left alt+F12 and jump from window to fullscreen fine...
and the 3 other exe work fine also for ALT+F12.
Hey, I have found the problem about the keys !!!!!!
previous version of SDL use the physical location for the keys (like the game manual) and don't care about the letter or sign of the keyboard and the country of the keyboard.
with this version, I must use the real keys sign marked on the keyboard (at least, that look like for some).
examples:
- for using jump, I must use alt+! (for /). previous version, direclty !
- for using inventory keys, I must use alt+]. previous version $
the previous version use the hexen2 keys from the manual, this version use the real letter key of the keyboard.
A1200+Mediator+VooDoo3+060/50+96mo+IIYAMA 17"+CD,CDRW,ZIP SCSI-KIT SAM440EP on Mapower 3000+AOS4.1
@kas1e I changed alt/enter because it was blocking the enter key and as soon as you move the arrow menu this called into windowed mode because the enter key and the key to confirm HunoPPC
@HunoPPC Good, then all works fine (i just fear that something broken). But glad to know that you change it himself. Btw, game are very pretty usable and playable and pretty fast. Time for os4depot then ?:)
Ah this is great stuff, the problem with the old SDL of picking a nation leader (mouse, not sure if there are keys) in Freeciv client(s) being heinously slow, seems eradicated. Posting about the other thing in a new thread.
What you think, about add to some basic SDL functions (graphics ones mostly, for blitting and alt) - always usage of GL ? I.e. user use plain SDL function, but it use GL inside of SDL , even if no GL flag are passed to SDL ? Of course that mean that it will be heavy based on GL (and on minigl bugs, which we can fix then faster), but from other side it will speed up work of all plain SDL apps.
Or maybe even making a "version", where some very offten used SDL function are works over GL ? Like:
SDL_BlitSurface SDL_FillRect SDL_UpdateRect etc
Or maybe just make "surface" working over gl_context by default ? Because some plain SDL code, are visibly slow. And rewriting all the time all of this to usage with OGL not so cool.
because it will slow down the entire library.. and however the works should be a lot.. I'm planning to go into the code deeper to see if and where something could be speedup.. but it is too hot here.. and maybe September temperature can help.. And however remember that the code is available to all. Anyone can propose a patch and we will apply it
Btw, what the differences for now (for our aos4 and our sdl), in use HWSURFACE and SWSURFACE (i see no differences in general visually).
Only one difference which i can see for now, for SDL_SWSURFACE i have some bugs with centering the window (its not centers by default), but with SDL_HWSURFACE it centers.