The output of the demo Zelda Mystery of Solarus DX and planned today at midnight This Site: http://www.zelda-solarus.com/jeu-zsdx-english Be ready to welcome a new game for your Amiga NG. This game is simply beautiful and really the qualities of a commercial game. Remember to encourage developers Christopho and any team Solarus (dev, graphic, and porting....) for the rest of game. HunoPPC
Thanks i played all the zelda games you ported but i am stuck at level 5 of the last Zelda ( where there is good and bad, don't remember the exact name..)
However the game music sounds strange here. I think there are little gaps between the single sampleframes. I don't know how to discribe it better in english.
A1-XE, G4@933, OS4.1 with all quickfixes, CMI8738 soundcard.
@spotUP Not the game will not upload on os4depot because the developer manages everything on the server (updated and many other things) that we will avoid many packages to everywhere. It is a choice of developer and is very good and it avoids duplication @All Thanks for gaming with this game By HunoPPC
- Pluses: 1. it runs fine in window mode with no problems. 2. music/sounds works fine too (music in the all those titles screens remind me music from Lion Heart a bit). 3. game itself are pretty nice by gfx :) nice for eyes , and with that kind of music it looks very well. Retro, but very nice.
- Minuses: 1. 100% CPU loading. Serius bug
2. User can't skip all that "title/begining" Text ! That is very-very bad, becouse i 5 minuts pressing spacebar, just for waiting while game will starts :) ESC or mouse buttons not skip that text. And more of it, user need to press SpaceBar for all the new text..
3. just a minor part: archive inside the archive (2 times the same). Like archive called zelda_demo.lha, and inside we have again, zelda_demo.lha, and only after that we have a game.
4. And after i whyle i swith to owb, and have Lookup of system. (that i think becouse of 100% cpu load). Or what also possible it's Os4 intution bug (becouse i noticed the same bug from time to time , when many programms runs and you swith on other one, it's halt the OS).
2. User can't skip all that "title/begining" Text ! That is very-very bad, becouse i 5 minuts pressing spacebar, just for waiting while game will starts :) ESC or mouse buttons not skip that text. And more of it, user need to press SpaceBar for all the new text.. .
that happens only the first you start the game... if you save afterwards, quit and restart the game, the savegame will let you skip the intro !
the 100% cpu load is a known bug from SDL, it occurs a lot in SDL ports and is a bad indicator of cpu load...
2. User can't skip all that "title/begining" Text ! That is very-very bad, becouse i 5 minuts pressing spacebar, just for waiting while game will starts :) ESC or mouse buttons not skip that text. And more of it, user need to press SpaceBar for all the new text..
that happens only the first you start the game... if you save afterwards, quit and restart the game, the savegame will let you skip the intro !
Anyway will be good add just "skip" by pressing on mouse button on on ESC , nothing hard , but user-friendly 100%
Quote:
the 100% cpu load is a known bug from SDL, it occurs a lot in SDL ports and is a bad indicator of cpu load...
We have so many SDL ports, and still, not one fix SDL itself.. If i remember right, some SDL programms not eat cpu at 100%, but i can be wrong of course .. Anyway, SDL it, or not, will be cool if that will be fixed in the final release (if possible of course).
the 100% cpu load is a known bug from SDL, it occurs a lot in SDL ports and is a bad indicator of cpu load...
I have used and use SDL a lot and I have never encountered this bug, so please let me get it straight: do you mean that the 100% usage of the CPU itself is the bug (in which can it isn't a bug, but just heavy/unoptimized usage of resources) or that indeed there is some part of SDL which doesn't act as it should, thus causing the overloading of the CPU?
@HunoPPC
I haven't had the time to test the game yet, so I only had a look at the screenshots: the graphics seem to be taken from SNES' Zelda, is that right (just asking, no bashing intended)? Best luck with this project!
EDIT: checked it out. Nice I'm not sure I like the dynamic controls, but it's easy to get used to them and maybe they are indeed useful in certain situations. As for the CPU usage: music stutters a bit, which suggests that maybe the mixing buffers are a bit too small. Increasing them will certainly help with CPU usage (if the game uses SDL_mixer, then it's sufficient to pass a bigger size to Mix_OpenAudio() - BTW, if that function is used, what's the current value?), although care has to be taken to avoid that sound effects lag behind. Ah! While typing here it occurred to me that maybe the game doesn't use simple WAVs... and, in fact, it uses SPCs: since, I guess, they are used to generate synth music, maybe that's what causes such CPU strain...