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Foobillard
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If in current situation (MiniGL 2.0) Foobillard port for AmigaOS 4.1 possible?

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Re: Foobillard
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@mufa

yes, i played it ages ago.

not sure who ported it for os4.x but its done atleast, odd why its not been uploaded yet.

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Re: Foobillard
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@mufa

there is a good port for morphos but for os4 i not know if someone has ported it

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Re: Foobillard
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@sofistisoftware

i doubt it will run fast enough... i know who did the port though.
i thought he had some problems with it... but i am not sure.

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Re: Foobillard
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@spotUP

It runs fast enough. I just fixed a bug in MiniGL last week that was causing it to DSI. It was still playable after ignoring the DSI, but that's not really acceptable for release.

Actually, I think that FooBillard forgets to call glPopMatrix() for the texture matrix stack, thus inevitably causing a matrix stack overflow. The SVN version of MiniGL no longer crashes when this happens, but it should probably be fixed in FooBillard.

Apart from that, I don't remember there being any issues with it.

Hans

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Re: Foobillard
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@Hans

is possible try this version of foobillard ??

thanks

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Re: Foobillard
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@sofistisoftware

It's not my port, so it isn't my place to distribute it.

Hans

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Re: Foobillard
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@Hans

i checked out a version of minigl some days ago, but it made all minigl apps crash.. i will try again.. and i will try to port foobilliard myself then.. to get it out there.

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Re: Foobillard
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@spotUP

i just compiled it... bit i had to remove the vertex array stuff, and as a result of that (i guess) it's really slow.

so the port you have must clearly be better.

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Re: Foobillard
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@spotUP

Try:

make clean
make

And then try running OpenGL apps again.

Hans

Join Kea Campus' Amiga Corner and support Amiga content creation
https://keasigmadelta.com/ - see more of my work
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Re: Foobillard
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@Hans

aahaa.. ofcourse.
trying now.

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