Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
82 user(s) are online (48 user(s) are browsing Forums)

Members: 1
Guests: 81

nbache, more...

Support us!

Headlines

 
  Register To Post  

« 1 2 (3)
Re: Fresh version of Grafx2
Just can't stay away
Just can't stay away


See User information
@walkero

Texture color modulation couldn't be done with CompositeTags. But OpenGL(ES2) supports it.

If application uses color modulation heavily, please try with software/opengles2.

Go to top
Re: Fresh version of Grafx2
Site Builder
Site Builder


See User information
@Capehill
Thank you for that info. I will compile it again and give it a go.

Follow me on
Ko-fi, Twitter, YouTube, Twitch
Go to top
Re: Fresh version of Grafx2
Not too shy to talk
Not too shy to talk


See User information
@walkero

Quote:
I think it was SDL_SetTextureColorMod()


I checked a few things today but I didn't come across anything wrong with the SDL2 related code.
But I noticed the same thing as in your video what is occurring with me . The SDL2 version even when you do nothing eats a lot of CPU for you and me.
SDL1 in non-use mode eats about 1%CPU and SDL2 about 20-30%.
It is possible that the main loop or things related to the Event, the SDL_Delay setting in the program itself are causing the problem.

Go to top

  Register To Post
« 1 2 (3)

 




Currently Active Users Viewing This Thread: 2 ( 0 members and 2 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2023 The XOOPS Project