hmm.. it dosent matter. sam i think is to slow to run it anyway. wee need like the power board from ack to do this, pa.semi would have been nice but its never gonna come. i hope wee will see somekind of high-end bord this summer from acube. maby but out this summer but baby some spec been public, i hope.
Guy you must be on a hall of fame if you can do this great port to the Amiga!!!
Well I am very interested and also excited to see up to date gaming on my Amiga One near the bone.
This seems so wonderful yeah!!
When can we see a beta or demo version of TGE?
Amiga 500 1MB Chip RAM with ACA 500+ACA1232,CD32,Amiga 1300 030/50 Mhz,32MB (now on my hands at least)and Amiga One G3 XE PPC 800 Mhz,ATI Radeon 9250 128 MB,256 MB RAM,Seagate 200 GB HD,2 working DVD drives,X-Arcade double for MAME,Sil0680,4 USB ports,LG
I am currently debugging network code, but debugging tools on the amiga are shashimi and IExec->DebugPrintF
Unfortunetely even in single player mode the networking code is used. It does not send anything, but Torque is designed always to have a server and a client. I am looking into it but it is difficult.
I am currently debugging network code, but debugging tools on the amiga are shashimi and IExec->DebugPrintF
I don't bother with sashimi. Dumpdebugbuffer works for me, so long as I can still perform a soft reset. If something causes a complete lockup, then I connect a serial cable to my PC, and execute: kdebug "console serial"
That redirects the debug output to the serial port instead of to memory.
Also, there's addr2line for finding where the crash occurred (you have to link with -ggdb or -gstabs, or similar).