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Emblem icon module
Supreme Council
Supreme Council


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Vacca foeda. Sum, ergo edo

Mr Bobo Cornwater
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Re: Emblem icon module
Amigans Defender
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@orgin

Wet already has the necessary code in it to achieve this (copes with palette-mapped and 32-bit icons), except it's all internal instead of being an iconmodule. In fact, this seems an odd thing to have as an iconmodule.

I can probably contribute the source code to speed this up, it might be a bit of a mess though.

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Re: Emblem icon module
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@Chris

Okey cool, if you register I can give you access to the svn for that project.

Vacca foeda. Sum, ergo edo

Mr Bobo Cornwater
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Re: Emblem icon module
Amigans Defender
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@orgin

When the activation email turns up...

Fortunately the relevant functions are already seperated out into their own file. I'll see if I can tidy it up and comment it a bit as it is making little sense even to me at the moment.

Chris

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Re: Emblem icon module
Just popping in
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@orgin

It is quite similar to this, were the AISS images are stamped into an aqua bubble. (only that the aqua bubble would be the icon, and the icon would be the emblem) also, there is adding glow, color manipulation (darkening, tinting, saturation etc.), and high quality resizing.

Resized Image

Would be easy with this code, unfortunately it's Amiblitz3, 68K and OS3.

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Re: Emblem icon module
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@Chris

User activated manually. To access SVN you just have to set a svn password in your profile. (View profile in menu, then edit profile)

Vacca foeda. Sum, ergo edo

Mr Bobo Cornwater
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Re: Emblem icon module
Just popping in
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Very cool.

Sounds like a job for the OS 4.1 compositing engine.

To recap my understanding, you would:

a) Create a "base" icon image in either a structured format such as SVG or a large bitmap (i.e. 48x48)

b) Apply any overlays such as link/shortcut indicators

c) Apply any effects such as "glow"

d) Apply any final overlays such as the "bubble"

e) Scale to final size

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Re: Emblem icon module
Just popping in
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@orgin

I don't understand what this should be used for?

Thanks.

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Re: Emblem icon module
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@Kotler

Space saving, being able to change emblems and base icons (such as drawers) on the fly without repainting hundreds of them. Most icons looks just the same with only the emblem being different, for example drawers and prefs icons. Also it would be possible to use the same emblems for application icons, such as using a default emblem for preferences on an application preferences program icon.

@thread
There are a few things described in this thread that is not part of the project, but the project manager is free to add whatever (s)he wants as long as the suggested project functionality is included. I would suggest that you post suggestions such as these in the forum of the project.

Vacca foeda. Sum, ergo edo

Mr Bobo Cornwater
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Re: Emblem icon module
Just popping in
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Hi,

@Wanderer

VERY NICE :P

but the big "Stop" obstakle is the non PPC-Native
code :(

I realy dont like to mess a OS4.x system up with
sys-intern amiblitz code .. sorry ..

If the code C/C++ this would be a dream and in the past
better maintained if the orginal progger left the scene.

I like the bubble effect ;)

R-TEAM

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