Follow to that thread on aros-exec, i found that Yannick port LodePaint to AROS, and, i build aos4 version from that sources with a very small changes (makefile, and 2 little problems in sources related to aos4 itself). That programm use SDL and OpenGL for rendering, and it of course not fast just because it's developing on modern PC's, and optimisation make no big sense here with all those powerfull gfx cards and many ghz of cpus (maybe at this point, later maybe it will be better as usuall).
So, it's pretty slow for now (but still usable). Even on AROS with hardware acceleration it's a bit slow now.
Edited by kas1e on 2010/5/29 16:50:31 Edited by kas1e on 2010/5/30 11:21:13 Edited by kas1e on 2010/5/31 10:06:47 Edited by kas1e on 2010/5/31 19:26:07 Edited by kas1e on 2010/6/3 14:18:12 Edited by kas1e on 2010/6/4 10:56:21 Edited by kas1e on 2010/6/6 19:54:23 Edited by kas1e on 2010/6/12 9:26:30 Edited by kas1e on 2010/6/17 16:57:49 Edited by kas1e on 2010/6/17 16:58:22 Edited by kas1e on 2010/6/19 12:50:26 Edited by kas1e on 2010/6/20 19:46:32 Edited by kas1e on 2010/6/26 16:15:54 Edited by kas1e on 2010/7/8 13:49:50 Edited by kas1e on 2010/7/17 20:58:16 Edited by kas1e on 2010/8/8 19:53:59
@Sinan Yep, will upload that today (not at home right now)
@Templario SDL here are must, because programm based on it at all. Speaking about "slow" stuff related to SDL, it's basically not problem of SDL itself (our realisation of SDL on aos4 more or less fast), it's problem of un optimising code which done initially on fast PCs (and coders just not detect these problems). If author will in interest to work together, then, it will be faster (but that not problem of SDL, just some side-back effect of it :) )
@cha05e90 I think about the same exactly :) If i will have "good contact" with author , then i can commit aos4 specific code to.
@kas1e It would certainly be a nice addition to OS4. While we have a number of paint apps, none of them ticks all the right boxes, so another one (especially free) could be good.
There is also port of GraphX for all amiga-like, but imho it suck very much.
@all there is. Not direct link (some ugly free file hosting, but works. Download link will be at bottom of page)
Known bugs: slow and crash on exit. Other ones feel free to report here.
@freddix If everything will going as planned, then, pretty offten will be updates (as i can see on sourceforge, author add new code every day for now).
@Antique Yep, AISS are must. Right now it looks (menu and buttons) a bit ugly for me. Just like old win3.1..
But in general, everyone can create now "os4 like" theme for it. In the programm directory anyone can found files:
gui.png icons16.png icons32.png
That all about buttons for gui (mean simply redrawing of images will works).
Yep, it slow :) But as i say before GUI colors it's just handmade images which you can draw yourself (in main directory of programm icons16.png, icons32.png, gui.png).For example you (or anyone else) can even put here AISS icons (with a bit smaller size). I just not do it myself because programm are very alpha for now :)
Dunno why author choice that theme, maybe because he initially do all the works on unix (dunno). But there is also win32 port present (with the same not so good looking gui/menus).
Speed must be better 100%, not like now. Maybe later it will be improved ..
I hope it has layers and more stuff then arteffect than im really curious of this app. I hope it gets updated and optimized. But then i havent tried it. URL ?