2.8 or provide a link to where to find them?

In accordance with the GPL : https://gitlab.com/GrafX2/grafX2/-/blo ... er/LICENSE?ref_type=heads

"..if someone wants to use GPL-covered software, he or she must give others full access to the source code of his or her modification. This allows anyone to verify how the software works and make their own changes and improvements."

Thanks

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Re: Fresh version of Grafx2
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@walkero

It is possible that SDL2 versions run slower.
I have rebuilt the 2.9 version under SDL1 for my own needs - it runs fast
Comparison of 2.5wip vs 2.8 SDL2 vs 2.9 SDL1
Tested on Qemu A1.





Most noticeable slowdown with LUA demo (2.5wip version doesn't support LUA but runs a bit slower)
You have a sub-version of SDL2 running, so I don't think it's QEMU's fault. Version 2.8 of SDL2 has an additional problem with fonts at my place.

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Re: Fresh version of Grafx2
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@smarkusg
Quote:
It is possible that SDL2 versions run slower.


It is possible. I am not sure though which version of SDL did the v2.5wip used. Because if it was the SDL2, then I guess some changes made it work slower.

Your videos look pretty good. It shows there is a huge difference between SDL v1 and v2. But I am not sure if we can compare them. What I mean is that SDL2 might provide more features in the program and the problem might be somewhere else. For example, grafx v2.8 and v2.9 using both SDL2 have a huge difference. It might be a matter of optimisation.

But your port seems to work pretty well. Unfortunately, Kas1e's changes are not available so you and me could include them. Also, maybe it would make sense to have two releases of the app, one with SDL 1 and one with SDL 2. Then the user can choose which one to use.

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Re: Fresh version of Grafx2
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@walkero

Version v2.5wip uses SDL1 - exactly SDL 1.2.13 (I checked in the contents of the binary).
You can also check this via the configuration file. The SDL2 version uses the configuration file ‘gfx2-sdl2.cfg’ and the SDL version uses ‘gfx2.cfg’.

I recompiled the same code that I compiled the SDL versions with the same compilation flags for SDL2.
The v2.9 SDL2 behaves in the same way as with you. Everything runs fairly smoothly. Moving the mouse causes the program to slow down terribly.
I don't have any errors with fonts like I did with kas1e's 2.8 SDL2 and it works fine to switch the program to full screen on first startup.
You could see this error in the video I posted yesterday.
Maybe there is something in the code of the SDL2 version that spoils its operation on AOS4 or there is something that SDL2 for AOS4 does not cause this behaviour.
It is also quite possible that there is a bug completely unrelated to AOS4 but is more noticeable.

I don't know if anyone is currently using gfx2 and there is a point in looking for a tech problem solution....

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Re: Fresh version of Grafx2
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@smarkusg
Quote:
Maybe there is something in the code of the SDL2 version that spoils its operation on AOS4 or there is something that SDL2 for AOS4 does not cause this behaviour.


I think that this can be figured out by using a profyler and see which methods are taking more time. As you said, it might be from SDL2, and this could surface some issues.

I remember when I was doing the port of BlobWars Attrition (http://os4depot.net/?function=showfil ... ion/blobwarsattrition.lha) I found that a specific method in SDL was taking a lot of time and then I think I removed it, without much of impact on look and feel, but a huge impact in speed. I think it was SDL_SetTextureColorMod()

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Re: Fresh version of Grafx2
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@walkero

Thanks for the hint
I am currently before my second holiday trip and have some time , I will check.

If anyone would like to check the version 2.9 on SDL1 that I am using I have put it here:

https://github.com/smarkusg/GrafX2/releases/tag/24072024

Thank you very much again for your help

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