Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
34 user(s) are online (24 user(s) are browsing Forums)

Members: 0
Guests: 34

more...

Support us!

Headlines

 
  Register To Post  

« 1 (2) 3 »
Re: New version of Quake (v2.21) available
Quite a regular
Quite a regular


See User information
@TheDaddy

Freespace runs well under 4.1 and Sam already.

Go to top
Re: New version of Quake (v2.21) available
Just popping in
Just popping in


See User information
@smf

Quote:

COBRA wrote:
So it seems to be a problem with opening either lowlevel.library or utility.library there. Are you sure you have an OS4.0 final system with all the updates correctly installed that were available?


7.WoRkBeNcH:> version utility.library full
utility.library 52.1 (2006-12-04)

7.WoRkBeNcH:> version lowlevel.library full
lowlevel.library 51.6 (2005-11-06)


Is this the correct versions for an os4.0 system with the july update?

Go to top
Re: New version of Quake (v2.21) available
Just popping in
Just popping in


See User information
@smf

I get also a grimreaper immediately after choosing the screen resolution (so right before quake starts).

I gnoring it makes it possible to play Quake ..


The great addOn Malice also works fine with this quake version (but also only with grimreaper).

Increasing the stack doesnt solve the problem.


GLQuake would be even more fun How about a gl version of quake? The one availabe doesn't work with Malice! And there are some cool levels in Malice which only can be found/entered and played with GL-Extension

greetings,
nexus

Sorry, forgot the most important thing: I tested it on Sam440ep with AOS4.1

Go to top
Re: New version of Quake (v2.21) available
Just popping in
Just popping in


See User information
@COBRA
Thanks for the updated played very nicely on my sam44ep just as soon as I remembered how to use +mlook from the console to enable mouse look.

Go to top
Re: New version of Quake (v2.21) available
Just can't stay away
Just can't stay away


See User information
Did a fast test and worked ok. There is a widescreen resolution in prefs. When i choose it the quake screen gets wave'y so its difficult to see.

Go to top
Re: New version of Quake (v2.21) available
Just can't stay away
Just can't stay away


See User information
Here on sam, rising the stack solves all problems.. for the gl, i' d like too to have one but until the 3d problem is not fixed is useless imho

Go to top
Re: New version of Quake (v2.21) available
Just can't stay away
Just can't stay away


See User information
Hi @COBRA


For those who are interested, there's a new version of Quake available on OS4Depot which fixes some nasty bugs, has some optimizations, triplebuffering, and now works perfectly on Sam440 too.

It must be for SAM only; totally unusable here -- A1-XE/G4 and Rad-9250. It kind of resembles TV's sync lock problem. ?
The old version always worked fine with PowerColor7000 and 9250.

Go to top
Re: New version of Quake (v2.21) available
Quite a regular
Quite a regular


See User information
@COBRA
We'll have just to wait that OS4Depot add it :p
Thank you COBRA :)

All we have to decide is what to do with the time that is given to us.
Go to top
Re: New version of Quake (v2.21) available
Just popping in
Just popping in


See User information
@Cobra

It Works fine here on my ?A1 G3 800Mhz

I'm waiting for an openGl port now !

Sam460ex
Os4.1 Final Edition
2GB Fast Memory
envy 24 HT sound card
HD R9 TRIX 280X 3GO GDDR5
Go to top
Re: New version of Quake (v2.21) available
Just popping in
Just popping in


See User information
@TiredOfLife

Freespace works fine on OS4.1 ??!!
Noway here.. it crashes when I try to bigin a mission !

Sam460ex
Os4.1 Final Edition
2GB Fast Memory
envy 24 HT sound card
HD R9 TRIX 280X 3GO GDDR5
Go to top
Re: New version of Quake (v2.21) available
Just can't stay away
Just can't stay away


See User information
@freddix

It is already on os4depot.net Snuffy only quoted the first message of Cobra

Go to top
Re: New version of Quake (v2.21) available
Quite a regular
Quite a regular


See User information
ah ! ok.

