@KimmoK
Using what resolution & settings? Or how long is a piece of string?
Using 800x600, with appropriately tweaked settings, I typically got 20-30 fps, but it could drop closer to 10 fps in complex areas, and rise to nearly 40 fps in simple areas. If I wasn't using the Debug Kernel, then I would expect slightly better performance.
Once OS4.1.1 is released, I may have a go at replicating the Quake 3 test that was done on a Peg 2 with OS4.
BTW, it seems to run faster on MiniGL v2.1 than v2.0, although it could be my imagination.