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getting Deluxe Galaga AGA to work with E-UAE-SOLVED!
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Ok now that Cyborg released a nice GUI for E-UAE I have finally decided to try using the program...my question is what settings do I need to use to run my fav shooter 'Deluxe Galaga AGA'?? ..so far my attempts just give me a black screen


Edited by 328gts on 2010/3/4 3:06:38
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Re: getting Deluxe Galaga AGA to work with E-UAE
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@328gts

AGA, 2Mb chip ram.
68020 cpu
and a Kick3.0 or Kick3.1 rom.
and don't use picasso96 in E-UAE.

(NutsAboutAmiga)

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@LiveForIt

tried those settings and getting 'framewait overflow' on the Shell output with a blinking blank screen

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@328gts

I tested right now whdload version of that game (deluxe galaga aga exactly), and it works fine. There is screenshot. And there is config which i use for.

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@kas1e

thasnks..i'll try it again tonight..what system are you running?

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@328gts

Peg2/1ghz/os4.1update1 and latest e-uae with gui (0.8.29/1.5)


Edited by kas1e on 2010/2/4 9:06:03
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Re: getting Deluxe Galaga AGA to work with E-UAE
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@kas1e

yes thanks..the WHDLoad version does work ok but its slow on my Samflex@800 and the spaceship never dies?? i.e nothing can kill it & it won't pick up any bonuses???...though I just tried the stock settingas..later ill try with the setting s you sent & see if that helps..

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@328gts

Related to speed: In general with 800mhz it must be ok imho, but if it still not, then, just use full-screen mode with 320x240 or window not in 640x512, but 320x240. It will be faster 100%, but of course, only in full-screen playable, because play in 320x240 window are suck.

Related to untouched enemies/etc: i see the same problem in the game called "RoadKill AGA". Game works fine, but i never can get the bonuses, or fire to anyone. If i remember right, you say some time ago about the same problem with Cannon Fodder (like enemies don't fire on you). Imho (but i am not sure) it can be problems with collision level settings such as None, Sprites, Sprites&PlayFilerd and Full. But i am not sure of course, just need experiment with configs.

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@kas1e

ok problem solved using glUAE! Just awesome program by saimo..game runs great on a smaller screen with in game music shut off (just sound effects on)...now I can finally enjoy my fav vertcial shooter again withoutn having to drag out my 1200

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@328gts

Imho, so easy and simply game as Galaga (even if it AGA), should works fine and smooth on 800mgz. You can try to set gfx_framerate=2 in the uae config. And maybe (it must be), it will works fast and fine even with music on.

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@kas1e

ah but you must remember that your peg2 is quite faster than my Samflex by a few hundred Mhz and that makes a big difference in emualtion speeds

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Re: getting Deluxe Galaga AGA to work with E-UAE
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thought I'd close up this old thread by saying I have Deluxe Galaga working absolutely great on my Samflex thanks to glUAE by saimo
thanks again for the help Simone !

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Re: getting Deluxe Galaga AGA to work with E-UAE-SOLVED!
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@328gts
I would suggest that you also try the most recent alpha of RunInUAE. You can download the original Deluxe Galaga AGA from here:
http://aminet.net/package/game/shoot/DGalaga2.6cAGA

UnArc it on OS4, then with RunInUAE running, simply double click on it, to run! But if runs slowly, then for the first time only: Switch back to RunInUAE's window on Workbench, use the menu "E-UAE > Set frame skip to > 2" to get it to run at full speed, and then finally use the menu "E-UAE > Save frame skip" to store it, so you never need to set it again. (Who needs custom "Helpers" when it's this easy?:)


Edited by ChrisH on 2010/3/4 23:13:46
Edited by ChrisH on 2010/3/5 8:35:24
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Re: getting Deluxe Galaga AGA to work with E-UAE-SOLVED!
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@328gts
I'm afraid that Deluxe Galaga AGA still did not work right with the last alpha of RunInUAE, since I apparently didn't do enough testing. Problem was that collisions were not detected. Now fixed with the first beta release.

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Re: getting Deluxe Galaga AGA to work with E-UAE-SOLVED!
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@ChrisH

no worries as I mentioned I have been happily playing it on my Samflex for a while now using glUAE I, unfortunately had limited success with earlier versions of RunInUAE and now I am afraid to try the latest version as it might conflict with glUAE

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Re: getting Deluxe Galaga AGA to work with E-UAE-SOLVED!
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@328gts Quote:
I am afraid to try the latest version as it might conflict with glUAE

While I don't use glUAE, looking at it's code I can't see how there could be any conflict. If you want to be extra-sure, then have a separate installation of E-UAE for RunInUAE. (Certainly you should use a different Workbench3.1 installation for RunInUAE, as that would likely clash.)

The only possible problem I can think of is that (AFAIK) glUAE has to modify a game to make it work (or does it create a new icon?), and this would probably stop the game working with RunInUAE. So you might need to install a second copy of a game, to try it with RunInUAE.

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