Just popping in
Joined: 2006/11/24 17:08 Last Login
: 2017/1/13 12:21
From Aachen, Germany
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Registered Users
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Since I did the port, here's some comments:
First of all: Do NOT give me a "It doesn't work". "It doesn't work" is not enough information to even guess why it is "not working" for you.
What happens ? Crash ? What crash ? Any output on the shell ? Total freeze ? Anything in the debug buffer (DumpDebugBuffer) ?
Secondly, there might be bugs in it, but as I said numerous times before, I can play it for an hour without problems. I know there's some problem in MiniGL regarding the clip planes code (you sometimes see a "hall of mirrors" effect when looking into mirrors or portals), but that doesn't cause crashes (at least for me).
In general, Quake 3 needs a heap of memory and stack. Make you to use a very large stack, make it one or even two megabytes if you experience crashes. It won't work with 256 MB, and should work with 512. However, there's nothing in there that prevents it from cashing game resources, so I would guess that it will need more memory once you changed levels a few times, or play online with lots of people with different player models (There are options to reduce texture size, simple items and enforcement of default player models, you might want to experiment with them).
Also, make sure you're using the newest MiniGL, older version lack the required functionality.
Finally, make sure that you are using the very latest Quake 3 (I think that's 1.32), all other versions will not work.
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