Could you (if time allows) elaborate a bit on what the problem is with NSAPI and OWB? I'm just curious and if it eats away sleeping time doing this, then just skip my inquiry
the AmigaOS4 version just not support NPAPI functions like the GTK one. Maybe Joerg can explain it better. But i'm sure he will work to implement it.. Now i'm working on the sdl cut off.. and i'm at good point..
Gnash is under the GPL license, when its done the source code has to be released whit it. Maybe he does not won't any one to get there hands on it before its done
no, my actual changes are already into the trunk and anyone can check out the bzr and compile it. I'm working on removing SDL now and i'm at good point and when i'm done with this task i'll add also this code. If someone want to compile gnash, the source code is there.
I just ask becouse always think, that in theory, very possible to do SDL works fast ? I.e. if change all render calls to the MiniGL (for example), then SDL will be always harware accelerated => fast. Looks like at moment, SDL do tons of other job which slowing down it ?
actually using sdl or intuition makes no differences. the problem is maybe the renderer. AGG actually is the accurated and most supported from gnash developers and is that one i'm using. I've also tried cairo but makes no differences. So the function that blit the rendered images makes no differences at moment. But gnash is improving..
19-05-2009 - SDL out (for video..) Finally I've removed the entire SDL part and i've replaced the SDL function with AmigaOS one. By the way no great speed enhancements are noticeable. Now let's remove the SDL part for Audio, so i can remove 3MB from the exe..
20-05-2009 - One bug! One Vision! Yesterday night I've removed a bug that allow me to play SWF files like on the Linux version! This is a good step so i can compare the two Systems to see if files are played in the same way!
22-05-2009 - Player improvements Fullscreen and Mouse hiding are now supported by AmigaOS4 GUI. The next week i'll try to take a look at plugin even if the port needs also some Gnash implementations. We'll see...
31-05-2009 - Gnash Player get a menu! Gnash Player now has a Menu that allow to do almost all GTK version operations :) I've also removed a bug that affected the first Player2.swf file And now let's go to remove the next bug! ;)
Awesome progress, Andrea, thanks for keeping us updated
actually using sdl or intuition makes no differences. the problem is maybe the renderer. AGG actually is the accurated and most supported from gnash developers and is that one i'm using. I've also tried cairo but makes no differences. So the function that blit the rendered images makes no differences at moment. But gnash is improving..
There is the amanithVG alternative. This libraries can uses miniGL too and can be hardware accelerated. You knows who you have to contact for this ;).
from OWB far light years old.. but today i've re-compiled the original IBrowse flash plugin with newlib instead of clib2 that doesn't have a single gnash line code.. but is a good step... regards OWB plugin.. well.. Hope Joerg can help me something even if i know very well that he is busy on a project..
After some days of problems due a stupid message port present in another task.. and due my lack of knowledge of C++ i've removed SDL also for the audio part.. Thanks to Hans-Joerg Frieden and Costel 'Cyborg' Mincea for their help (and patience...)
09-09-2009 - Gnash Player at Pianeta Amiga A preview of Gnash will be shown at next Pianeta Amiga. It is possible that the standalone player will be released for that date.