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Re: Open Medal of Honor (BETA)
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@rjd324
Quote:

6. As is often the case when SDL applications are built on forgiving operating systems: this game also suffers from forgetting to free allocations on exit. This means that your graphics memory will fill up everytime you re-open the game.


Yes, this one offten happens, but very easy to fix : you just need to find exit part, and in case of SDL2 add:

if(glContext)
            
SDL_GL_DeleteContext(glContext);
        
glContext NULL;
        if(
glWindow)
            
SDL_DestroyWindow(glWindow);
        
glWindow NULL;
        
SDL_Quit();


I.e. close context, then window, and then SDL_quit().

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Re: Open Medal of Honor (BETA)
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@rjd324

I just wanted to mention that your current beta r754 has lost some speed, the FPS numbers sometimes drop to 5-7...you can also check it yourself by opening the console and entering “fps 1” here the difference between the old and new version is very clear in singleplayer mode.

As you can see in my video above the multiplayer mode works fine.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: Open Medal of Honor (BETA)
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Okay. Will check soon. If you still have r751, can you double, double check.

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George Orwell.
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Re: Open Medal of Honor (BETA)
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@rjd324

Quote:
rjd324 wrote:Okay. Will check soon. If you still have r751, can you double, double check.


The conditions were the same level section with the same option settings. And yes, I think it was r751 and r754, but I can't say for sure.... maybe you can add a version query so we don't get confused.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: Open Medal of Honor (BETA)
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Both versions crash for me in gameppc so
once i start the game on battle training
I sent you a grim reaper log by email

And feel free to include my installer beta4
In your next beta. I will still improve on it
like including addons etc

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Re: Open Medal of Honor (BETA)
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Both versions crash for me in gameppc so
once i start the game on battle training
I sent you a grim reaper log by email

And feel free to include my installer beta4
In your next beta. I will still improve on it
like including addons etc

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Re: Open Medal of Honor (BETA)
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Both versions crash for me in gameppc so
once i start the game on battle training
I sent you a grim reaper log by email

And feel free to include my installer beta4
In your next beta. I will still improve on it
like including addons etc

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Re: Open Medal of Honor (BETA)
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@rjd324
Quote:
@joergQuote:
getaddrinfo()/freeaddrinfo() isn't supported by bsdsocket.library (RoadShow), but the AmigaOS 4.x C library (newlib) includes those functions.
Yes, newlib does provide those functions. But, as @kas1e says, they forward through to bsdsocket.library.
There are no getaddrinfo() and freeaddrinfo() functions in the interface/bsdsocket.h include, nor are those functions mentioned in the bsdsocket.doc autodoc, at least not in the public versions.

If there is a new version of newlib.library which simply forwards those functions to bsdsocket.library, instead of using own implementations as it used to be, that would require a new version of bsdsocket.library, and it's SDK, with those functions added. If such an AmigaOS 4.x version of bsdsocket.library exists at all it's probably only available to AmigaOS 4.x developers and beta-testers and was never released to end users, but in this case there must be no public newlib.library using such new bsdsocket.library functions either...

The RoadShow release notes on http://amiga-storage.net/Network/TCP/Roadshow_1.14_demo.readme include
Roadshow 1.12 (5.10.2016)

Added new API functions for use with name resolution in order to make it
  easier to port application software
The new functions include the BSD
  style gethostbyname_r
() and gethostbyaddr_r(), as well as versions of
  getaddrinfo
(), gai_strerror(), freeaddrinfo() and getnameinfo() which
  are currently restricted to IPv4 addresses
.
But that are the release notes of the AmigaOS 2.x/3.x m68k version of RoadShow (current version: 1.15 from 16.2.2024), not for the old AmigaOS 4.x PPC version.

Quote:
2 - @kas1e libsocket.a seems to be directly committed into the repository without any source code. It also seem to be a mere 8Byte file with nothing being returned for ar t.
IIRC it was one of the empty, static link libraries without any content.
Only reason for such dummy link libraries: Make old AmigaOS 3.x code and makefiles, and maybe very old AmigaOS 4.x code makefiles initially implemented for the obsolete clib2 instead of newlib as well, using -lsocket work without any changes.
It's probably the same for -lm (libm.a) as well, unlike for clib2 for example there is no optional libm.a with the math functions for newlib, they are always enabled and in libc.a instead.

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Re: Open Medal of Honor (BETA)
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@maijestro
r755. Added version string. Increased scope of optimization. Fixed a few more alignment issues due to increasing optimization scope. Re-introduced gstab debugging symbols.

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George Orwell.
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Re: Open Medal of Honor (BETA)
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@rjd324

It looks like ftp server is down...

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: Open Medal of Honor (BETA)
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@rjd324

Quote:
rjd324 wrote:@maijestro
r755. Added version string. Increased scope of optimization. Fixed a few more alignment issues due to increasing optimization scope. Re-introduced gstab debugging symbols.


r755 tested the FPS rates have improved significantly, but still fall below 14 FPS in some level sections...but I am also using full details and resolution.

The X5000 is probably reaching its performance limit here or we have poorly optimized graphics card drivers.Or this game engine is simply not well optimized. But it's playable in medium details. Multiplayer mode also works well.

With “bsdsocket.library 4.321” there are 3 DSI, but the program can be continued. Multiplayer also works, here I was on a server with about 20 players and never had less than 20 FPS.

Have you reactivated the debug mode, did I understand that correctly?

Do you need the DSI crash logs with the “bsdsocket.library 4.321” ?


Edited by Maijestro on 2025/4/7 17:31:41
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: Open Medal of Honor (BETA)
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@maijestro
It is release mode just with a bunch of debugging symbols so that would not affect the performance. Let me know the level and whether I can "teleport" there quicker... Out of all the builds, this one will be the better performing one.

As for bsdsocket, I will check this when I get the time.

Thanks.

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Re: Open Medal of Honor (BETA)
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r756 should no longer rely on bsdsocket.library.

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George Orwell.
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Re: Open Medal of Honor (BETA)
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@rjd324

Just created a fresh iconset for the game archive, fell free to include it

https://uploadnow.io/f/My7rQF2

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Re: Open Medal of Honor (BETA)
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@TheMagicSN
maybe you are interested in the above comment.

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Re: Open Medal of Honor (BETA)
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@rjd324

Quote:
rjd324 wrote:r756 should no longer rely on bsdsocket.library.


Tested with active “bsdsocket.library” version 3.421 no more DSI and multiplayer works.

To make it clear again with this engine we have reached the maximum of performance?

Singleplayer campaign right at the start after dropping off the truck the FPS rates drop to about 11-15 FPS...more than 23 FPS in action ranges were not possible, here of course everything at max.
Yes I am a bit crazy and play it with all details and resolutions at max, but this is more about what is possible.

Otherwise great work, there should be no more problems on systems with new bsdsocket.library now. Thanks

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: Open Medal of Honor (BETA)
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Still crashes for me on loading screen, sadly.

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Re: Open Medal of Honor (BETA)
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@maijestro
I didn't say it is the best possible. Only that of all the builds so far, the latest is the best performing one.

@TheMagicSN
I cannot reproduce your problem on my X1000, so I don't know.

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Re: Open Medal of Honor (BETA)
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@rjd324:

I sent you a crashlog with stack trace.

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