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Battle For Wesnoth OS4 and resolution
Not too shy to talk
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Hi all! I'm going to have a lan between my MacPro and my AmigaOne at Battle For Wesnoth.... i can't change resolution under OS4 version... why? I want to use 1280x1024 but it loads automatically 1024x768. Under preferences i see no video moses available.

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Re: Battle For Wesnoth OS4 and resolution
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It seems the SDL_ListModes() function doesn't return any screenmodes. I'll see if I can replace it with a hardcoded list of the most common ones (800x600, 1024x768, 1280x960, 1280x1024).

[edit]
Works very nicely indeed. I think I'll upload an updated exe to OS4Depot...

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Re: Battle For Wesnoth OS4 and resolution
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@salass00

Before you do a rebuild, check Wesnoth main site, there's
a new version up

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Re: Battle For Wesnoth OS4 and resolution
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@Raziel

Too late. I'll see about building the new version tomorrow.

The other wesnoth changes I did have been integrated to the CVS so hopefully I won't have to apply them to this new version.

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Re: Battle For Wesnoth OS4 and resolution
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Re: Battle For Wesnoth OS4 and resolution
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Hi Ikir !

There is a new exe file on OS4Depot.. try that new version

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Re: Battle For Wesnoth OS4 and resolution
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Thanks so much!!

EDIT: it works very well

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Re: Battle For Wesnoth OS4 and resolution
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@ikir

You're welcome.

@Raziel

Have uploaded a v1.1.14 build to OS4Depot and Aminet. Played through the tutorial campaign without any problems so it seems OK.

Have also submitted a diff patch for the screenmodes selection fix to patches.wesnoth.org.

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Re: Battle For Wesnoth OS4 and resolution
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@salass00

Guuureat...thanks a lot, Fredrik

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Re: Battle For Wesnoth OS4 and resolution
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Quote:

It seems the SDL_ListModes() function doesn't return any screenmodes. I'll see if I can replace it with a hardcoded list of the most common ones (800x600, 1024x768, 1280x960, 1280x1024).


the SDL_ListModes() under amigaos returns -1 that means that all video modes are correct. Under other OS not all video modes are available and so it returns a pointer of video modes.
so the only solution i've found into the SDL games ported on the amiga is to hardcode the video modes. (Like Wormux)
as i seaid in the past, if you hav made some changes, please send the patches to the developers so we can compile Wesnoth without difficulty

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Re: Battle For Wesnoth OS4 and resolution
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@afxgroup

Quote:
if you hav made some changes, please send the patches to the developers so we can compile Wesnoth without difficulty


He did

salass00 post
Quote:
Have also submitted a diff patch for the screenmodes selection fix to patches.wesnoth.org.


and

Patch tracker item


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Re: Battle For Wesnoth OS4 and resolution
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ops.. sorry..

/me slaps afxgroup..

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Re: Battle For Wesnoth OS4 and resolution
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/me slaps afxgroup too

@salass00

How can I get wesnoth to use a specific card on a dual graphics card system?

Amiga user since 1985
AOS4, A-EON, IBrowse & Alinea Betatester

Ps. I hate the new amigans website. <shudder>
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Re: Battle For Wesnoth OS4 and resolution
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@salass00 & afxgroup,

don't you think it would be a much better idea to implement SDL_ListModes() properly (i.e returning an array of available screenmodes) instead of hacking every single application/game using this function? Besides, your patches won't probably be welcome, as it means you want to submit some very particular cases to a "clean" and supposedly portable game .

What's the point of having SDL on OS4 if it's not compatible with the SDL specifications?

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Re: Battle For Wesnoth OS4 and resolution
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Quote:

What's the point of having SDL on OS4 if it's not compatible with the SDL specifications?


You clearly haven't read them then. -1 is a possible and correct return code for SDL_ListModes(), and it means that any size is possible. So, no it isn't incompatible with SDL specs. It is Wesnoth behaves wrong in this case.

Quote:
Besides, your patches won't probably be welcome, as it means you want to submit some very particular cases to a "clean" and supposedly portable game .


It is still portable.

You obviously haven't looked at the sources. There are a lot more #ifdefs and #ifndefs for particular OSes than these two I proposed.

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Re: Battle For Wesnoth OS4 and resolution
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Quote:

don't you think it would be a much better idea to implement SDL_ListModes() properly (i.e returning an array of available screenmodes) instead of hacking every single application/game using this function? Besides, your patches won't probably be welcome, as it means you want to submit some very particular cases to a "clean" and supposedly portable game .

What's the point of having SDL on OS4 if it's not compatible with the SDL specifications?

...well.. also in the 2007 the AmigaOS is the only OS that follow the rules.. and not the countrary..


@Severin..
i'm coming back... wait.. >:-/

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Re: Battle For Wesnoth OS4 and resolution
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@Severin

Quote:

How can I get wesnoth to use a specific card on a dual graphics card system?


AFAIK, you can't. SDL, as far as I understand, picks the first screenmode that it finds that best suits the requirements given by the application. It is not possible to control this from the program.

Theoretically I guess you could delete f.e. the 1024x768 screenmode (if that is the one you use in Wesnoth) from one of the gfxcards and SDL would have to use the other gfxcard. It's not a very nice solution though.

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Re: Battle For Wesnoth OS4 and resolution
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Quote:

What's the point of having SDL on OS4 if it's not compatible with the SDL specifications?


I agree

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Re: Battle For Wesnoth OS4 and resolution
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Quote:

ikir wrote:
Quote:

What's the point of having SDL on OS4 if it's not compatible with the SDL specifications?


I agree


SDL IS compatible at 100% with specifications

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Re: Battle For Wesnoth OS4 and resolution
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Is this just someone wanting to create a problem where there isn't one again?

Pretty ignorant niggling.

The court case is like a thunderstorm after a long humid summer.
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