As far as i remember, old SkinFX system was pretty primitive, and it was unpossible to make somethinkg pretty heavy by the look and usability. So, i am in interest it was improved, changed or just the same as from last public verison ? bean ?:)
Yep, the skin system still functions and works fine - you can use existing skins.
You can use the existing plugins as well, theough the base set have all been updated.
@Kas1e,
Not much work has been done on the SkinFX system, I was concentrating on other areas. However, a few SkinFX bugs were addressed, and now that the general stability and performance is better I can look once again into it.
That's not to say you can't do anything with the current SkinFX, it's still pretty versatile in its current form!
Thanks for the report. Nice to hear about stability as this is the most important part for me. :)
I feel with you talking about games like Uncharted, Little Big Planet, Devil May Cry, Metal Gear Solid. Only game i dont have is uncharted of these. I believe Bayonetta, God of war, Dantes Inferno and Castlevania will take your time away from amiga again :) Probably it will for me haha.
Anyway im just want os4.1 update 1 to come noooooow
@kas1e Here's hoping for larger res skins as most current ones look as big as a stamp on my monitor. They looked good in the 800x600 and 1024x768 days, but the further we go, the smaller they look.(looking at the bright side, there will be no need for a minimized version )
@bean Yeah, as a matter of fact my comment was more a wish for skin creators to target hi-res monitors (it was not meant for developers of the software ). There are very fancy skins that look sharp at 1:1 scaling, but you know bitmaps, after scaling they either become blurred or pixelated so if that cool design is based on very-low res bitmaps, it will not look that hot when scaled a lot.
There are a few example skins with the main archive to show the basics and also a very very very rough bit of text in the docs drawer detailing some of the XML elements.