@AmigaPapst
Quote:
But can you create a port with the current minigl 1.5 or need you a better 3D system?
The SDL version of Warzone (which is of course the most sensible place to start) uses an external library that needs OpenGL evaluators for font rendering. The currently released version of MiniGL doesn't support that.
However, I implemented those for the next version of MiniGL (Currently automatic normal generation is still giving me headaches, though).
Homeworld needs glDrawPixels, something I wanted to add to MiniGL since ages. It also uses a texture target of GL_PROXY_TEXTURE_2D and glGetTexLevelParameter. All of those will also be implemented in the next MiniGL version.
Guess why ;)