@Kas1e :
My command set is the same than DarkGDK from TheGameCreators
Concerning windowed/fullscreen mode, 3 options will be available ;)
1. Use of a default setup.ini file that'll contain some setup parameters like screen mode, depth & windowed/fullscreen mode. This function will be used if your program does not setup any video setting on beginning.
2. Use of DESetWindowOFF() or DESetWindowON() to switch from a mode to another one.
3. DESetWindowOFF() can be used before the DESetDisplayMode( int WIDTH, int HEIGHT, int DEPTH ) and then, when the display will be opened, it will be opened directly in the correct mode.
After this, window mode is set per default during dev car it's easier to have app window running with debug output window visible too at the same time ;)
Full Screen Mode will probably be set per default for final application developed under AmiDARK Engine.
@Kicko :
Yes, it's something planed like having a background picture or making a clone of WB screen so the ball will move above your icons :p (if someone know how to get the WB screen and clone it, tell me plz :p ) or having the capability to chosse a file for a background.
@Elwood :
lool. Texture is PNG image so you can change the image with everything you want ;) 3 differents but red/white textures will be available with the final screen blanker.
@All :
Thank you for your answer and comments :)
Kindest Regards,
AmiDARK
http://www.amidark-engine.com