All we have to decide is what to do with the time that is given to us.
Go to top
Re: New version of Quake (v2.21) available
Just can't stay away
Just can't stay away


See User information
@Cobra

Does this version of Quake support CD AUDIO ?, if yes how do i enable it ?

Go to top
Re: New version of Quake (v2.21) available
Not too shy to talk
Not too shy to talk


See User information
@Snuffy

Quote:

It must be for SAM only; totally unusable here -- A1-XE/G4 and Rad-9250. It kind of resembles TV's sync lock problem. ?
The old version always worked fine with PowerColor7000 and 9250.


Heh, no it's not Sam-only, and it was tested to run fine on an A1-XE/G4@933 and a Radeon 9250SE, as well as on a Pegasos2 with Radeon 8500. Works fine in all cases. I deliberately did not compile it with the latest SDK, but the one before it which was well proven.

Is it possible that you either:

1. Run with too low stack
2. Don't have INTERRUPT=Yes set in your Devs:Monitors/Radeon tooltypes?

What exactly happens? What if you run it with the -notriplebuffer option?

Go to top
Re: New version of Quake (v2.21) available
Not too shy to talk
Not too shy to talk


See User information
@smf

I don't have an AmigaOS 4.0 installation anymore to check. However I do recommend you to set up a second boot partition and do a fresh install of AmigaOS 4.0 on it. I'm sure quake ran fine on my AmigaOS 4.0 system, and I did not make any changes to the startup code where it crashes for you.

Go to top
Re: New version of Quake (v2.21) available
Not too shy to talk
Not too shy to talk


See User information
@Kicko

What wide resolution was that? The rendering routine of Quake processes 32 pixels in a loop, and does not handle the case when the width is not a multiple of 32, in which case you might get a smear kind of an effect (with each line offset some pixels horizontally), is that what you have experienced?

Go to top
Re: New version of Quake (v2.21) available
Not too shy to talk
Not too shy to talk


See User information
@pseudaxos

Quote:

pseudaxos wrote:
@Cobra

It Works fine here on my ?A1 G3 800Mhz

I'm waiting for an openGl port now !


There is already a glQuake on OS4Depot.

Go to top
Re: New version of Quake (v2.21) available
Just can't stay away
Just can't stay away


See User information
@COBRA

Yes, but the opengl version on os4depot isn't so smooth as the software render.. i think could help if someone could recompile it with the new sdk and maybe have a look at the source code.. i am talking about how does it runs on the SamEP440

Go to top
Re: New version of Quake (v2.21) available
Not too shy to talk
Not too shy to talk


See User information
@nubechecorre

Quote:

nubechecorre wrote:
@Cobra

Does this version of Quake support CD AUDIO ?, if yes how do i enable it ?


Good question, according to the History text, there is some untested one, but all I did was to take the original sources from Frank, made some fixes, and released a fixed version, so I don't know anything more than what is in the included text. There should be some kind of a Readme file, but there wasn't one in the original 2.20 archive that was on OS4Depot.net.

Something interesting: I did some benchmarks (with -notriplebuffer doing a 'timedemo demo1'), and on the Sam440-667 it is 35fps, while on the Pegasos2-G4-1Ghz, it is 50fps. I find this very surprising, because this means it's only 42% faster on the Peg2 than on the Sam, even though the clock speed of the Pegasos2 is 50% higher, and there is also an L2 cache on the Pegasos2, which the 440EP does not have. And this is pure CPU rendering, so it is very surprising that it performs so well on the Sam.

Go to top
Re: New version of Quake (v2.21) available
Just can't stay away
Just can't stay away


See User information
@COBRA

These 3 modes gives me problem as early as in the menu.
I sent you a mail in private with a screenshot so you can check yourself.

960x720
1152x864
856x480

My monitor is LCD with max 1680x1050@60 wide

2048x1536 doesnt complain even if its too big ?

Go to top

  Register To Post
« 1 (2) 3 »

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project