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Re: Let's make TuneNet plugins!
Amigans Defender
Amigans Defender


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@spotUP

Quote:

aha, how did you get it to use the amiga code?
didn't work for me.


-lauto and __USE_INLINE__

That's the difference, then.

Do the interactive player commands work on yours ('q' etc)?

Quote:

would you like to explain why you'll be waitinf for 2.6?
(Curious)


The author is rewriting the main player routines, and it have nice functions for easy TuneNet plug-in writing.

At the moment, XMP will be filling a buffer and TuneNet will be requesting one, and they won't necessarily correspond!

It's possible to do but may take a some time. Depending on a possible release schedule for 2.6, it may not be worth working on it.

I'm going to add a few bits to XMP, such as XFD support, in the meantime and work from there.

Chris


Edited by Chris on 2007/11/26 16:12:36
Edited by Chris on 2007/11/26 16:18:50
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Re: Let's make TuneNet plugins!
Just can't stay away
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@Chris

No. The player commands don't work in my version.
Maybe you have a better version than mine now?
Feel free to replace mine any time.
Thanx for the explanation. Looking forward to the plugin.

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Re: Let's make TuneNet plugins!
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Updates to Post #1:
* Added S98 to the list of current formats, and removed it from the resouces.
* Removed NEZPlug as it doesn't support any unsupported formats.
* Clarified the info on Adlib. I had forgotten to link to the library *blush!*
* Added 3 more example plugins by Salass00.
* Updated the info on XMP
* Updated the info on MO3
* Removed The Oldskool Musaxxs Engine as it's based on SC68 and we have TuneSC68_plug now!
* Major clean-up.

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Re: Let's make TuneNet plugins!
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Updates to post #1:

* Added SNDH to the supported formats. :)
* Removed STSNDPlay as the SC68 plugin now supports SNDH music.

My resource list is shrinking fast! O_o This is fun!

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Re: Let's make TuneNet plugins!
Amigans Defender
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@spotUP

Quote:

No. The player commands don't work in my version.
Maybe you have a better version than mine now?


When I stop the crashing, maybe.

I'm not 100% sure the commands work here - I only tried q, and that's when it crashes.

I'll take a proper look at the weekend (not at home at the mo)

btw you spelt my name wrong in your first post

Chris

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Re: Let's make TuneNet plugins!
Amigans Defender
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@spotUP

Quote:

Feel free to replace mine any time.


2.5.0 is out very soon, so if I can solve the crashing I will do so.

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Re: Let's make TuneNet plugins!
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@Chris

Does ctrl+c also crash your version?
That's how i quit mine.
Will try Q now, but i doubt it will work, i commented most of that code out as the readme says.

But I could have another go at getting it to work.

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Re: Let's make TuneNet plugins!
Amigans Defender
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@spotUP

IIRC Ctrl-C does nothing in mine.

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Re: Let's make TuneNet plugins!
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How about making a Super Nes plugin too ?

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Re: Let's make TuneNet plugins!
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@samo79

a super nes plugin has existed for a long time.
download http://www.os4depot.net/share/audio/play/tunenet/tunegme_plug.lha it plays snes music aswell as a whole bunch of other formats.
Nintendo NES, Sega Mega Drive / Mastersystem etc etc..

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Re: Let's make TuneNet plugins!
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@spotUP

Ops !
Great to know aniway

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Re: Let's make TuneNet plugins!
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Updated post #1

* Removed libPOKECubed as it's supported in TuneNet now.
* Removed in_cuve as it's supported in TuneNet now.
* Added the Audio Overload SDK, which supports PSF, SSF and QSF.

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Re: Let's make TuneNet plugins!
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Update to post 1:

* Moved BP Soundmon from resources to supported formats!

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Re: Let's make TuneNet plugins!
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@spotUP

Update to post #1:

* Moved SSF from resources to supported formats!
* Moved QSF from resources to supported formats!
* Added more info on Audio Overload SDK, it now supports PSF2 and PSU!

This is great news, as PSF2 sources haven't been available prior to this!

Thanx to Salass00 for the two new plugins! Much appreciated!

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