Thanks for providing the CLIB4 version. I had hoped that I could run the games ....Alpha Polaris and Syberia, but then it only crashes, which is understandable for a beta version and especially since these games are not yet fully supported by ScummVM.
In terms of speed, I have not noticed any improvement over the Newlib version of Raziel. On the A1222 the Clib4 version really seems to run better and users might have less problems with their version.
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
It should fix the ISI. However on my 460 it freezes the machine when loading resources.. most probably the memory is full And however there is a problem on GL4ES that is causing an ISI on engines that are using glPolygonMode We should investigate this
Tested....Alpha Polaris can now be run, but crashes after the main intro. The very first version of your Clib4 version could still run this game. But it is currently not expected to work smoothly. The “Wintermute” engine is currently not fully supported. And yes this game or engine takes up a lot of memory, I could observe the same behavior on my machine.
Syberia 1 and 2 Mac version should actually be fully supported from version 2.8.0, or is the problem only on our platform?
A word to the Syberia games: They are supported and compiled in, but they won't run as of now, as they need to get their own shaders written, which has not happened yet, so please, don't send bug reports of Syberia crashes.
that can't be, i didn't change anything in binutils and it starting crashing from a specific commit after 2.9.0 onwards, before that commit, everything is fine, something was added which doesn't like amigaos4 setups.
you don't seem to have the problem in your cross setup?
which version did you compile? 2.9.0 or latest master?
I'm interested if latest master still works for you, just configure, that is, gives me a crash on checking compiler version every time
Yes I always cross compile. The problem for newlib build is that I don't have all libraries compiled. However reading your stack it seems that the exe is not created correctly. That's why I'm giving you this advice:
Ah.. No sorry I didn't compile anything on OS4 since ages.. It is useless spend hours to compile a software that on other machines took 1 minute.. Did you try to increase your stack? Did you have some updated beta components?
no beta stuff here, not a betatester, stack is a good hint, thank you, that would explain why configure crashes got worse over the course of adding new stuff to it and why suddenly binutils started crashing
Trying to get a new install of SCUMMVM on a qemu laptop.
I have the 4.1FE (Peg) installed, SDK, SDL, and the graphics drivers from Enchancer 2.2, however I only get a black screen. (I did get some sound, when I managed to somehow start a game).
What else is needed, or is this a "it won't work under qemu" issue?